Garry's Mod

Garry's Mod

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SCPCB servers weapon’s guide w/pictures (outdated)
By Horsehead
This guide discusses the damage output, clip, damage per clip, recoil and tier of each weapon found in SCPCB servers. Looking at which weapons are best based on their stats and where the player can find them. Please note this guide features the observed stats of the weapons made by Kanade and XY, not CW2.0 weapons which appear in the update.

   
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Pistols
* = weapon exlusive to regular breach (kanade's guns)

These are the weakest guns made by Kanade and XY for SCPCB servers. They deal a small to large amount of damage and have a small clip capacity. They are best used for breaking windows and as a secondary for when your primary runs out of ammo. Pistols can be found in the LCZ armory (requires a level 4 keycard), 096’s chamber or as an occasional pickup elsewhere so keep your eyes peeled. These weapons aren't in the spawn menu thus if you want to spawn one you'll do it in the debug menu. They are listed as weapon_mtf_(name). An example is weapon_mtf_usp

Usp-45*
Clip: 12
Damage: 13
Max Damage per clip: 156
Recoil: low
Reload time: Moderate
Tier: low

Notes: Best used as a secondary. Not recommended to use as a primary as it takes an entire clip to drop an mtf/ci unit.
Glock18
Clip: 20
Damage: 18
Max Damage per clip: 360
Recoil: low
Reload time: moderate
Tier: medium

Notes: found randomly, It Is a moderate between the USP and the Desert Eagle. It is the best of the three pistols.

Desert eagle* (Deagle)
Clip: 7
Damage: 28 (42?)
Max Damage per clip: 196 (294?)
Recoil: High
Reload time: Moderate
Tier: low

Notes: High recoil for high damage means this gun is best fired 1 to 2 shots at a time. Not recommended as a primary because of this. 42 damage is listed as a base damage output for this weapon in the gma file. This weapon has not been observed doing 42 damage in a single shot.

Five-Seven
Clip: 21
Damage: 13
Max Damage per clip: 373
Recoil: low
Reload time: Moderate
Tier: medium
Automatics
Automatics have larger clips and thus more recoil. The SMGs tend to have less recoil and a larger clip while doing less damage than pistols. The Assault Rifles tend to have more recoil and damage while having a smaller clip. Most of these can be found in the EZ armory (may require a keycard), 106’s and 008’s chambers in HCZ.

Ak-47*
Clip: 30
Damage: 16
Max damage per clip: 480
Recoil: Moderate
Reload time: Moderate
Tier: High

Notes: Usually equipped to CI or 035. Recommended as a primary.

M16
Clip: 20
Damage: 18
Max Damage per clip: 360
Recoil: High
Reload time: Moderate
Tier: low
Notes: an alternative to the Ak47. The M16 has a lower clip size but higher damage output. It is basically a Glock with much more recoil and is not recommended as a primary. get rid of this gun as soon as you get to the EZ armory.

FAMAS
Clip: 20
Damage: 21 (7x3)
Max Damage per clip: 420
Recoil: low
Reload time: Moderate
Tier: high

Notes: Can be found in the EZ armory. Does the most damage of any automatic As a consequence it has the lowest clip size (mag) of all automatics.


TMP*

Clip: 40
Damage: 9
Max Damage per clip: 360
Recoil: minimal
Damage: low
Reload time: low
Tier: Medium

Notes: Seemingly has the fastest reload time. The minimal recoil means this weapon can be fired till the clip empties without worrying about the crosshair straying too far.

IMI Galil

Clip: 35
Damage: 8
Max Damage per clip: 280
Recoil: High
Reload time: moderate
Tier: Medium

Notes: high clip size rifle with high recoil. though it has the highest rate of fire among all automatics making very useful in medium bursts or when zoomed in.

Mac10

Clip: 30
Damage: 16
Max damage per clip: 480
Recoil: low
Reload time: low
Tier: High



P90*


Clip: 50
Damage: 12
Max damage per clip: 600
Recoil: moderate
Reload time: moderate
Tier: High

Notes: recommended primary, Has the highest clip capacity among all SMGs.


UMP45*


Clip: 30
Damage: 11
Max damage per clip: 330
Recoil: low
Reload time: low
Tier: Medium

notes: a second-rate weapon mp5 does the same job but better.





AUG


Clip: 30
Damage: 10
Max Damage per clip: 300
Recoil: low
Reload time: moderate
Tier: high

Notes: Gun has a high zoom for taking out faraway targets. has very little recoil acts almost as an automatic sniper rifle. Recommended primary along with famas, p90 and ak47.


mp5* (mp5 navy)
Clip: 30
Damage: 14
max damage per clip: 420
Reload time: low
recoil: low
Tier: medium
Notes: Mtf commander spawns with one. can be found in the EZ armory


m249*
Clip: 100
Damage: 16
max damage per clip: 1600
Reload time: very high
recoil: high
Tier: high

Notes: with the largest clip size and damage per clip. The m249 is a highrisk & high reward weapon. Ci only ever spawn with this weapon.
Misc (melee, explosives and others)
weapons and guns that dont fit in the other categories. Most of these weapons are exclusive.

Shotgun (xm1014)
Clip: 8
Damage 56 (7 x 8)
Max Damage per clip: 448
Recoil: low
Reload time depends on the amount of ammo left.
Tier: medium
Notes: can be found in EZ zone at gate b on occasion. Primary that can deal the most damage per shot. Best used on humans and not scps. Be cautious of the low fire rate. As of now this weapon cant be reloaded.

flamethrower
Clip: 100
Damage: 8 + burning (457 is immune)
Max Damage per clip: 800 + burning
Recoil: None
Tier: medium
Notes: Great offensive weapon limited only to a special type of tactical response officer. This weapon has one hindering flaw. the players you set on fire can also set you on fire back and your recovery options are extremely limited.


Crowbar
Damage: 25

Notes: Found throughout the facility. Best used for breaking windows. Can be found in all zones but can be seen in 513s, 714’s 1025’s chamber as well as Zone gates.

Stunstick
Damage: 40

Notes: Equipped only to CI and MTF.




















Silversword
damage: 33 (left click) 100 (right click)




Notes: equipped to 076-2 this weapon has lowest delay between swings. if throwen and not successfully picked up a player can pickup it up and use it agaist 076-2.

SLAM
Damage: 150 (at point blank)

Notes: Equipped only to CI, it can be laid out or set as a tripwire. A bunch laid out can kill a lower tier scp like 035 or 049-2 at full health.

Variants:
Smoke Grenade
frag grenade
Concussion grenade (acts as a damaging frag rounds)
Discombulator
molotov
Damage Multipliers
damage multipliers for unarmored: x1/2 damage (below waist), x1 damage (torso), x1.6 damage (head) x2 (critical)

armored (mtf/ci): - 2 points of damage.
armored (sh) -4 points of damage

note: can absorb an entire usp-45 clip without dying taking 77 damage

spcs: x1 (normal) x1/2 (some) x0 ( scp-017 in it's "shroud" form )

External notes: Damage listed is torso damage taken this also assumes that the player in question has no armor what so ever.
Sources
Please also note this is just from observation and the damage listed might not be entirely accurate. If you see any inaccuracies don't hesitate to comment. Weapon tiers are taken from Chotem’s tutorial.

All non-screenshots used are © to there respective owners. These images are used for educational purposes and do not violate the Creative Commons fair use terms.

most models are from CS:S

Images used:

https://commons.wikimedia.org/wiki/File:AUG_A1_407mm_03.jpg
https://commons.wikimedia.org/wiki/File:Rifles_FAMAS.jpg
https://commons.wikimedia.org/wiki/File:PEO_M249_Para_ACOG.jpg
https://half-life.wikia.com/wiki/File:Crowbar_world_model_ep2.jpg
https://vignette.wikia.nocookie.net/half-life/images/1/1d/Slam_w.jpg/revision/latest?cb=20090728194113&format=original&path-prefix=en
https://half-life.wikia.com/wiki/File:Stunstick_v.jpg

Tier grades: https://steamcommunity.com/sharedfiles/filedetails/?id=872175077

Most Weapons made by XY and Kanade