War for the Overworld

War for the Overworld

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Grandum Arcanum. v2.2
Game Modes: Scenario
Number of Players: 1 Player
File Size
5.031 MB
Aug 20, 2018 @ 8:50am
Jul 10 @ 3:36pm
14 Change Notes ( view )

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Grandum Arcanum. v2.2

In 1 collection by Green.Sliche
Shrouded Marvels.
12 items
An Ultimate Test of Power is here. Can you pass it?

Experience the true horror of Doom and Destruction coming on you. New and Powerful Entity never seen before is willing to claim this strange realm and destroy outsiders. Unfortunately, the role of one will be bestowed on you. Will you play it till the end or make your own story? Sometimes there are other paths to go, if you are willing to search for them.

The hardest Scenario Map so far, made for the most brave and fearless. Good luck, you will need lots of it.
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Green.Sliche  [author] Jul 10 @ 3:37pm 
Updated Empire timers.

Now players have much larger time before phase changes.
Tyrion Lannister Jan 21 @ 3:11pm 
Yes its in the final phase,thank you!!
Green.Sliche  [author] Jan 21 @ 2:03pm 
I checked the script and I have a question.

Does lag happen when AI enters the final phase? ( It should be Phase 5 or something ). If yes, then it's the moment when AI difficulty hits the Master Level.

If lag is unbearable at that moment, use Save / Load. It will flush excessive data and allow you to play the level without much problem ( most of script stuff won't get broken ).
Green.Sliche  [author] Jan 21 @ 1:23pm 
I'll probably revise it a bit and reduce some of Empire Buffs.
Tyrion Lannister Jan 21 @ 1:01pm 
I used augrum wall and earth tile to prison these workers,killed all summoners and before final form they sent so much minions that game lag too much,used 5 ember lord for defense works good since i have put them before in arena and they fight as vampires meaning they dont die they regenerate each second and they also level up.I would like more if pc was just waiting on its dungeon,i think the lag came from all these minions
Green.Sliche  [author] Jan 21 @ 11:48am 
Vortex's second form should be able to recall these shielded workers away. Traps and your units should be able to scare them off. Regarding progression, you can always use outpost, it will prevent enemy workers from reclaiming territory back. Spirit workers potion also does wonders.

Another trick is to surround your core with portculis doors or any other trap with ramparts ( like bone chiller ) and use wormhole potions to trap all shielded workers at your own core. There they won't be able to do anything and you'll have time to progress. Once you start breaking inhibitors, workers will begin losing their shields.
Tyrion Lannister Jan 21 @ 11:38am 
As a map seems good,but all these workers with shield are keeping minions busy and as a result im doing nothing dont know how to make them leave,enemy minions are way too many
Green.Sliche  [author] Dec 25, 2018 @ 5:59am 
Special Edition.

1. Increased creature pool for player ( special units and stuff ).
2. Fixed certain text typos and sequences.
3. Visual enhancements for prettier look.
4. Buffed Empire and rebalanced Wizards / Mandalf.
5. Additional Empire AI buff.
6. Added starter units to Empire.

Hope you will like this version. It should be more interesting and challenging.
Green.Sliche  [author] Aug 28, 2018 @ 11:12am 
Converted map back to 1P scenario due to technicall issues and limitations of WFTO Editor/Game.

Moved Player's Core to the center for better expansion / map management.

Map is now available from Scenario Menu as it was before.
Green.Sliche  [author] Aug 28, 2018 @ 3:53am 
Additional tweak to phase timers for Empire. Minor error corrections.