Arma 3
942 ratings
Data Type: Mod
Mod Type: Character
File Size
242.328 MB
Jul 25, 2018 @ 9:08am
Jun 10, 2021 @ 7:13am
8 Change Notes ( view )

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by Maxjoiner

This Mod adds many new Women Units.
You can find Women Units in Civilian\men
or Blufor\Men and Blufor (Pacific)\Men

- New 11 new 3d Women models Units
- New 17 Female Identities
- New Female voices

If You Enjoyed with my Mod Like To Support My Content Click This Link:
Subscribe at my Youtube Channel:

Thanks to my dear Friend Nicole for your Help to port the Takistan Women

License of use:
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:
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Maxjoiner  [author] Sep 24 @ 10:03am 
I don't know, I don't use Cup Female voice, You can stop in editor my Female voice function with
this command::
_unit setvariable ["not_Random",true] ;
xFreakylow Sep 11 @ 12:24pm 
how to change the speaker in config from Male to RHS or CUP Female voice? that i place them in editor and they have female voices
Maxjoiner  [author] Apr 21 @ 9:20am 
Yes, watch the tutorial to change the head as You want:
Rikimaru Apr 17 @ 10:17pm 
Sorry if this is a dumb question, but if I add this and/or your other mod, will they show up randomly as I'm playing stuff like AntistasiPlus or Dynamic Bulwarks?

Just looking to mix things up / Sick of lookin at dudes all session lol
IceBreakr Mar 25 @ 3:39pm 
Perfecto :)
Maxjoiner  [author] Mar 25 @ 9:39am 
@JurisDocta what do Ypu mean with "Actual female faction"?
@IceBreakr I'm fine, just a little busy..However watch my tutorial:
IceBreakr Mar 24 @ 5:25am 
Hey Max, long time no c. All good? Btw, how do I use my texture and keeping head randomization?
JurisDocta Mar 22 @ 9:01pm 
Has anyone made an actual female faction with these? Or cites ur mod as a dependency?
Maxjoiner  [author] Jan 27 @ 10:43am 
I use this and it works:
[_Unit,_face,_Speaker, _Pitch] call BIS_fnc_setIdentity;
pvt TOAST Jan 19 @ 8:59am 
Hey Max, how do I properly syntax multiple parameters in the init field? For example, I want to...
this setNameSound "Fox"; this setPitch 1.3; this setSkill [blah,blah,blah];
I always run into errors in editor becasue I dont know how to properly separate these into linked parameters because editor only allows you to use 1 line.
I was thinking [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity; ?