Sid Meier's Civilization VI

Sid Meier's Civilization VI

155 ratings
Vibrant Waters (Prettier Water Textures)
Type: Mod
File Size
18.341 MB
Aug 9 @ 8:54pm
Aug 16 @ 6:08pm
3 Change Notes ( view )

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Vibrant Waters (Prettier Water Textures)

Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you!

Vibrant Waters improves fresh water in Civ 6 into more vibrant, brighter shades, WITHOUT impacting performance!

Mod Effects
Vibrant Waters affects the following types of water:
  • Rivers
  • Lakes
  • Oases
  • Dead Sea
  • Crater Lake
  • Motlatse Canyon [Terra Mirabilis]
  • Sukritact's Tonle Sap

It works on saved games and can be turned on or off at any time.

Vibrant Waters is a lightweight mod with no known incompatibility issues. It will NOT affect game performance either, so use it without fear!

Special Thanks to Deliverator, without whom this mod would not have been possible.

My Other Water Mods
If you want to see epic waves crashing against the coast, check out Tsunami Waves!

If you want bigger waves but not tsunami-sized, check out Tsunami Waves: Lite Version!
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p0kiehl  [author] 9 hours ago 
Yep, what @Laurana Kanan said.
Laurana Kanan 10 hours ago 
Because p0kiehl has their Tsunami Waves mod enabled:
Dunkleosteus 10 hours ago 
Why does it look like someone's dropping explosives on the shores of all the new screenshots?
Raven_2012 Oct 10 @ 6:21pm 
Very nice! Time to redo all the texture tiles, lol. Serious, you should do a mod to replace the trees and jungle trees. That would make the game 100x better.
Crowsy Sep 9 @ 9:24am 
p0kiehl  [author] Sep 4 @ 8:16pm 
No, it works fine.
StarGaming Sep 4 @ 7:44pm 
does it happen to suffer when put text to mods that add things such a wonders which include water?
p0kiehl  [author] Aug 24 @ 7:19am 
@lytleclan - Thanks for the feedback!

@kbfz - I experimented with darker lake water at first but I'm quite happy with the way it turned out and how all the different water textures play well with one another. Plus altering the lake textures will affect all bodies of water that use that texture, like Tonle Sap. Long story short, getting these textures just right for me was an extremely tedious process and I don't want to revisit it and risk messing it up.

I would tell you that there are a couple limited parameters in the material files you could try messing with, but since they are 'cooked' into the mod upon it being built by the modding tools, altering them in your files won't do anything unfortunately.
kbfz Aug 23 @ 12:11pm 
Hey! Any possibility that you could darken or alter the lake texture to make it easier to visually differentiate between lakes and coast? I've gotten them confused a few times
lytleclan Aug 21 @ 11:19am 
This is a great mod for visuals! Thank you for your efforts.