Dead by Daylight

Dead by Daylight

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How to Play Trapper Effectively. [Now with Russian!/Теперь с русским!]
By Zath
A guide on catching malnourished teenagers with traps designed to restrain bears. That they can somehow escape from with ease.
   
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Welcome!
So. You've decided to play Trapper. Congratulations! While his playstyle may not be as consistent or as rewarding in the bloodpoints area as the other killers, I guarantee you that if you play him correctly and have a bit of luck on your side, you'll still have a lot of fun! Soon you'll be laughing maniacally as the survivors helplessly sprint towards your traps!

Now, before you ask me why I think i'm qualified to be making a guide like this:





Let's just say that i've been a Trapper Main for a pretty long time.

In this guide I'm going to assume you already know the basics of playing killer. As for Trapper basics, pretty much everything that you need to know can be easily found here: https://deadbydaylight.gamepedia.com/Evan_MacMillan

This information does come from a Wiki, so take it all with a grain of salt. However at the time of my posting this link, this information does appear to be accurate enough for the purposes of this guide.

What the wiki WON'T tell you about is trap placements. Or the areas in which you should set a Trap. There are 4 types of Trap Placements that I'm going to be talking about in-depth during this guide.

  • Meta Placements.
  • Looping Placements.
  • Path Placements.
  • And Random Placements.
Meta Placements and Loop Placements.
A meta placement is exactly what it sounds like. These are traps that you would place directly on a window or a pallet in order to prevent a survivor from using them.

Here is a good example of what I'm talking about:



If the survivor vaults that window, he is going to be trapped.

Here's another example:



The Pallet to the survivor's left, and the window to his right are both blocked with meta traps. Making this entire tile unuseable for him, and basically guaranteeing a free hit or a down. Meta placements are incredibly effective, but the problem is that survivors know this. These are most often the places a survivor will check as soon as they realize they're facing against a Trapper.

This is why I recommend these placements only if you're going against low to moderately skilled survivors.

But wait a minute. Go back. Notice the traps that aren't blocking an interaction? Those are called Loop Placements. They won't prevent a survivor from using the interaction, but they will prevent a survivor from looping those tiles.

These traps are less likley to be checked for, but the problem is they are also less likley to trap a survivor. These tend to work against survivors with a bit more experience under their belts, since bad survivors will most likley throw down the pallet or vault the window and go running for the next tile.

These also have a much larger chance of Trapping a survivor outside of a chase, since they might not expect a trap to be in those areas. However, these too become predictable over time, which is why you need to step your game up.
Path Placements and Random placements.


Do you see that trap next to the generator? That's a path trap. These aren't designed to catch a survivor in a chase, but if a survivor goes for the generator, he'll get trapped by it. That trap to the left is another loop trap. It might not work because the survivor will need to loop that tile in a specific way, but the chances of him checking it are almost nil. At least it was before this guide rip

But anyway there's one last type of placement we need to talk about. Random Placements.

A random placement is exactly what that sounds like. A Trap placed in a random location. Sometimes out in the open, sometimes not. A good example of that would be a trap you place in the middle of a cornfield. These traps are very hit and miss. The odds of them being found are about the same as the odds of somebody stepping in them, meaning they're pretty high either way depending on the survivors.
Parting Advice.
Now you should have a pretty good idea of what kind of trap placements you can set. Ideally your goal should be to have a mixture of these placements in your matches.

Now, I have some parting words of wisdom for you:

  • Make sure you place the trap directly in front of the window. I can't count how many times I've had a survivor vault a window and avoid the trap entirley because I didn't place it right.

  • If a survivor sees you place a trap, odds are it's going to be disarmed quickly. Especially if it's SWF. Try to set traps where and when you know the survivors won't be able to see you.

  • The best add-ons are Tar and Bag add-ons. You don't really need a speed add-on since currently the difference those make is negligible.

  • Don't abandon a chase to go pick up a Trapped survivor if you have to go out of your way. Odds are that survivor will escape the trap before you can get there, and now you've lost both survivors.

  • Don't keep placing Traps in the same spot. Keep the survivors guessing. For example, if you trap shack window and you get somebody, instead of resetting the trap, place a loop trap so that you have another chance to catch them off guard.

  • If nobody steps in your traps don't worry. You might have over or underestimated their skill-level and set your traps accordingly. It happens to me all the time. The sad fact is the entire foundation of Trapper's power is RNG based. It happens.

  • I recommend you take the perks Enduring, BBQ, Bamboozle, and Hex: Ruin. You can use whatever perks you want of course, but I don't recommend using any tracking perks such as Whispers or Nurses calling. I don't want you to become dependant on these perks, thus forcing you to work them into every build. The only reason I use BBQ is because it doubles your blood points.

Notes.
I'd like to thank my good buddy Am_Krill for being the test dummy during all of this. He's a really damn good killer himself and is pretty active in the DBD community. If you see him, tell him Zath said hi!

This guide was last updated at patch 2.1.0 of DBD. 7/24/2018.

I know this is super cliche, but liking my guide if you want others to see it works. You don't have to just because I asked you to, but I would appreciate it.

Added with a link to a Russian translation, provided by:[A_TOX] ##

https://steamcommunity.com/sharedfiles/filedetails/?id=1453079458
So give him a like as well! He just offered to do this for me for free!
90 Comments
SPOOKY_ Oct 6, 2024 @ 3:19am 
I'm overjoyed
Zath  [author] Oct 4, 2024 @ 11:33pm 
Currently planning on remaking this entire thing since it is pretty outdated and I felt like I didn't go into nearly enough detail about what kinds of trap placements work on specific maps and the context for them ETC.
Zath  [author] Oct 3, 2021 @ 11:40am 
That would take a long ass time and there's a lot more comprehensive guides out there. I'll leave this one up but I don't want to mess with it too much. If you have any specific questions I'll try to answer them in the comments for you but I don't even play DBD that much anymore.
SPOOKY_ Oct 3, 2021 @ 9:54am 
Perhaps update it? It's still useful
Zath  [author] Oct 2, 2021 @ 10:31pm 
This guide is super outdated and a lot of my opinions have changed over the years, but the advice about trap placements is still solid if that's the kind of thing you came here for.
korby008 Feb 15, 2021 @ 6:57am 
this helped me greatly :thetrap:
Myth Aug 11, 2018 @ 11:15am 
Lit Guide.
SPOOKY_ Aug 8, 2018 @ 1:01pm 
Good tips dude, as legacy trapper some tips are actually pretty good
Zath  [author] Aug 3, 2018 @ 4:00am 
Well, I'm glad that my guide helped so many people. And I'm very thankful that you all contributed to help me get its place in the community spotlight.

But I think that now it's just going to be one of the many guides floating around in Steam's cloud.
Raising Cain Jul 29, 2018 @ 10:16pm 
I love them both! My 6 favorite killers form a little hat within the killer roster: Mike, Hag, Freddy, Pig, Clown, and Doc. The pattern has been screwed up a bit with the very recent addition of Trapper in the upper left hand corner, but that's quite alright.