War for the Overworld

War for the Overworld

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Grandum Arcanum. v1.2 Skill : Above Average - Very High.
Game Modes: Scenario
Number of Players: 1 Player
File Size
5.046 MB
Aug 20, 2018 @ 8:50am
Oct 4, 2019 @ 3:08pm
17 Change Notes ( view )

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Grandum Arcanum. v1.2 Skill : Above Average - Very High.

In 1 collection by Green.Sliche
Shrouded Marvels.
16 items
Version 1.2

An Ultimate Test of Power is here. Can you pass it?

Experience the true horror of Doom and Destruction coming on you. New and Powerful Entity never seen before is willing to claim this strange realm and destroy outsiders. Unfortunately, the role of one will be bestowed on you. Will you play it till the end or make your own story? Sometimes there are other paths to go, if you are willing to search for them.

The hardest Scenario Map so far, made for the most brave and fearless. Good luck, you will need lots of it.
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xika Oct 18, 2019 @ 9:44pm 
I resolved the spawn problem by disabling all the "good" and special creatures. Try that and once you have enough grunts you can slowly switch the special creatures back on if you want.
gregored Oct 18, 2019 @ 9:25pm 
Started again in Zen mode, no gnarlings, no beastmaster, no Necromancer, with their rooms built and only have 1 Cultist-with those units showing active on the first claimed portal, and turned off many of the non-conventional units
Green.Sliche  [author] Oct 18, 2019 @ 7:22pm 
Zen Mode has wider unit spawn pool. Reduce it manually by disabling some units and it should work. You can re-enable it if you want to get some special units, like Porkzilla or Ember Demon.
gregored Oct 18, 2019 @ 7:16pm 
I played through in normal mode, then decided to try Zen mode, but wonder why I do not get "normal " minions--no Succubi, Beastmasters, etc to work the rooms
Green.Sliche  [author] Oct 5, 2019 @ 11:59am 
Passive gold income is there to provide an even more relaxed gameplay. With Zen Mode on, player only has to build rooms and train an army. Standard Mode is for players who want to play the Scenario with it's normal settings.
xika Oct 5, 2019 @ 11:51am 
If they then stay at work then this would be solution.

I suggest removing the passive gold income. Since there are no wages then this is a bit of an overkill, gold veins & shrines are abundant.
Green.Sliche  [author] Oct 5, 2019 @ 9:10am 
Good. It seems needs are properly disabled.

Payday should also be disabled. I can set wage multiplier to 0 on top of it if it is not working right now.
xika Oct 5, 2019 @ 7:47am 
Tested it:

I've sold the tavern and slaughterpen and had them rallied for a long time. Got no complaints about missing food or sleep.
Green.Sliche  [author] Oct 5, 2019 @ 1:32am 
Zen Mode has disabled payday option ticked. By logic, units shouldn't be picking up gold at all since their wage should never happen. Their needs are also disabled, meaning that units shouldn't ask for bed or food.

This time I suspect that this stuff is also broken in 2.0.7. Pay attention to unit's needs and see if they ask for food and other stuff. If they do, then it's not working and I'll probably disable it.
xika Oct 4, 2019 @ 9:59pm 
thanks for the update. I still have the wage problem in Zen Mode. Some units are just constantly picking up wage. Watched a new level 1 Gnarling with 250 wage picking up gold pile after gold pile. I've stopped watching when he had 10K gold in his pocket.

Could it be linked to the passive gold income?