XCOM 2
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[WOTC] Chosen Weaponry Fix
 
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0.054 MB
Aug 18, 2018 @ 5:35pm
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[WOTC] Chosen Weaponry Fix

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Description
Each of the Chosen have exceptionally powerful weapons with unique traits that better any soldier using it in battle.

However, only the Assassin appears to benefit from her Katana's unique trait - the ability to always hit and pierce 5 armor with sword attacks. The Hunter can't pierce any armor with his Darkclaw, and the Warlock can't guarantee critical hits on Psionic units with his Disruptor Rifle.

This mod fixes that by giving 5 pierce to all versions of the Darkclaw and granting guaranteed critical hits against Psionic units with all versions of the Disruptor Rifle. All Chosen weapons will also slowly scale up to the damage level of XCOM Chosen weapons, maxing out once the Chosen wielder reaches their final form.

Furthermore, all versions of the Assassin's Katana now have +10% critical chance. This was done so that Katana attacks by both sides have a chance to utilize the weapon's critical damage.

In addition, the Assassin's Parting Silk ability can target all types of enemies now, not just XCOM humans. That being said, she'll be able to use her armor-piercing power against tough robotic units.

Lastly, the Hunter's ability, Farsight, was fixed to have a valid perk image.

This mod works both mid-campaign and mid-tactical.
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57 Comments
operati0n-x Apr 17 @ 5:11am 
@Udaya thanks. I don't mind the parting silk change so it's fine with me. I hope it works! also I just realized that I directed my last message to myself LOL
Udaya  [author] Apr 17 @ 4:45am 
@operati0n-x You can just delete XComGameData_WeaponData.ini to remove those changes, yes. Everything but the Parting Silk change.
operati0n-x Apr 17 @ 4:35am 
@operati0n0-x I just need that ability from your mod and remove the rest of the changes. Do I delete the XComGameData_WeaponData.ini entirely or do I have to leave the file there and delete the lines inside it?
Udaya  [author] Apr 16 @ 3:00pm 
@operati0n-x Yes, in a file that can't be edited without compiling a new script for the game. I wouldn't worry about that change; it won't conflict with the other mod.
operati0n-x Apr 16 @ 11:05am 
@Udaya I'm looking through your XComGameData_WeaponData.ini file and I can't find the line where you added the guaranteed crit chance for disruptor rifle. Is it in a different file?
operati0n-x Apr 16 @ 10:34am 
@Udaya Got it. Thanks!
Udaya  [author] Apr 16 @ 4:26am 
@operati0n-x They probably won't work with each other since both this mod and More Interesting Chosen Weapons changes the weapon stats for the Chosen weapons. However, it may be possible for you to make it compatible if you remove any conflicting changes in either mod's XComGameData_WeaponData.ini. May take a while, though.
operati0n-x Apr 15 @ 3:54pm 
@Udaya Hi, I'm liking this mod but I'm already using a mod called ( More Interesting Chosen Weapons ) that modifies the chosen weapons stats. Is there a chance that both mods will work at the same time or do they override each other?
Udaya  [author] Feb 11 @ 11:07am 
@I wanna be Bastion There isn't a mod for it, but you can use Tactical Quick Launch or spawn them in on XCOM's team using console commands.
I Wanna Be Bastion Feb 11 @ 9:55am 
Wheres the mod that allows me to play the Chosen?