Surviving Mars

Surviving Mars

154 ratings
Silva - Fueled Reactor
File Size
15.782 MB
Aug 15, 2018 @ 9:03am
Jun 21 @ 12:04am
9 Change Notes ( view )

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Silva - Fueled Reactor

In 1 collection by Silva
Silva's Mods for Surviving Mars
34 items
Fueled Reactor produces electricity by burning fuel and generates heat. You can adjust the quantity of fuel to determine power of the reactor and the heat.

New building : Fueled Reactor
Type : Production (Electricity), Heater, Outside building
Tech : Martian Thermal Reactor (SILVATECH)
Workers : No
Upgrades : No
Production (per day) : 15min / 75max (Electricity)
Consumption : 0.4min / 1.9max (Fuel)
Heat Area : 5min / 25max

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Copyright 2018-2019 Silva.Ce contenu est interdit de publication sur Steam, sauf par le compte Steam Silva(76561198198801398)
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*LPC|YeanlingMeteor Oct 13 @ 9:27am 
I quite enjoy this mod and have used it on 2 play throughs already. I also quite like your geothermal plant mod and how it also contributes to terraforming. Could you make this mod add temperature as a result of burning the fuel? This is exactly like a ghg emmiter, but better. Love the mods though!!
Zephyr_One [UEMC] Aug 5 @ 3:12pm 
This is an excellent mod! Perfect for map locations that have high 'coldwave' ratings as they produce both power and heat. Each reactor has a slider or fuel burn throttle that dictates both the generated power and diameter of ground warming effect. The down side is they burn through fuel like a Hummer so it is what someone in the energy industry would consider a "peak plant" verses that of a base load plant. Just make sure you have a dedicated fuel depot nearby stocked up when the need arises.
Thanks Silva for adding another great balanced gameplay mod to your collection!
Silva  [author] Jul 6 @ 10:47pm 
@Scott : I planned to rework this building. I can add terrafrming stats, there is no problem for the players without DLC.( It's a problem if I use Seeds or Terraforming techs,menu...)
Ghost Fox Jul 6 @ 10:19pm 
The trick would be adding that without making it incompatible with non-GP games.
Scott Jul 6 @ 2:56pm 
Just a thought, with green planet these could give off the same effect as GHG factories. No idea how hard that would be to implement but it'd be cool.
Varlus Jul 2 @ 7:49am 
I had the same bug as Theophany. In my currently new savegame its gone
Theophany Jun 29 @ 5:12am 
Interesting. Thanks for testing this.
I will try to rebuild it, if it occurs again I get back to you.
Silva  [author] Jun 29 @ 1:58am 
@Theophany I tested with On/Off button, malfunction/maintenance/dusty and out of fuel, but I never see this bug yet. Probably in rare case, but what?
Theophany Jun 28 @ 11:58am 
I encountered a bug: Offline reactor still emits smoke in midair (at the extended chimney height)
BLÀde Jun 22 @ 3:55am 
yep all good now