Divinity: Original Sin 2

Divinity: Original Sin 2

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Party Size Evolved
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
9.835 MB
Sep 5, 2018 @ 12:34am
Aug 2 @ 5:08pm
19 Change Notes ( view )

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Party Size Evolved

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Description
Party Size Evolved increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.

5+ Multiplayer

Norbyte's Divinity Script Extender[github.com] is required for 5+ multiplayer to work. If enabled, the multiplayer limit will automatically be increased to 10 (thanks to PSE extender scripts), and PSE's lobby fixes will be enabled, allowing more players in the lobby and character creation.

Important: Only 4 players can be a "Custom" origin in character creation. This is due to a limitation in the game, where only 4 "generic" origin characters exist. If you try to make a 5th player a custom character, they won't work correctly (pink skin, can't change gender), due to the fact that the game tries to transform a named origin character, since it ran out of generics.



Features
  • The party size is set to 6 by default when the mod is activated. This can be increased to 10, or back down to 4.
  • Reflection dialog, party decision dialog, and flags/tags DOS2DE looks for in dialog have been taken into careful consideration, and made compatible. Even with 10 party members, they will all have reflection dialog.
  • No files are overwritten. PSE works by modifying databases and disabling a specific DOS2DE script to enable its own. Additionally, these changes can be reverted to return things to normal.
  • A settings dialog is available for the host to configure their max party size.
    [gfycat.com]
    This menu can be accessed with the PSE book, or through the LeaderLib mod menu.
  • Extended lobby slots, if the script extender is enabled:
    [i.imgur.com]

    Update 1.3.0.0
    If the script extender is enabled, and LeaderLib is enabled, the max party size can now be set in the Mod Settings UI, located in the options menu.

  • A Party Management submenu is now available, allowing you to assign characters to other players.
    [gfycat.com]

  • Character switcher skills are now available, allowing controllers a way to switch between characters.
    [i.imgur.com]

Selecting Party Members When You Have Too Many
If you increase the max party cap high enough to have portraits go off the screen, you can select these party members with the following keybinds:

The "Cycle Characters Next / Cycle Characters Prev" keybinds available in the controls menu (The default keys are left bracket [] for Keyboard + Mouse).
[i.imgur.com]

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Bug Reports
If you experience any party-related bugs as a result of having more than 4 members, please notify me in the comments below, and I'll investigate it. All the bases should be covered, as I've gone through and looked to see where the party amount factors into Larian's scripts, but as this is a pretty complex thing, something may have been missed.

To help me narrow down the problem faster, use this format:

Summary of the bug: What I was doing when the bug happened: What I was doing before the bug: Mods Active: Classic "Converted" Mods Active:

Thanks.

Links

Credits:
Popular Discussions View All (7)
1
Aug 2 @ 5:14pm
Friends crash when joining
RoBottin
9
Aug 16, 2021 @ 6:55pm
extra npc's
pbxellos
9
Sep 29, 2021 @ 4:40pm
PINNED: Help Desk: "Unable to Create a Working Story" Error
LaughingLeader
< >
652 Comments
珂朵莉 Aug 7 @ 4:22pm 
good
therfar31 Aug 3 @ 8:42am 
seems don't work now?
jbecl2000zhdtc Aug 2 @ 10:56pm 
Sounds great.
LaughingLeader  [author] Aug 2 @ 5:42pm 
@The better friend Custom characters are limited to 4 max. If you try to make more than 4, the extra ones won't work correctly. This is because the game actually only has 4 generic characters that they use for custom origins. Once they run out of them, it grabs a named origin and tries to transform them into a custom origin, which doesn't work correctly.
LaughingLeader  [author] Aug 2 @ 5:13pm 
@GreatBoneman Should be fixed in the latest update. It turns out, Larian hardcoded their tutorial intro script to 4 players max, resulting in the party staying "story frozen" if the party size is greater than 4. I added a workaround to avoid this issue.
GreatBoneman Jul 24 @ 8:39pm 
My party (6 people) is having trouble with this mod. More specifically, we can load into the game, but none of us can move around. Anyone know a fix?
New_Name_Pending Jul 24 @ 2:29am 
@The Drako Mordecai

Depends on the area where you fight because your own party members will block other party members.
Espacially if you got 3+ melee fighters in your party.
The Drako Mordecai Jul 24 @ 2:22am 
What difficulty mods when you recommended for a party of 6 plus when using this?
Sloth Jul 23 @ 9:37pm 
Has anyone tried a fresh campaign with more than 4 players? Curious if you can have more than 4 custom characters
LaughingLeader  [author] Jul 15 @ 3:25pm 
@Frank Reynolds If the book wasn't added to your inventory automatically, then you probably have mod books disabled in LeaderLib (otherwise the book is automatically added to the host). You can access the PSE menu from the LeaderLib Mod Menu book/skill in that case.