Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

204 ratings
Declutter My HUD 1.2
File Size
0.009 MB
May 22, 2013 @ 11:22pm
Jun 6, 2013 @ 6:29pm
5 Change Notes ( view )

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Declutter My HUD 1.2

This RS-compatible mutator allows players to restrict and configure the display of informations on the HUD. Try it out and ask your favorite server admin to install it on his server, so you can use it online!

Tactical Overlay
  • Tactical Overlay Key: This setting must match your in-game tactical overlay button.
  • Restrict Tactical Overlay: When checked, the tactical overlay will only be displayed when requested by the player (ex: it won't appear anymore after capping a territory).
  • Minimum Tactical Overlay Display Time: This setting, modifies the delay during which the tactical overlay remains displayed when the key is pressed and released. This setting is not stored in the mutator settings, since it is a normal setting, but this interface allows you to change the value more easily. The range of allowed values goes from 0 to 10.

Kill Widget
  • Semitransparent Own Messages: When checked, the kill messages where you are involved will be semi-transparent.
  • Others Visibility: This setting allows you to change the display of the messages that don't involve your kill/death. The different values are hidden, semitransparent and normal.

  • VOIP Talkers Visibility: When someone talks on VOIP, an icon appears on the left. With this setting, you can make that icon insibile, semi-transparent, or normal.
  • Chat Delay: Allows to configure the duration of the chat messages, from 3 to 10 seconds.
  • Chat Opacity: Allows to change the opacity of the chat messages, from 50% to 100%.

  • Announcements Y Scale: The empty space between the top of the screen and the announcements is scaled by that factor.
  • Restrict Friendly Player Names: When the tactical overlay is not displayed, this settings allows to reduce the playername visibility settings (none, near or all). When on a server with lower visibility setting, the server setting will rule to ensure fairness between players.
  • Hide Function Indicator: When checked, the widget related to the function key (cover, mantle, etc) won't be displayed at the bottom of the screen.
  • Hide Crosshair: When checked, removes the crosshair.

Give a positive evaluation if you like it, thanks!

Note: If you want the *whole* HUD gone, read this.
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Aryan Jul 24, 2017 @ 5:14pm 
Thanks bro.
Yarnu The Dog Mar 31, 2016 @ 12:34am 
Thanks! :)
A. Soldier Oct 24, 2015 @ 4:55pm 
Thank you but I already found another one here, it's exactly the same topic posted by another user: https://www.reddit.com/r/redorchestra/comments/3hya98/a_guide_to_tweaking_red_orchestra_2_heroes_of/
A. Soldier Mar 29, 2015 @ 11:40am 
The topic was deleted, can you at least post how to make the toggle hud thing please?
BobbyBoyGaming Mar 24, 2015 @ 9:29pm 
Hello, is it possible to make a mod that changes the main menu's background and theme to a darker one. It is really white and bright and it really hurts my eyes when I play at night.

This original menu was a lot better in my opinion:


The new menu makes me feel like the developers have thrown a flashbang in my face.
Dar Nov 7, 2014 @ 3:48am 
Thanks a lot, I got it working. Great mod btw. Really increasing the immersion.
|DD|-=THOR=-  [author] Nov 6, 2014 @ 4:09pm 
The mutator used to work on servers, idk if it still does. The instructions are available on the Tripwire Interactive forum: http://forums.tripwireinteractive.com/showthread.php?t=90991
Dar Nov 5, 2014 @ 12:16pm 
Hey, is it possible to use this on my server? I noticed it only works when I activate it as mutator on steam workshop singleplayer maps. I usually launch my own LAN server with steamCMD and join on it to play, but I have no idea how to get this running on the server - is it even possible?
الله Oct 20, 2014 @ 6:25am 
Can i just subscribe to it and then add it in the RO2 menu and it will work ?