This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Dead Squared
Genre: RPG, Shooter, Horror
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jun 1, 2013 @ 1:36pm
Dec 23, 2015 @ 6:57pm
In 1 collection by Babo
Action games with Roguelike elements
9 items
Recent Announcements View All (35)
Still here...for now
Week April 14 and 18 Update
  • Basic player UI has started
  • Crafting UI is in the works - I'll make a video in 2 weeks
  • Put back all the weapon components for testing

Release date: Late 2018
Dead Squared
The game combines dungeon crawling elements of random rooms, monsters, and loot drops with classic FPS controls and combat. The player's goal is to escape a military weapon research facility. Use a range of weapons from modern to sci-fi. Blow away zombies, and monsters of all types. Craft weapons, mod weapons, find powerful and unique items to equip. Can you make it out alive?

Current Progress
We keep a dev log on TIG Source

You can now download the public alpha build at Indie DB


Congratulations, today is your first day of work at a top secret government agency that runs the even more top secret, Facility 15. Facility 15 stores and researches paranormal creatures and monsters to further the development of weapons of mass destruction. Unfortunately for you, things are not going to go well today as a major malfunction in the facility has released all the test subjects. Good luck getting out alive.


Dungeon crawling old school FPS.

  • Random rooms
  • Random loot drops
  • Toon art style
  • Old school shooter action
  • Weapon crafting and modding
  • Serum mixing
  • Environment traps
  • Deadly monsters
  • RPG action
  • Created using Unity3D

About Us
We are a small indie team of 2, and awesome outsource artists!

Core System

Random Room Generation
  • The rooms are premade
  • The game will randomly select the rooms to generate a 'floor'

Random Encounters
  • Each room will have multiple encounters
  • The game will grab an encounter based on player level and current play session
  • The more floors you clear, the harder the encounter

  • Enemies will drop weapons and items
  • Drops can be completed weapons or weapon parts
  • Weapon parts are used to craft better more powerful weapons
  • Some unique drops from enemies will allow you to create rare weapons
  • For example: Eyeball monster drops an eyeball item. Eyeball is a crafting item needed to make a sniper rifle with increased range
  • You will also find unique item drops that boost player stats - Like a Brain on a stick

  • There are currently over 40 weapon parts
  • To craft, the player has to find a schematic
  • You take the schematic to a crafting station to craft. Clicking on the schematic will tell you the required parts
  • Killing monsters will have the chance of dropping unique parts associated with the monster
  • By using these monster parts in crafting you can create more interesting guns

  • The player can level up
  • Leveling up allows the player to find better loot
  • Leveling up also allows the player to increase base stats
  • Player base stats are used in a number of things in the game
Popular Discussions View All (14)
Feb 1, 2016 @ 11:33am
General Suggestions for Dead Squared
Jun 8, 2013 @ 9:37am
Here are the current stats
Feb 1, 2016 @ 4:12pm
PINNED: Dead Squared Enemies
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Iamcow123 Apr 23, 2016 @ 6:29pm 
you should add a difficulty setting
Babo  [author] Mar 10, 2016 @ 8:30pm 
@Freddy_Fazbear - It would be free if you let me live at your place and eat your food! It will cost around $15-20. Gotta feed the children!:steamhappy:
snesochka Mar 10, 2016 @ 4:36am 
snesochka Mar 10, 2016 @ 4:35am 
yesto May 1, 2015 @ 5:09am 
when can i throw my 6-10$ at this game?
Babo  [author] Apr 17, 2015 @ 9:18pm 
We will try to do more updates soon.
goet Apr 17, 2015 @ 11:57am 
sweet! cant wait till its realeased!
Babo  [author] Apr 16, 2015 @ 9:44pm 
@theme1337 Believe it or not we are :). We had some set backs, mainly due to full time jobs. :)
goet Apr 14, 2015 @ 3:34pm 
you guys still workin on this?
Utsube Nov 1, 2014 @ 8:24pm 
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