Arma 3
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NATO US Army Overhaul [RHS]
   
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0.300 MB
Jul 29, 2018 @ 9:37pm
Apr 25, 2019 @ 9:00pm
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NATO US Army Overhaul [RHS]

In 1 collection by (4SFG) jarrad96
Arma 3 Faction Overhauls
28 items
Description
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is Multicam OCP for all infantry units, with most units having IOTV vests and OCP ACH combat helmets.

The M249 SAW is the standard autorifleman weapon, giving the individual fireteams saturation fire at longer ranges. Marksman carry an M14 or ACOG equipped M4A1, and the Army forces as a whole are armed with mostly M4A1 Carbines. The M240 Bravo is in the faction as a medium machinegun asset, and the M590 Mossberg shotgun is added for breaching and CQC operations. The M4 carbine with the burst trigger group is used by units that are not combat orientated, such as helicopter pilots and vehicle crewman.
The standard AT weapon is the AT4 launcher, but SMAAW and Stinger teams are available as heavy weapon assets replacing the Titan AT/AA. The standard sidearm for all regular Marine forces is the Berreta M9.

Specialist Elements-

The Recon SF units have been loosely based on the Army Special Forces and are equipped differently to the standard line infantry units.
They carry the more compact Daniel Defence Mk18 or M4A1 Block 2 rifle's loaded with Mk316 SOST rounds as standard and have the Mk11 as a DMR, with support from a M249 machinegun. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.
They are wearing Multicam Crye G3 uniforms and MBAV vests. Standard sidearms for the SF forces is the Glock 17.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team.

Combat Patrol squads are similar to the Infantry forces in Multicam uniforms and vests, but they are equipped primarily with M4A1's with supressors for steath missions and have the M14 EBR, M249 SAW's and M240's Bravo's for support.

The CTRG Forces, including Captain Miller, have also been turned into SOF units, carrying slightly more advanced weapons compared to the normal Raider forces. They have the M2010 MSR for sniper support, Mk11's and have more Mk18's instead of M4A1 Block 2's, as it's a more compact rifle.
They are wearing Multicam Crye G3 uniforms and MBAV vests.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.
I am NOT able to add RHS vehicles into the main game campaign, it breaks missions. If you want to you can easily just use normal RHS vehicles for your own missions instead.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes and bugs-

The faction is fully functioning as a total campaign replacement, but it can occasionally have an error where some things are not replaced in the campaign- Usually it's Kerry's unique helmet, sometimes a NATO unit of some kind in your squad, and cutscenes might revert the gear.

Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.

The Rifleman with MAAWS Rifleman (Light AT) added in the Tanks DLC I cannot replace right now, just avoid using him.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, MCC, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
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48 Comments
Hans(z) Sep 25 @ 8:06am 
Ok thx for response.
(4SFG) jarrad96  [author] Sep 24 @ 4:00pm 
I'm rather busy with other work at the moment, but I'm not going to completely rule out an AAF Overhaul [RHS] in the future.
Hans(z) Sep 24 @ 12:36pm 
Hi, do you plan to add AAF conversion for RHS? It would be cool to have all RHS conversion for main campaign.
ArchangelSVK Apr 9 @ 1:37am 
If I gotta skip, that’ll be a damn shame.
(4SFG) jarrad96  [author] Apr 9 @ 1:29am 
It's a bug I know about with the base game MH-9, but I wasn't able to find out how/why it happens, and I wasn't able to reproduce it with any other helicopter.
ArchangelSVK Apr 9 @ 1:26am 
Ye. I cant enter helis. Hope this gets fixed. Any ideas why this happens?
(4SFG) jarrad96  [author] Apr 9 @ 1:23am 
Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.
ArchangelSVK Apr 9 @ 1:17am 
There are bugs with the campaign with this one. In the prologue, when I am supposed to go to the bombed convoy in a helicopter, me and Adams are still on top of the building and the heli is just flying away. Then it gives me a mission failed...
Darth Vader Dec 11, 2019 @ 5:30pm 
YES
(4SFG) jarrad96  [author] Dec 11, 2019 @ 4:38pm 
I do not plan a UCP version.