Arma 3
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Max_Melee_Weapons
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
14.941 MB
Jul 26, 2018 @ 8:35am
Sep 5 @ 9:34pm
3 Change Notes ( view )

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Max_Melee_Weapons

Description




Max_Melee_Weapons by Maxjoiner

This Mod adds some new Melee Weapon.

Please Help Me, Subscribe at my Youtube Channel:
https://www.youtube.com/user/maxjoiner
My Patreon:
https://www.patreon.com/maxjoiner

License to use:
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to modify my MOD without my permission.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers
without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:
70max.bevilacqua@libero.it
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109 Comments
Maxjoiner  [author] Sep 16 @ 11:07am 
Try to use the Jason' script (looking for it on my workshop)
Lyra Hamstrings Sep 14 @ 4:30pm 
That makes sense. Is there something available already on the workshop I could use or is that something you'd have to make specifically for this?
Maxjoiner  [author] Sep 14 @ 2:05pm 
@Lyra Hamstrings You have to use a script for the moment, but I'd like to develop a new system
Lyra Hamstrings Sep 13 @ 3:34pm 
Is there any way to get AI using these to get up close to you? Right now they treat them like a normal sidearm and just sit 15m away from you and swing at the air in front of them.
Maxjoiner  [author] Sep 5 @ 11:56pm 
@Someone Else :steamhappy:
Someone Else Sep 5 @ 9:52pm 
Wow, awesome work mon ami!
Maxjoiner  [author] Sep 5 @ 9:37pm 
@Huell Babineaux Mission Accomplished! :steammocking:
Maxjoiner  [author] Sep 5 @ 9:08pm 
@Huell Babineaux I'm already working on it.
Thanks for Your comment and suggestion :steamhappy:
Huell Babineaux Sep 5 @ 4:20pm 
is there no way to make the animations play without having to insert the code? Could you make it a default for the addon? If so it would be by far the best melee weapon addon in Arma 3 History
Maxjoiner  [author] Aug 17 @ 11:47am 
.:steamhappy: