Jelly Bomber

Jelly Bomber

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Jelly Bomber - Introductory Guide!
By Keith
Hello and welcome to this introductory guide to Jelly Bomber. If you've played games like Dr. Mario or Puyo Puyo before, the basic mechanics will be very familiar to you, so in that case you should zip over to Section 2. Otherwise, just keep reading!

Jelly Bomber is created by Dinofarm Games, the creators of 100 Rogues and Auro: A Monster-Bumping Adventure.
   
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Introduction
Hello and welcome to this introductory guide to Jelly Bomber. If you've played games like Dr. Mario or Puyo Puyo before, the basic mechanics will be very familiar to you, so in that case you should zip over to Section 2. Otherwise, just keep reading!
Section 1 - The Basics
Section 1 - The Basics
You're a pilot dropping bombs onto fruit in a jar to blow up the fruit creating tasty jelly for everyone to enjoy. As you drop the bombs, you can rotate them and move them left and right to position them. If you place a bomb so that there are four or more "objects" in a line (vertically horizontally) that are of the same color, all of those objects disappear. So by placing three red bomb parts on top of a strawberry, you destroy the strawberry and create some jelly. This process is called a "combo".

TO WIN: Blow up all the fruits in the jar. Simple!
TO LOSE: Overflow! If you let anything come up out over the top of the jar (a bomb, a fruit, or anything else), you lose.

Keep in mind that every time you combo a fruit, it produces some jam, and the jam-line pushes everything up towards the top of the jar. Every 10 turns or so, the jam settles, but it will only settle a little bit, so you'll need to be careful about this.

The basics of the game are pretty simple. "Place pieces so that they match the colors of the pieces they're touching" is a good starting point - similar to most abstract "match" games.
Section 2 - Character & Fruit Powers
In Jelly Bomber, you play as a character, and each character has an active power and a passive power. The Berry Baron's active power is the Paint Bomb, which changes the color of pieces that it touches to the colors that it is, and his passive ability is that the first time he would have an Overflow, he survives it. Each character has different powers and you'll need to use these powers to really excel in Jelly Bomber.

BERRY BOMBER: Active - Paint Bomb. Change the color of all adjacent pieces when dropped. Passive - Survive. Survives the first time he would lose.

BUNNY GIRL: Active - Nuke. Destroy the first fruit/pit in three directions, left, right and down. Passive - Strawberry Hunter. Each time you get a combo, the highest strawberry is destroyed without activating its power.

SQUID BOY: Active - Squid Bomb. Destroy all bomb pieces and pits in a line - horizontal or vertical, depending on how you orient the bomb. Passive - Squid Arms. Each time you get a blue combo, leave four vortexes on those tiles which will eat any bomb pieces that land there.

Also, each fruit does something different when it's destroyed. Apricots drop an un-combo-able pit (yowza) but give you a little meter for your character's special ability. Strawberries make your 3 next bombs be "monobombs" - all-blue, all-red, and all-yellow bombs. Blackberries speed up the Jam Settle Timer.

One more thing about character powers: not only do Apricots give you meter, but also getting "fruitless combos" - combos that contain no fruit at all - give you meter as well.
Tips
TIPS:
- You get much more meter for your special ability if you get combos that involve more than 8 individual pieces, so see if you can set that up (triple combos will do it!)
- All character powers give you some ability to deal with Apricot pits, and you should really consider using your ability to do just that!
- Get fruitless combos often to power up your special ability. Each time you use your special ability, it charges up a bit faster next time, so it's worth "investing" in this early game sometimes.
- It's a good idea to use Berry Baron's ability with monobombs.
- Keep an eye on your jam settle timer. Each Blackberry reduces it by 3, so try not to blow those up if the timer is currently at 3 or less.
- After a certain amount of time, lots and lots of garbage will start dropping on you. This is called Defcon (defense concentrate) 1 and it quickly becomes too hard to survive. You'll generally need to win before reaching this point in the game.
- In Jelly Bomber, there's no need to play too quickly. Think about your moves and what should be the priority at each point in the game.

Thanks so much for reading. Learn more at our website: http://www.dinofarmgames.com