Fallout 4

Fallout 4

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Magazine Master Guide
By Mark
Magazines grant the player character additional perks when read, or unlock certain benefits. Perk magazines replace skill books from earlier installments in the Fallout franchise, due to the merger of skills and perks. These perks can have multiple ranks, with the rank increasing each time the player character reads a copy of the magazine. The magazine may be sold, dropped or stored after being read, and the perk or benefit will be retained.

There are 121 magazines to collect throughout the Commonwealth, 5 additional with the Far Harbor add-on and another 5 additional with the Nuka-World add-on, totaling 131 magazines. Magazines can be stored on display at settlements if the player character builds a magazine rack and transfers them to that storage.

Credit for all images used goes to Nukapedia user 6ngb.
 
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Astoundingly Awesome Tales
Astoundingly Awesome Tales is a perk magazine in Fallout 4 that gives the player character ranks of the Astoundingly Awesome perk.

Characteristics
Each issue helps in combat. Many of them directly increase damage, while others assist with health or in other ways.



Magazine Issues
Editor ID
Issue
Location
Loacation Description
Perk & Effect
Base ID
01
#6, Attack Of The Fishmen
Skylanes Flight 1981
On the restroom toilet below the cockpit.
Do +5% damage against Mirelurks.
0016969f
02
#4, Rise of the Mutants!
Trinity Church
On the lectern, by the steamer trunk at the east side of the church interior.
Do +5% damage against Super Mutants.
001696a7
03
Deep Sea Terror! "Sinister Seafood Strikes!"
Outpost Zimonja
On the workshop.
Do +5% damage at night.
001696a0
04
#4, Invasion of the Zetans
Hubris Comics
Top floor (the film studio), in the “star” restroom (southeast corner of room), on a table under an irradiated blood pack, near the steamer trunk.
Do +5% damage with the Alien Blaster.
0016969d
05
When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!"
Railroad HQ
Inside Railroad HQ (Freedom Trail mission must be completed to open the Railroad HQ), on a metal desk just west of the central table.
Do +5% damage with the Cryolator.
001696a2
06
My Brain and I... (A Twisted Love Tale)
Boston Mayoral Shelter
Lower level bedroom, southwest corner, on a small table.
Regenerate 1 point of health per minute.
0016969a
07
#8, The Man Who Could Stop Time
Vault 114
In the living quarters area, on a container in the blocked corridor, under the “Laundry” sign.
Gain +5 Action Points.
001696a1
08
Attack of the Metal Men
Dunwich Borers
At the bottom of the pit below terminal #3, on a table near the steamer trunk.
Take 5% less damage from robots.
0016969c
09
#12, Have Dog, Will Travel!
The Institute
On the triangular table of the outside balcony, accessed via Holdren’s quarters, north of atrium.
Your canine companion permanently takes 10% less damage.
001696a5
10
#4, The Mad Russian's Revenge
Pickman Gallery
To the right of the steamer trunk (or on the floor infront) in the last tunnel chamber, where one meets Pickman.
Gain +5 Poison Resistance.
0016969e
11
The Starlet Sniper
Coast Guard Pier
In the basement, on the toilet inside the locked cell (Expert lock or use terminal to unlock the cell), by the secured storage room.
Do +5% damage with scoped weapons.
0016969b
12
#13, Curse of the Burned!
Crater of Atom
Top floor (up the stairs) of the central metal shack built into the western rocks.
Do +5% damage against Ghouls.
001696a6
13
#10, Giant Insects Invade
Sentinel Site
In the first main area right at the start of Sentinel Site Prescott, in one of the outer hallway areas, under some stairs, this magazine is found on the desk as part of a large row of work terminals on the eastern side of the facility.
Gain +5 Radiation Resistance.
001696a3
14
#12, Rise of the Radiated
East Boston Preparatory School
On a desk in the computer room, top floor, southeast corner.
RadAway heals +5% radiation damage.
001696a4

Notes
  • Most of the issue numbers are torn off the magazines. However, The Art of Fallout 4 has clean versions of the issues where the numbers, if they have them, can be read.
Grognak the Barbarian
Grognak the Barbarian is a perk magazine in Fallout 4 that gives the player character ranks of the Barbarian perk.

Background
Grognak the Barbarian is a series of comic books published by Hubris Comics in the mid-21st century. The comic books relate the adventures of the titular character in a prehistoric world.

Characteristics
The magazines consist of a 10-issue run that each give an additional rank of the Barbarian perk, which raises the critical damage of unarmed or melee attacks by 5%. This stacks together to gain up to a 50% increase in melee or unarmed critical damage, if all comics have been found.



Magazine Issues
Editor ID
Issue
Month
Location
Location Description
Base ID
01
Blood on the Harp
January
Wicked Shipping Fleet Lockup
Southwest end of the main warehouse in the small office, on the desk with the key.
0008e741
02
Cometh the Trickster
February
Inside an unmarked house north of Andrew Station
The house is located directly north of Andrew Station, and has a crashed bus on top of it. The comic book is located on a mattress on the third floor.
0008e742
03
Jungle of the Bat-Babies
March
Sanctuary Hills
On the kitchen table of the House of Tomorrow, where Codsworth resides. For most players, this is the first magazine they will find.
0008e743
04
In the Bosom of the Corsair Queen
April
Corvega Assembly Plant
Assembly level (top floor), in the raider metal hut accessed via catwalk bridge, near steamer trunk.
0008e744
05
Demon Slaves, Demon Sands
May
  • Vault 75
  • Vault 81
  • On the bed, inside the Overseer’s office, top floor in Vault 75.
  • In the classroom of Vault 81, the magazine is given as a reward by Katy for completing the quest Short Stories.
0008e745
06
Enter Maula: War Maiden of Mars
June
Boston Common, Swan's Pond
In the gazebo, near the skeleton, close to Park Street Station entrance.
0008e746
07
Fatherless Cur!
July
Mass Pike Interchange
On the toilet inside the Gunners camp, by the power armor station.
0008e747
08
Lost in the Snows of Lust
August
Back Street Apparel
On a living room table in the ruined upstairs apartment, near the TV and safe.
0008e748
09
In the Lair of the Virgin Eater
November
Hyde Park
In the raider camp on the roof of the buildings south of the main drag, on top of a safe behind a red couch.
0008e749
10
What Sorcery This?
December
Museum of Witchcraft
On the table in the “dungeon” room, upper floor, south wall.
0008e74a
Heavy, the Oaken Crown
[N/A]
Mentioned only on the Hubris Comics store terminal.
00000000

Notes
  • Issue #09 "In the Lair of the Virgin Eater" is the same comic book that is on the cover of all Grognak the Barbarian comics in Fallout 3 and Fallout: New Vegas.
  • There are actually 11 Grognak the Barbarian comics to find across the Commonwealth, as Issue #05 "Demon Slaves, Demon Sands" has 2 copies, one in Vault 75 and one rewarded for the quest Short Stories. Regardless if one gathers all 11 or misses an issue, they will get the Barbarian perk ranked ten levels. However, getting 2 copies of "Demon Slaves, Demon Sands" will not rank the player character ten levels if they are retrieved before getting all the others. All separate issues are needed to rank 10 in the Barbarian perk.
  • In addition to the magazines, Grognak's axe and costume are located within the Hubris Comics building.
Guns and Bullets
Guns and Bullets, stylized as Guns & Bullets, is a perk magazine in Fallout 4 that gives the player character ranks of the Guns and Bullets perk.

Background
Guns and Bullets is an annual pre-War magazine that makes no apologies or excuses for what it really is. It presents itself as: "a magazine devoted to the practical use of firearms, and the occasional biased review".

Characteristics
Grants the Guns and Bullets perk for each issue read. The perk makes ballistic weapons do +5% critical damage, stacking for each issue read. A total of +50% critical damage is done if all ten issues are collected.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
#10, The Future of Hunting?
BADTFL Regional Office
On a desk in the chief’s office, bullpen room in the western part of the building.
00092a83
02
Lasers & Hunting: Acceptable Overkill
Fort Hagen
On the oval table in the kitchen area, top floor, southeast area (access is through the parking garage stairs entrance).
00092a87
03
#2, Little Guns For Little Ladies
Fraternal Post 115
On the lectern in the stage area, by the American flag and sandbags.
00092a88
04
#4, Street Guns of Detroit
Gunners Plaza
On a center table in the archive room, south corner of the second floor (inside the building).
00092a89
05
#5, Avoid those Pesky Gun Laws!
Rook Family House
Inside Barney’s bunker, on a metal desk near the lantern and filing cabinet.
00092a8a
06
The Moon: A Communist Doomsday Device?
Quincy Ruins
Take the ramp through the church to the highest elevated freeway, in the Gunners camp, on a desk with a terminal, between the two big-rig trailers.
00092a8b
07
#7, Take Aim, Army Style
South Boston Military Checkpoint
Inside the checkpoint, on a metal desk, east wall.
00092a8c
08
#8, Bear Proofing Your Campsite:...
Cambridge Police Station
In the Expert-locked safe in the station chief’s office. Available only after Brotherhood reinforcements arrive at the station.
00092a8d
09
#8, Plasma - The Weapon of Tomorrow
The Castle
On the radio operator’s desk, in the middle of the Castle grounds, outside.
00092a8e
10
#5, Guide to hunting Commies!
Ticonderoga Safehouse
On the desk of the corner office, northwest corner, top floor.
00092a8f
Hot Rodder
Hot Rodder is a magazine in Fallout 4. Each issue collected unlocks a new custom paint job for power armor.

Characteristics
Hot Rodder is a pre-War magazine for automotive enthusiasts. By reading the Hot Rodder magazine, the Sole Survivor is able to unlock a new custom paint job for power armor. There are three Hot Rodder magazine paint jobs; all three grant a +1 Agility bonus when painted on a full set of power armor.
  • Flames - Red base with black flames
  • Hot Pink - Pink base with white scallops
  • Shark - Olive base with red edges, and eyes with a shark mouth on the torso
All paint jobs earned through the Hot Rodder magazines are free to apply, and no crafting ingredients are required.



Magazine Issues
Editor ID
Issue
Location
Location Description
Paint Job
Base ID
01
#2, Shark Paint Schemes!
Atom Cats Garage
On the bedside table in Zeke’s trailer.
Shark
00180a24
02
#3, Hot Pink!
Milton Parking Garage
By a table next to a bed on the top floor.
Hot Pink
00185cbf
03
#1, Flame Job!
Robotics Disposal Ground
Inside the small concrete hut, on the desk with the terminal on it.
Flames
00185cd1
Islander's Almanac (Far Harbor)
Islander's Almanac is a perk magazine in the Fallout 4 add-on Far Harbor that gives the player character ranks of the Islander's Almanac perk.

Characteristics
Islander's Almanac is a series of post-War magazines detailing various tips and tricks to better survive the Island's natural hazards. Due to the bonus it confers, as well as its overall visual style, it can be considered Far Harbor's equivalent of the Wasteland Survival Guide. Reading an almanac increases the rank of the perk of the same name.



Magazine Issues
Editor ID
Issue
Location
Location Description
Perk
Base ID
01
Pincer Dodge
Northwood Ridge Quarry
Inside the quarry's interior area, on a bedside table at the top of the indoor shack.
Take 5% less damage from Mirelurk melee attacks.
xx04ef8b
02
Precision Hunting
Brooke's Head Lighthouse
Top of the lighthouse, on a small broken bookcase next to the cooking stove.
5% higher VATS chance against animals the player is in combat with.
xx04ef8d
03
Far Harbor Sightseer's Guide
The Last Plank
On the table where Old Longfellow is sitting when first met.
Marks multiple locations on the map.
xx04ef8f
04
Children of Atom Exposé
Acadia
On Dejen's counter next to the group of candles.
Receive 10% less damage from radiation-based attacks.
xx04ef92
05
Recipe Roundup
National Park Visitor's Center
On the counter under a burnt trade magazine in the room to the right of the front entrance, i.e. the gift shop.
Unlocks sludge based recipes at chemistry stations.
xx04ef94

Notes
  • The entrance to Northwood Ridge Quarry's interior area is somewhat out of the way. One needs to enter via a water intake around the corner of the location marker. Look for a turret and enter the door below.
La Coiffe
La Coiffe is a magazine in Fallout 4.

Characteristics
La Coiffe is a pre-War magazine about hair styles. By reading issue the Sole Survivor unlocks additional hairstyles at the barber.



Magazine Issues
Editor ID
Issue
Location
Location Description
Hairstyles Granted
Base ID
01
#1, Megaton Hair
Fallon's Department Store
In the upper floor octagonal room, by the steamer trunk, west side of the building near the roof exit.
Megaton Hair (Female)
0009473e
05
#2, The Hornet's Nest
Charlestown Laundry
In a shopping basket on top of one of the washing machines. The actual location is southeast of Bunker Hill. The building has a Joe's Spuckie Billboard ontop of it. It's right beside the river.
Hornet's Nest (Female) Anchorage (Male)
001c63ed

Notes
  • Issue #2 respawns after a while and can be collected again, but does then not add anything new.
  • Issues #3, #4, and #5 were cut from the game.
    • The "Anchorage" haircut from issue #5 can still be obtained by collecting both uncut issues of La Coiffe.
  • The cut magazine covers can be seen in Fallout Shelter after building a Barbershop room.
Live & Love
Live & Love is a perk magazine in Fallout 4 that gives the player character ranks of the Live & Love perk.

Characteristics
Upon reading, issues of Live & Love grant a variant of the Live & Love perk. There are 9 issues in total, with each issue giving a different companion-themed perk.



Magazine Issues
Editor ID
Issue
Location
Location Description
Perk
Base ID
01
#1, Fabulous 1st Issue: Life Long Best Friends!
Faneuil Hall
On the small table (on the right), attic level, just after climbing the main staircase.
Companions permanently gain +10 health.
00184da7
02
#10, Nuke-The-Man!
College Square Station
On the safe behind the counter, at the station entrance interior, before descending the stairs.
Companions permanently inflict +5% damage.
00184db9
03
#12, Trim the Fat
WRVR Broadcast Station
On the table near the recording desk and wall computer.
Companions permanently gain +10 carry weight.
00184dc6
04
#12, The Secretary Charmer
Fiddler's Green Trailer Estates
Inside the caravan trailer, east side of the estates (and swimming pool).
Permanently gain +25% XP from persuading women.
00185cc2
05
#14, Talk Yourself Sober
Revere Beach Station
On the concrete blocks by the cooking pot and steamer trunk, inside the promenade building, upper floor.
Permanently gain +1 Luck from alcohol when traveling with a companion.
00185ccd
06
#4, Advice From Married Men
The Third Rail
On top of the toilet, The Third Rail restroom, entrance area (north).
Companions permanently gain +5 Damage Resistance and Energy Resistance.
001c2e24
07
#5, Beware The Man Handler
Bunker Hill
At the top of the monument.
Permanently gain +25% XP from persuading men.
001c2e26
08
#10, An Experience to Remember
Hotel Rexford
On the bar counter, just right of the entrance, in the lobby
Permanently gain +5% XP while adventuring with a companion.
001c2e28
09
#9, I Married a Robot!
Diamond City Schoolhouse
Inside the schoolhouse bedroom, ground floor, on a concrete block near the beds.
Robot companions permanently inflict +5% damage.
001d1cd6
Massachusetts Surgical Journal
Massachusetts Surgical Journal is a perk magazine in Fallout 4 that gives the player character ranks of the Massachusetts Surgery perk.

Characteristics
Reading Massachusetts Surgical Journal grants the Massachusetts Surgery perk for each issue read. There are 9 issues in total. The Massachusetts Surgery perk makes any weapon inflict +2% limb damage, stacking for each issue read.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
Pay Now, Get Better Later!!
Greenetech Genetics
On the table between the two red sofas and dark carpet, in the long room of the third floor on the north side of the building.
0008e74b
02
Finding Your Funny Bone
Boston Public Library
In the book return terminal (southwest area). Purchase with 50 tokens via the terminal.
0008e74c
03
Scars Are Cool
Cambridge Polymer Labs
On the desk inside the Director’s office, above the reception area.
0008e74d
04
Let's Play Doctor!
Parsons State Insane Asylum
Inside Lorenzo’s living quarters, at the very bottom floor of the facility.
0008e74e
05
Better Living Through Chems
Cabot House
Top floor bedroom, east side, on the wooden desk.
0008e74f
06
Cryo-Technology: Haven or Tomb!
Greater Mass Blood Clinic
In the analyst’s room (accessed via the wall terminal), on the desk.
0008e750
07
Raised by Robots
Med-Tek Research
Located on lowest floor. Entering the room where the Prevent is located, immediately to the right of the large central laboratory table on the corner of a smaller table with a broken terminal.
0008e751
08
ER Nurses Confess All
Medford Memorial Hospital
In the filing and storage room, west side balcony above the main lobby, one floor up from the ground.
001d1f53
09
Happy Sedation Special
Sandy Coves Convalescent Home
Behind the security door, next to the wall of safes, near the reception.
001d1f55

Notes
  • The issue numbers are not visible on the torn magazines and are taken from the clean versions from The Art of Fallout 4.
Picket Fences
Picket Fences is a magazine in Fallout 4. It includes five issues found at various locations around the Commonwealth.

Characteristics
Reading an issue unlocks advanced settlement structures at settlement workshops.



Magazine Issues
Editor ID
Issue
Location
Location Description
Perk
Base ID
01
#1, The House of Tomorrow...Today!
Beantown Brewery
In the foreman’s concrete wall office, upper walkways of the main vat room, near the steamer trunk. Tower Tom is guarding this room.
You are now able to build picket fencing at settlement workshops.
00184d8b
02
#2, Modern Hearth!
Hardware Town
In the upstairs office on the desk with the key, center of the building, near the steamer trunk.
You are now able to build high tech lights at settlement workshops.
00184db7
03
#3, Essential Upgrades!
Saugus Ironworks
Blast Furnace area, on the catwalk just below the steamer trunk and bobblehead.
You are now able to build new statues at settlement workshops.
00180a36
04
#4, Modern Lawn Care!
Combat Zone
On the formica table, ground level near the bar, in front of the main stage.
You are now able to build potted plants at settlement workshops.
00185cdd
05
#5, Welcome Home!
Weston Water Treatment Plant
In the metal office overlooking the generator room, before descending to the main treatment chamber.
You are now able to build patio furniture at settlement workshops.
A00185cee

Notes
  • The Welcome Home! issue is not to be confused with a holotape from Nick Valentine.
  • According to the covers, each issue used to cost $32.99.
  • On the first issue, The House of Tomorrow...Today! is also written:
    • "Split level Convenience!"
    • "Modern Appliances for Ease of Living!"
    • "Nuclear Radiant Heat Flooring Inside & Out!"
    • "Grocery Sorting Conduits!"
    • "Self Stocking Bar!"
RobCo Fun
RobCo Fun is a collection of four magazines in Fallout 4.

Characteristics
Each issue of RobCo Fun collected adds a unique holotape to the Sole Survivor's inventory. When used, the holotape plays a game based on a retro video game. The holotapes can be used at any time, provided they are in the Survivor's inventory, and can be played on either their Pip-Boy or on any terminal. Additionally, the holotape can also be used on the Fallout Pip-Boy mobile app.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
#1, Atomic Command
Museum of Freedom
In the chamber above the front doors, where Preston is holed up, on Sturges' desk.
00184da1
02
#12, Grognak & the Ruby Ruins
Goodneighbor
In the Memory Den, in Amari's back room sitting on a cabinet in the distant corner.
00184db2
04
#8, Pipfall
Fort Hagen
Command Center - adjacent to Kellogg's terminal under a table, in the chamber where Kellogg is spoken to.
00184dc4
05
#7, Zeta Invaders
Valentine Detective Agency
On a desk, inside the Valentine’s Detective Agency located in Diamond City Market.
001c1418

Notes
  • Unlike most other magazines, RobCo Fun issues respawn and can be collected an infinite amount of times.
  • All of the magazines can be found in locations the player character will be directed to in the main story.
SCAV! (Nuka-World)
SCAV! is a magazine in the Fallout 4 add-on Nuka-World.

Characteristics
SCAV magazines appear to be black and white hand-drawn comic books. The subject matter and art indicates that they were created post-War. Each issue that is collected adds its own SCAV! perk, ranging from damage modifiers to speech and SPECIAL boosts. There are 5 issues in total.



Magazine Issues
Editor ID
Issue
Location
Location Description
Perk
Base ID
01
#1, The Terrible Truce
Galactic Zone
Behind Starport Nuka, on a brown crate near a campfire and sleeping mats, right next to an explosives box.
Increases speech challenge success chance by 10%
xx02a9f3
02
#2, Fear the Knife King
Nuka-World Junkyard
In a barn on the outskirts of the junkyard. On the top floor of the barn, sitting on a desk, next to a safe and an attacking animatronic alien.
+25% Combat Knife and Switchblade damage.
xx02a9f4
03
#3, Mutant Fists of Stephie Knuckles
Kiddie Kingdom
Fun House. From the room with the rotating bottles, head into the Hypno Halls and use the tunnel on the right. Once through that tunnel, turn left and take the tunnel straight ahead. It is on the floor next to a raiders body.
+10% hand to hand weapon damage.
xx02a9f5
04
#4, Nuka Brahmin Stampede!
Grandchester Mystery Mansion
Behind the master lock leading to the attic, it is on a box to the right.
+5% explosives damage.
xx02a9f6
05
#5, That No-Caps Rage
Dry Rock Gulch
Dry Rock Gulch employee area, on a roof. Access it from the theater (inside, hop over the eastern wall) or once you have restored the power access it through a door in the wall.
+1 Strength & +1 Endurance if you have <= 10,000 caps.
+2 Strength & +2 Endurance if you have <= 1,000 caps.
+3 Strength & +3 Endurance if you have <= 100 caps.
xx02a9f7

Notes
  • Issue #2 also affects the Disciples blade.
Taboo Tattoos
Taboo Tattoos is a magazine in Fallout 4.

Characteristics
The magazine gives a free facial tattoo available at any facial reconstruction surgeon.



Magazine Issues
Editor ID
Issue
Location
Location Description
Tattoos Available
Base ID
01
#1, 13
Mass Pike Tunnel
In a locked room to the south, next to Det. Perry's holotape.
4 leaf clover with wish-bone and '13' below it on cheek-bone.
00184d9b
02
#10, Eagle's Nest
Concord Civic Access
In the scavenger’s sleeping area, close to the steamer trunk, western area near exit stairs.
Cartoon eagle on throat.
00184da5
03
#12, Skulls Are Hip!!
Irish Pride Industries Shipyard
On a metal table, inside the docked ship, in the shipyard interior.
Radioactive skull on forehead.
00184dc0
04
#16, Sailor
Vault 81
On the lowest level of the atrium, in the barber's shop.
Upside-down horse shoe, "Bad Luck" on forehead.
00180a2a
05
#2, Anchor
Thicket Excavations
In the metal trailer caravan on the marble edge (south) of the excavation area, close to two other trailers.
Anchor and stars on forehead.
00185ce2

Notes
  • Instead of an expected mermaid/anchor tattoo from "Sailor" issue #16, the "Bad Luck" tattoo from cut magazine issue #04 is used for it.
Tales of a Junktown Jerky Vendor
Tales of a Junktown Jerky Vendor is a perk magazine in Fallout 4 that gives the player character ranks of the Junktown Vendor perk.

Characteristics
The "Tales of a Junktown Jerky Vendor" series is a collection of books written by an unknown vendor of jerky from Junktown. In a manner similar to the Wasteland Survival Guide, it is a post-War publication, and the covers are hand-illustrated with simple black ink brush strokes.

Effects
Each issue grants the player a level of the Junktown Vendor perk, up to a maximum of 8, which decreases the prices of items bought from vendors by about 3% per level.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
How to Run a Successful Vendor Stand
Big John's Salvage
On the small table with the lantern, inside the caravan perched atop the containers, adjacent to the steamer trunk.
00092a63
02
Capitalism & You
Four Leaf Fishpacking Plant
Basement locker room, on the bench, western side of the plant.
00092a64
03
The Art of Haggling
Super Duper Mart
On the metal wire magazine stand, on the northwest wall in the main room, just right of the Milton General Hospital poster and next to the drugs dispensary.
00092a65
04
Benefits of Child Labor
Longneck Lukowski's Cannery
Inside the metal catwalk hut, northwest upper area of the main cannery room, with the Bobblehead.
00092a66
05
Take Your Business on the Road
Mystic Pines
On the sideboard table by the TV, west wall, inside the building, just north of the main entrance.
00092a67
06
The Joy of Wealth
Gwinnett Brewery
Inside the building, on a desk, next to a terminal, in an office, upper level, along the northwest wall. Climb the pipes and catwalks to reach the office.
00092a68
07
Why I Sold My Mother
Walden Pond
On the barrel with the lantern on it, inside the pipe tunnel interior cave.
00092a69
08
Suit Up & Succeed
Wreck of the FMS Northern Star
Upper level, mid-deck, on the parasol table, north side of the ship.
00092a6a
Tesla Science Magazine
Tesla Science Magazine is a perk magazine in Fallout 4 that gives the player character ranks of the Tesla Science perk.

Characteristics
Reading issues of Tesla Science Magazine gives the player character a level of the Tesla Science perk, which makes energy weapons inflict +5% critical damage. This perk can stack up to nine times.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
Will Robots Rule the World?
ArcJet Systems
In the CEO's office on the second floor, next to his terminal.
00092a78
02
What is Plasma, Anyway?
General Atomics Factory
In the upper floor office, on a metal desk against the west wall, directly above the entrance lobby.
00092a79
03
Rocket Science for Toddlers
Rocky Cave
In Virgil’s laboratory on a broken fridge, just left of Virgil’s terminal.
00092a7a
04
Tomorrow's technology for today's Super Soldiers (Blast Off To Adventure!)
Mahkra Fishpacking
Lowest floor filleting room, on a small table, northwest corner. Room below the one with the steamer trunk.
00092a7b
05
Giant Super Weapons
Mass Fusion Building
On the computer bank, ninth floor southeast mezzanine room, upper offices above the glass floor.
00092a7c
06
Geckos and Gamma Radiation
University Point
Top floor, northern computer room, northeast corner on a small table. Access via the open curtains.
00092a7d
07
U.S. Army Goes To Space
HalluciGen, Inc
First floor, in the weaponization research lab, in the northeast corner.
00092a7e
08
10 Number 1 Hits!!!
Poseidon Energy
On the metal desk with the bobblehead near the steamer trunk, in the central metal catwalk hut.
00092a7f
09
Future of Warfare?
Reeb Marina
On the wooden bench in the kitchen of the warehouse, near the birthday sweetroll.
00092a80
Total Hack
Total Hack is a magazine in Fallout 4 that gives the player character the ability to hack protectrons, spotlights or turrets.

Characteristics
Total Hack is a paperback magazine with aged covers. The details on the covers are done entirely in ASCII art, a style of illustration which uses assorted symbols on a computer to create a picture.

Effects
Reading an issue of Total Hack adds a holotape to the player character's inventory in a similar manner to RobCo Fun. Each holodisk can be loaded into a terminal controlling protectrons, spotlights or turrets to access unique options for all connected (and active) units of that specific type.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
#1, Control Robots
Wattz Consumer Electronics
Basement server room, on the terminal desk, north wall.
00094734
02
#2, Control Spotlights
The Shamrock Taphouse
Held by the female mannequin standing on the table in the “game” room with the chessboard.
00094735
03
#3, Control Turrets
Wildwood Cemetery
Under the tree in the center of the cemetery.
00094736

Notes
  • Each of the magazines contain a holotape which must be inserted to have access to additional options. Unlike other holodisks, these do not need to be ejected to be retained. It will automatically be ejected and the effects will be retained upon leaving the terminal.
Tumblers Today
Tumblers Today is a perk magazine in Fallout 4 that gives the player character ranks of the Tumblers Today perk.

Background
Tumblers Today is a magazine containing information about the art of lockpicking and the latest in mechanical locks found in safes, footlockers and doors.

Characteristics
Reading issues of Tumblers Today gives the player character a level of the Tumblers Today perk, which gives a bonus to lockpicking, translating to a wider "sweet spot" when picking locks. This perk can be stacked up to five times.



Magazine issues
Editor ID
Issue
Location
Location Description
Base ID
01
#1, Bobby Pins – More Effective Than Lockpicks?
Easy City Downs
On the side chest by the black sofa, in the commentator’s area, southwest side of the racetrack.
00092a6d
02
#2, Confessions of a Housebreaker
Fens Street Sewer
Next to the holotape on the metal drawers, inside the “cell” area of the sewers, northwest catwalks and tunnels.
00092a6f
03
#3, Open Any Lock in 5 Seconds Flat
West Roxbury Station
In the open locker, northern end of the eastern platform (in the maintenance room), next to the wall button.
00092a70A
04
#4, Locksmith Certification Special – Pass With Flying Colors
Malden Center
Inside one of the red freight train cars in the Raider camp after taking an elevator to the deepest part of this location.
00092a71
05
#5, Mysteries of the Master Key Exposed!
Poseiden Energy Turbine #18-F
In the metal control room, northwest corner of the facility, by the steamer trunk, on a metal shelf.
00092a72
U.S. Covert Operations Manual
U.S. Covert Operations Manual is a perk magazine in Fallout 4 that gives the player character ranks of the Covert Operations perk.

Characteristics
Each magazine gives a rank of the Covert Operations perk which makes one more difficult to detect while sneaking.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
#1, Whistling in the Dark
Lexington: The Switchboard
On the desk by the terminal in the executive office above the open office and double stairwell area.
0008e737
02
#2, Urban Camouflage
USS Constitution
Ship interior, on a corner table inside the captain's cabin.
0008e738
03
#3, Facepaint Fundamentals
Federal Ration Stockpile
On the main table in front of the sofa, in Red Tourette’s base, southeast tunnels near exit.
0008e739
04
#4, Not the Soldiers You're Looking For
Abandoned Shack (Federal Surveillance Center K-21B)
In the federal surveillance center, deepest area, on the light blue metal computer bank, near the steamer trunk and terminal.
0008e73a
05
#5, Who Goes There?
Fort Strong Armory
On the desk of General Brock, southwest corner of the ground floor.
0008e73b
06
#6, Squeaky Floorboard, Sudden Death
Fort Hagen Command Center
On the side table of the bedroom and kitchenette room, just east of the armory. The room can't be reached until the Reunions quest becomes active.
0008e73c
07
#7, Bushes, Boxes, and Beehives Camouflage Special
Libertalia
By the red chair and oil lamp on an exposed outlook on the main shanty ship, on the last level before the entrance to the captain's cabin, same level as the white metal cabin.
0008e73e
08
#8, Getting the Drop on Communists
National Guard Training Yard
On a table in the cafeteria of the barracks, near a cooler (northwest, ground floor).
0008e73d
09
#9, Look Better in Black
Revere Satellite Array
In the shanty hut atop the central satellite support (without the dish).
0008e73f
10
#10, Tiptoe Through the Tulips
USAF Satellite Station Olivia
Inside the computer room (intel room) near the entrance unlocked by terminal (southeast interior) or with key found in last room on lower level in steamer trunk, on the desk with the mini nuke.
0008e740
Unstoppables
Unstoppables is a perk magazine in Fallout 4 that gives the player character ranks of the Unstoppable perk.

Background
The Unstoppables is a comic book published by Hubris Comics. The group is formed of the Silver Shroud, Mistress of Mystery, Inspector, Manta Man and Grognak the Barbarian; characters which all appear in different comics.

Characteristics
Upon reading, the Sole Survivor gains a level of the Unstoppable perk which gives a +1% chance of avoiding all damage from an attack. This perk can be stacked up to five times, giving a 5% chance to avoid all damage.



Magazine Issues
Editor ID
Issue
Location
Location Description
Base ID
01
Dr. Brainwash and His Army of De-Capitalists!
Shaw High School
Library office on the lower level, with the steamer trunk. North area.
00135f03
02
Who Can Stop The Unstoppable Grog-Na-Rok?!
Don Bosco Technical High School
Basement level swimming pool, northwest corner wall, on a small round table, above a Fat Man and near the steamer trunk.
00135f04
03
Commie-Kazi VS. Manta Man
Westing Estate
On the shack floor, in the shack in the middle of the lake (take the wooden elevated bridge), with the lantern on the wooden floor near the mattress.
00135f05
04
Trapped In The Dimension Of The Pterror-Dactyls!
Suffolk County Charter School
In the library room, upper floor, by the holotape and steamer trunk.
00135f06
05
Visit the Ux-Ron Galaxy!!
Hubris Comics
On the shop counter, in front of the cheeky monkey and Grognak’s Axe in the display case.
00135f07
Wasteland Survival Guide
Wasteland Survival Guide is a perk magazine in Fallout 4 that gives the player ranks of the Wasteland Survival perk.

Characteristics
Similar to Tales of a Junktown Jerky Vendor, the Wasteland Survival Guide is a post-War edition magazine series, written and illustrated with crude pen drawings.

Effects
Reading an issue of this comic will grant a variant of the Wasteland Survival perk, (except for two) focusing on increasing survival efficiency with a specific topic.



Magazine Issues
Editor ID
Issue
Location
Location Description
Perk
Base ID
01
#1, Farming The Wastes
Wreck of the USS Riptide
Inside the ship, on a table, under the bridge on the water's level.
Heal +50% more from fruits and vegetables.
0008e75e
02
#2, Insect Repellent Special
Crater House
Western side of the crater, on the table, lower level of a stilt shack with a lantern and caps stash on a table.
Permanently take 5% less damage from insects.
00135f0a
03
#3, The Bright Side of Radiation Poisoning
Egret Tours Marina
On the counter of the diner and coolant recharge station.
Permanently heal +50% from irradiated packaged food and drink.
00135f0d
04
#4, The Scrapyard Home Decoration Guide
Lynn Woods
On the sleeping bag, inside the main shack with the steamer trunk.
Permanently unlock new decoration (two lawn flamingos) in workshop settlements (this perk won't be shown in your perk-list of your Pip-Boy).
00135f0e
05
#5, Guide To Diamond City
Gorski Cabin
In the underground bunker (root cellar found on the floor in the cabin), follow the hallway all the way to the end, by the journal terminal, on a metal desk.
Diamond City is now permanently marked on your map. (This perk won't be shown in your perk-list of your Pip-Boy).
00185cba
06
#6, Commonwealth Coupon Spectacular
Nahant Oceanological Society
On the metal desk with the typewriter, entrance room area, ground floor (it is not in the laboratory building).
Permanently gain +10% discount from food and drink vendors.
00185cbd
07
#7, Water Aerobics for Ghouls
Old Gullet Sinkhole
On a concrete block inside the sinkhole, by the cooking pot station.
Permanently swim 25% faster.
00185cc4
08
#8, Self Defense Secrets
Ranger Cabin
On the sideboard table in the cabin.
Permanently take 5% less damage from melee attacks.
00185cca
09
#9, Hunting in the Wastes
Sunshine Tidings Co-op
In the locked cabin near the silos, on the floor near a mattress and steamer trunk.
Permanently collect more meat from animal kills.
00185cd8
You're SPECIAL!
You're SPECIAL! is a book published and written for children by Vault-Tec. This book identifies the seven key attributes that are viewed the most desirable in a vault resident. The attributes are as follows in order: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck (S.P.E.C.I.A.L.). Each of the attributes are given a brief description.

Characteristics
This book is the first opportunity the player character has for building their personality and skills. Each of the attributes are initially assigned five points. There are an additional five points for distributing across each attribute. This gives a total of forty points (5 x 7 = 35 points + 5 points = 40 points) that can be distributed among each attribute. The maximum number of points allotted to an attribute is ten points, with the minimum being one.

Attribute Descriptions
  • "S is for Strength, and that means I am strong! I can carry lots of toys and swing stuff all day long!"
  • "P is for Perception, a long funny word! It means what I tasted, smell, saw and heard!"
  • "E is for Endurance, and that's how long I can play! I'm always really healthy, and have energy all day!"
  • "C is for Charisma, it's why people think I'm great! I make my friends all laugh and smile, and never want to hate!"
  • "I is for Intelligence, it means I'm really smart! I use my brain for lots of stuff, like science, math and art!"
  • "A is for Agility, that's how I get around! I move real fast and easy, and I never make a sound!"
  • "L is for Luck, and it's simple, you see! It means that good things always happen to me!"

Notes
  • This book can be first found during the opening sequence of the game on the table beside Shaun's crib. At that point, the book can be interacted with, where the Sole Survivor will wonder what Shaun will grow up to be. The book can be found later in Sanctuary Hills in the ruins of the home of the Sole Survivor under or near the crib. It can be used to gain one SPECIAL point of choosing.
  • This book will not raise a stat that is 10 or more at the moment of reading, including buffs and debuffs. To raise a stat that has a permanent value of 9 or less the player might need to unequip gear and wait for beneficial effects to wear off. Raising a stat from 10 to 11 is possible, but only if a debuff is active, like chem or alcohol addiction. A good example is a melee character with 10 Strength taking Daytripper from the nearby Concord Speakeasy before picking up the book, addictions seem not to work this way.
  • If the player character raises a stat to 11 using the book, the stat can be raised to 12 later by picking up the corresponding bobblehead, if it has not already been collected.
  • Normally, the book can only be interacted with. However, it is possible to store it in inventory for later use by using the Sanctuary settlement interface and highlighting the book to be stored in the workshop.
  • The baby on the cover is also used in the quest icon for the quest Reunions.
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11 Comments
CODY3446 Oct 4, 2018 @ 1:47pm 
for only 55 hours in fallout you really put a lot of time into this. good on ya, great guide
Nicodemus Sep 29, 2018 @ 1:16pm 
despacito
Potenza Sep 25, 2018 @ 10:10am 
Just stumbled across this guide - wow really good and nice details. You just gave me something new to do - I have my magazines on racks but don't know if I have them all. Im sure I don't. I am going to organize them and get the ones I dont have. Thanks for the great guide.
Bastard Sep 11, 2018 @ 11:47am 
Perfect gide:bird:
★ ace ★ Aug 18, 2018 @ 1:46pm 
good guide :cupup:
Absolute Shad Aug 18, 2018 @ 11:56am 
I didn't know you could have 11 or even 12 base stats!
just_a_deadly_zinja Aug 17, 2018 @ 11:22pm 
Very nicely done, finally someone bothers to put simple, accurate descriptions of WHERE the items actually are, instead of just, "A room in the north corner!"
Cotillion Aug 11, 2018 @ 10:37am 
Well presented guide!
GHOST Aug 11, 2018 @ 1:46am 
6
Dan Bull Aug 10, 2018 @ 11:04am 
Wow, you really put a lot of effort into this guide. You deserved the favorite.