Sid Meier's Civilization V

Sid Meier's Civilization V

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Resources - Copper buff
 
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0.002 MB
May 12, 2013 @ 9:03pm
May 24, 2013 @ 6:39pm
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Resources - Copper buff

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Description
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper.

Forge: +1 Production from Copper
Mint: +1 Gold from Copper

Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and Copper be within the city limits.

For more information about this mod (and other mods I've made), please visit my site:
http://www.megabearsfan.net/post/2013/05/12/Civilization-V-Copper-buff-mod.aspx
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51 Comments
Maitre Supreme May 7, 2016 @ 9:50am 
Great mod - THX
More's the Sniper Nov 30, 2015 @ 11:32am 
It would be interesting to make copper a requirement for electronics.
Doctor Red Oct 6, 2015 @ 10:59am 
Great mod
Venusaisha May 31, 2015 @ 5:19am 
awesome
Jammy Roostler Dec 10, 2014 @ 3:46pm 
I actually agree with the balance reasoning, a lot, actually, but the meta reasoning is iffy. While it's not afforded as much value as silver and gold, it's far more widely used for far more important things, and even in terms of coinage it is (at least eventually) used more than either. What I think should happen, now that I've thought about it a bit more, is that the Mint and Forge should add their respective bonuses as you have them now, but either the Forge or another relevant building should add +1 Gold to Copper come a certain technology, probably in the Atomic Age or something. That would be both balanced and relevant to real-world meta, right?
MegaBearsFan  [author] Dec 10, 2014 @ 11:07am 
And just to clarify my thinking for this mod, I made copper worth less with the Mint for 2 reasons:

1.) meta reasoning: Copper has traditionally been less valuable than silver or gold.
2.) game-balance reasoning: having the +1 production and +2 Gold makes Copper too strong of a luxury resource. That would give Copper 4 production and 4 gold, compared to silver or gold (not buffed by Forge) having 3 production and 4 gold.
MegaBearsFan  [author] Dec 10, 2014 @ 11:03am 
@Jammy Roostler:

As I understand it, mod scripts are loaded and run in the order in which they are enabled in the in-game mod browser.

I think that if you enable this mod first, and then enable BlouBlou's mod second, then his Mint functionality will overwrite this mod's Mint functionality. So that would (hopefully) retain the Forge buffs from this mod AND grant the additional gold from BlouBlou's Mint mod. Give it a try and see if it works. If it causes problems, or causes any unintended side effects, then you can always disable one or both mods.

Please let me know if you have any other feedback.
Jammy Roostler Dec 8, 2014 @ 9:23pm 
Sorry for two messages, but this wouldn't fit with the other comment. Bloody character limit...

I realize it'd probably be more expedient to just ask you to make the Mint produce +2 gold instead and use your mod, but BlouBlou's shown that he keeps a close eye on and maintains mods he works on, so my thinking goes that
A) You both can compare scripts and figure out how to optimize things
B) You can both have credit on the mod while BlouBlou takes the work in maintaining it with his usual careful attention.

This is totally just a suggestion, but my point from before still stands that I'd like to see the best of both worlds in this.
Jammy Roostler Dec 8, 2014 @ 9:19pm 
I'm downloading this because it sounds really nice and evenly helpful, but I'm going to hold off on actually using it until I can confirm that it does not conflict with or ideally can work alongside BlouBlou's "Resource - Mint Includes Copper" mod. Considering that mod adds +2 gold to copper resources I imagine it would.

Is there any chance you could work with him to establish one that gives the best of both worlds? I like his view of +2 gold for Copper with a Mint (since it's arguably just as if not more important than both resources) but I also like your idea of including the Forge usage as well, for which +1 Production seems legitimate.
Nexus Quasar Nov 6, 2014 @ 10:57pm 
@MegaBearsFan:

I did a little research. No, unfortunately there is no mod which making copper into a strategic resource. Maybe i'll try to make such mod by my self but i have no idea how to do that yet.

O'k thanks a lot for your answer. If ever you come to create such a modification i would be very grateful. :-)