The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

33 ratings
Destroy Dark Brotherhood, Adventure, Roleplay, RPQuestAssist
Category: Gameplay, Quests
File Size
48.124 MB
May 14, 2013 @ 5:51pm
Jan 19, 2014 @ 1:02pm
5 Change Notes ( view )

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Destroy Dark Brotherhood, Adventure, Roleplay, RPQuestAssist

Current version 2.34, previous version 2.29

2 Files - RPQuestAssist_2dot0.esp, RPQuestAssist_2dot0.bsa
Master file: Skyrim.esm

Play Time: 45 minutes

IF you kill Astrid, Dark Brotherhood leader, this MOD kicks in when you see Commander Maro.

This MOD was started with intent of helping RolePlayers locate the Dark Brotherhood Sanctuary
in the quest Destroy the Dark Brotherhood, going into the quest, no word is mentioned as to
where the Sanctuary was.
RolePlayers generaly shy from using in-game map and compass disabled, Nords of old didnt
have these luxuries either.

Randua, a retired Imperil Army Sergeant, turned Hunter, sometimes Army Scout, is once again
called upon to face the odds, this time in the service of an oddity, a Dragonborn, whom Randau
perceives as a “Whelp, wet behind the ears”, on a outwardly simple yet perplexing mission to find
an Assassins’ lair, little does Randau know what he is stepping into, and its not just Skeever crap.

The journey takes place across near half of Skyrim, by the time the Player reaches the Dark
Brotherhood Sanctuary, he/she will have fought 16 assassins, suffered a loss, saved a friend and
forged a friendship, this is only what this MOD adds, traveling by road in these dark times adds its
own perils.

- No Known MOD conflicts, load order is un-restricted.
- 2.29, If Scout is left unattended for more than 6 hours, Scout will start WALKING back to
Dragon Bridge (dialog can resume game play), this includes FastTravel and Wait time
that exceeds 6 hours.
- 2.29, Spawned Bandits at KillDevil shack before and after MOD uses it.
- 2.13, at Game Console, type in SHOW RPQA_Ver for MOD version.
- 2.13, 95% of any objects (markers, trigger boxes, NPC's, clutter etc) created by the MOD
ingame will have been deleted by quest end, this will help you with maintaining clean saves.
The only items left in game will be a cabin, terrain, mesh work, few weapons and 3 Bandits.
- This MOD has not been tested with horses, altho AI has been enabled to use.
- This MOD is not a quest that would show up in quest log and the Scout is NOT a follower.

Credit: Anduniel of TES Alliance Voice Actors Project, Dark Brotherhood Lieutenant.

Install: Copy RPQuestAssist_2dot0.esp and RPQuestAssist_2dot0.bsa to Skyrim/Data directory.

Uninstall: Version 2.0 and beyond (RPQuestAssist_2dot0 files), delete from Skyrim/Data directory.
Uninstall: Version 1.0 (RPQuestAssist files), delete from Skyrim/Data directory.

Current Version 2.34 release 1-19-2014, Previous version 2.29
Faction changes to prevent Scout from attacking at inappropriate times
Tweaked dialog flow at Dragon Bridge
Tweaked dialog text at Lund's cabin
Tweaked Scouts Observe Combat comments timing
Tweaked Scouts Observe Skills comment timing

Version 2.29 release 7-27-2013, Previous version 2.18
Version 2.18 release 5-23-2013, Previous version 2.17
Version 2.17 release 5-15-2013, Previous version 2.13
Version 2.13 release 05-13-2013, Previous version 2.00
Version 2.0 release 05-07-2013, Previous version 1.0
Version 1.0, MOD initial release, 03-30-2013
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nancylebriar Apr 2, 2015 @ 7:43pm 
I had already killed Astrid before I got this mod. Can I still activate it somehow ?
Wistful Emolga™ -TPF- Nov 30, 2014 @ 4:30pm 
Um, when I take the option to go up to check Lund's Cabin, the scout just stops and never moves. Any idea on how to fix?
Zombie Doll Nov 7, 2014 @ 10:11am 
I went along with Astrids plans, joined the DB, am now the listener, but i REFUSE to kill Vitoria. Not gonna do it, im done with the DB. Can anyone tell me , If i kill Astrid now in the Vanilla game, will this quest start, or does it stall? I mean poor Victoria is stuck in an endless loop right now, sitting out day and night, rain or shine at the temple of devines. Is there anything i can do, or is this part of my game ruined for the durration of my play through?
sirropo  [author] Oct 18, 2014 @ 7:18am 
@Colonel in Chief
"theres already a queast you get from killing astrid when you first meet her in the shack"

The vanilla game (if you dont join the DB and kill Astrid), you get a quest to journey to and enter the DB lair and destroy its occupents, this MOD adds content to that journey and makes for more game play time.
Cronus Aug 9, 2014 @ 12:11pm 
you destroy the dark brotherhood with no mods
Cronus Aug 9, 2014 @ 12:10pm 
theres already a queast you get from killing astrid when you first meet her in the shack
General_Cheesie Aug 3, 2014 @ 10:27pm 
When i went up the trail to lunds cabin he isn't talking to me and he is just following me around. any help?
Galinbradwarn Jun 16, 2014 @ 9:55pm 
ok time to download and do a step by step for the ones who seem lost, but for now the game has it set to 1 talk to the boy 2 kill the old lady in riften 3 go to any city guard 4 go to maro 5 go to DB hideout whipe it out 6 back to maro all done in 15 mins and with this mod you do step 1 to 4 and boom go on a killing rant with a dam good follower get all skilled up and make some nice loot and the best almost a good hour of game time, no to the 3000 ver 20000 gold a page back if you do the quest right and in full you spen 19000 of it with Delvin in Riften.
Blue Lightning Mar 9, 2014 @ 3:34pm 
I have always wondered why there wasn't anything more to destroy the brotherhood. If I have a good character, then they are certainly not going to join the brotherhood, and it is nice to have a bit more for the character to do than just fast travel to their doorstep and kill half a dozen assassins like it's no big deal.
Constantine Jan 17, 2014 @ 4:07pm 
you kow you can distroy the dark brotherhood anyway by killing astrid when you first meet and report to a gaurd