Divinity: Original Sin 2

Divinity: Original Sin 2

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LeaderLib - Definitive Edition
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
12.803 MB
Aug 31, 2018 @ 3:34pm
Aug 9 @ 7:14pm
322 Change Notes ( view )

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LeaderLib - Definitive Edition

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Description
LeaderLib is a library mod used to provide common functionality to other mods.



PSA - Mod Updates
When a mod is updated, it may be automatically deactivated in the mod menu. Be sure to reactivate it before loading your save and continuing to play! You'll see a warning like this if a mod is no longer active:
[i.imgur.com]

Features:
  • A centralized mod menu, providing a way to access dialog menus from other mods.
  • A robust treasure and trader system, allowing dynamic spawning with complex requirements and customization.
  • A system for mods to register to, that enables other mods to see which mods are registered and active, allowing easier cross-mod interaction.
  • A plethora of helpers and systems for mod makers.

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Extender Features
Norbyte's Divinity Script Extender[github.com] is required for additional features to work (UI stuff, the tons of Lua scripting LeaderLib has), but is not mandatory.



If the extender[github.com] is present, LeaderLib will utilize its new scripting capabilities to optimize its scripting (math stuff, sorting stuff).

Many quality-of-life features will also be available, such as hiding statuses by right clicking them in the UI, a button to skip the tutorial in character creation, and mass chain/unchaining with CTRL + Space, just to name a few.

Mod Settings Menu
If the extender is present, LeaderLib will enable a global settings system, allowing LeaderLib and various mods save settings globally, so they work between profiles and saves. These can be adjusted from a new entry in the options menu - the Mod Settings menu.

This UI completely replaces the need for the in-game dialog menu, though some older mods may still utilize it.

Global settings for mods means things like:
  1. Skipping the setup menus for Toggle Sprint and Full Loot, and having them automatically load your preferences.
  2. Avoid dealing with mod books for all the above mods by enabling LeaderLib's "Disable Auto-Adding Mod Books" option. Since this is now saved globally, it will carry across all your saves.
  3. Host settings for all the mods will be loaded, if they're saved (saving happens automatically after the various updates, but LeaderLib has a new command for it as well).
  4. Values like Toggle Sprint's various speed settings, and Summoning Tweak's max summon cap will be saved.

[i.imgur.com]

Additionally LeaderLib has quality-of-life settings in the regular Gameplay menu, such as overriding Max AP, changing backstab settings (backstab with spells/two-handed weapons/non-daggers), changing skill tiers, and more.

Dialog Redirection
Tired of dialog starting with the closest party member, instead of your avatar? LeaderLib has a fix for that!

Located in LeaderLib Settings -> Dialog Redirection, the host can enable "Dialog Redirection", which will redirect event-driven dialog to your avatar character, if an event tries to start dialog with an owned party member.
Gawin and Elodi finally respect your party's hierarchy!

[i.imgur.com]
Enable Dialog Redirection via the LeaderLib Mod Menu -> LeaderLib Settings -> Dialog Redirection Settings.

Additionally, the highest party member with persuasion can be the target instead. User checks can be disabled as well, for multiplayer mode (ex. allows player 2's dialog to be redirected to player 1).

[gfycat.com]

Friendly Fire
This option requires mods to implement it, but this enables skills to also hit non-enemy characters (neutrals, allies, party members) if set.

Mods that implement friendly fire:
  • Lichdom
  • Mimicry
  • The Skull Knight (Coming Soon™)
  • Weapon Expansion (Coming Soon™)

Auto-Balance Party Experience
Designed with competitive questing in mind, this option will automatically level up all players to a player's level upon leveling up, regardless of whether they're in a party or not.

LeaderLib Trader
LeaderLib adds a special trader that persists through every act in the main campaign. He serves as a common resource for other mods to add items to, and provides players with the "Mod Menu" book.

Trader Locations

Tutorial/Prisoner Ship
[i.imgur.com]
Around the common area on the prison ship, near The Red Prince.

Fort Joy
[i.imgur.com]
At Fort Joy, he's on the dock near Han and the first waypoint statue, close to where you first wash up on shore.

Lady Vengeance
[i.imgur.com]
After Fort Joy, you can find him on Lady Vengeance, down one level from the deck, back near the tables.

Mods that use the Mod Menu:
All my mods that have a settings menu all use the LeaderLib Mod Menu. That list can be found here:
LaughingLeader's Mods - Definitive Edition

The Mod Menu in Action:
[i.imgur.com]

Links

Credits:
Popular Discussions View All (3)
89
Aug 7 @ 9:27am
PINNED: Bug Reports
LaughingLeader
6
Feb 19, 2021 @ 10:24am
PINNED: Support: Mod Doesn't Appear in the Mod List
LaughingLeader
0
Oct 28, 2019 @ 8:54am
Game crashes to desktop
clueless gamer
< >
327 Comments
Ser Arthur Dayne Aug 9 @ 9:30pm 
Was going to go to the Nexus site and download it when I got back to my computer, but wanted try to re-install it again via Steam one more time. It is now working.
Under the Red Hood Aug 9 @ 8:45pm 
The latest mod update is stalled for me as well. I'm thinking maybe the files got corrupted some how. I just went to the nexus page and got the update from there.
Ser Arthur Dayne Aug 9 @ 8:08pm 
When trying to update the mod, it just stalled. So I unsubscribed and tried to re-subscribe, and it still stalls. I appear to be having a similar issue as the person below me, where I can't fetch the files.
A LEMON Aug 9 @ 8:06pm 
help, leaderlib is running a fruit stand outside my house and is single-handedy crashing the local economy with it's drastically low prices, what did you add in this update?!
uLTiiMa Aug 9 @ 7:59pm 
cant download leaderlib rn something is up with the update?
OrangeGuac Aug 5 @ 9:01am 
@LaughingLeader Thanks, working now and once again thanks for all the work.
LaughingLeader  [author] Aug 5 @ 7:00am 
@OrangeGuac Thanks, should be fixed now. I had to make some tweaks in the last update, to preserve settings like that in multiplayer, but I forgot to actually make client settings load once initially, so that's why they were resetting back to the default values.
OrangeGuac Aug 4 @ 11:05pm 
Fantastic mod, thanks!

Having an issue: Always Show Bar Values and Inventory Items When Fading toggle off every time I load a game. Have selected them, saved, accepted, etc. Each time I load a campaign they are toggled off.
deuce Aug 4 @ 2:40pm 
okay, I am all sorted now. Add spirit vision to you hotbar and then cast. Not from your spellbook. that fixed it all up.
LaughingLeader  [author] Aug 4 @ 12:12pm 
@deuce The bug was the status itself not applying when you use the skill. I haven't experienced an issue of new ghosts not appearing, so long as the status is active.