The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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MidD & Beyond
 
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16.962 MB
May 27, 2013 @ 10:19am
Oct 29, 2015 @ 8:36am
47 Change Notes ( view )

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MidD & Beyond

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Description
MidD and Beyond WIP


By Chaz916

No DLC Required, Please Endorse, Favorite, Pass the word
This mod centers on MidD and the sudden changes occuring there. The most startling change of course is the new Doors, an event that hasn't happened in centures. Doors connecting MidD to new places/new worlds. This Mod will add new worlds spaces, books, npcs, quest, and dungeons. This is a Work in progress; Currently there are no quest or dungeons. The world spaces are developed but still being built. There are 2 towns, shops, merchants, animal followers, and more..Comments are welcome, No bug reports at this time please a WIP .. I will be updating and dev this mod until Tes6 comes out. Look Around alot..TY again..

Start: Go to the nearest city, the main quest starts via a courier.


World Spaces
------------------

MidD- An inhabited region of that which exist between the planes and realm of Oblivion.
Sanctuary- Spiritual Abode Kinda
Aldmara-An Island in the Ald Archipelago.
Sargos- A chunk of ocean floor that has surfaced, historically known for many ship disasters.
Grinstead Hold- A nordic hold.
Grinstead- Capital of Grinstead Hold.
Ull- A forest region.
Folkvang- Capital of Ull

Books
-----
Ten Commands Nine Divines
Aurbis Discourse (excert from The Monomyth)
MyWritings
Text of Dyr - Animistic Text
The Lore of Tween- Text about Tweens
God IS a Spider - - Animistic Text

Other Additions
---------------
6 Beast(Dyr) Blessings
4 Animal Followers- Jalli(bear), Fasti(wolf), Frith(sabrecat), Ualtar(Spider)


Latest Update 200
Grinstead - Dweamer structures replaced with Nord; Ymir 3 giant camps added, lots of Coastal landscaping



------------
Personal Use Only. No reposting without written consent.

Credits
-------
Bethesda, Skyrim Nexus, Steam, Modders(especially those who create tutorials), ** Special thanks to Darkfox127.

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Popular Discussions View All (1)
0
Sep 20, 2015 @ 12:56pm
FAQ
chaz916
< >
17 Comments
Le Dec 7, 2016 @ 1:46pm 
I've run into a curious glitch where whenever I fight the mythic dawn cultists in part 2, my game crashes.
Le Dec 6, 2016 @ 8:04am 
This looks incredible, I can't wait to test it out!
chaz916  [author] Sep 20, 2015 @ 12:51pm 
The Good News: update 199 the first quest parts 1 & 2 are now complete. Feedback is
appreciated; What do you think about the quest line. Suggestions are welcome. If you are interested in voicing the bad guys let me know. Please try everything in the fAQ below first before reporting bugs. Please remember the Quest system itself is buggy. Important the best way to play though the quest parts 1 & 2 is to restart the quest it if you been using it(see Quest is timed-out below).
chaz916  [author] Sep 20, 2015 @ 12:49pm 
Mini FAQ 9.20.15

Quest is timed-out
If you have had the quest running for a while you will need to Restart the quest
1. Double click to start Skyrim, click yes to launch, wait for it to connect & update, click
data files, unclick tween.esp, play the game a little, save and exit.
2. Double click to start Skyrim, click yes to launch, wait for it to connect & update, click
data files, click tween.esp, play the game a little, go to the nearest town hang out till the
messenger shows up.
3. Start Quest, Explore MidD to start Part 2 of Quest, Continue.

Quest Giver not present in MidD
The quest system will change a quest the second time to play it(to add variety i guess). If you
enter and wander around MidD and there is no ghost. The quest system may have moved him or
something.
1. While in MidD, save, exit the game, and restart. Look around the ghost should be there.
2. This worked for me.. If it doesn't restart the Quest as per: Quest is timed-out..
chaz916  [author] Jun 13, 2015 @ 7:33pm 
Hey Guys.. I am hard at work on the next update.. Please be patient, i'm working on the starting quest. I'll fill u all in once im closer to having it nailed down.
thanks All..... Chaz
juden Feb 21, 2015 @ 10:38am 
...............
chaz916  [author] Feb 21, 2015 @ 10:24am 
1. Make sure the mod installed via data
2. if you install my mod and waited the quest will sometimes stall this is a problem with skyrim
3. to find the door--from whiterun stables (facing the road)
go to the road go left(toward Ivarstead/Winterhold).. stay on the road ; when you get to the crossroads continue straight across the bridge(again toward Ivarstead/Winterhold). Stay on the road it will go up hill the river will be on your left. The Ritual stone will be on on a rocky hill on the left just passr the roadsign. when you pass the hill you will see a nordic arch.. go thru it, go thru the second arch; kill the too magic anomilies; the from the secon arch go straight (toward the river)into the rock.. good luck..
juden Feb 21, 2015 @ 4:32am 
the code dont work
juden Feb 21, 2015 @ 4:32am 
what rocks?
juden Feb 21, 2015 @ 4:28am 
i cant find it