RimWorld

RimWorld

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OgreStack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
525.552 KB
Jul 21, 2018 @ 1:16pm
Jul 19, 2025 @ 4:11pm
32 Change Notes ( view )

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OgreStack

In 1 collection by Ogre
Mods by Ogre
3 items
Description
Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0
  • Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjustment; because if you adjust stacks, dont save, then reload a game, you could lose items.
  • Custom in game menu lets you pick between different modes ( scalar / fixed )
    • scalar: multiplies the base count by the number specified
    • fixed : simply sets the stack size to the number
  • Attempted to make it more clear how to set individual overrides via the Overrides.xml file.

Load Order
  • It hopefully won't matter. The stack modification code attempts to run after initial processing is complete. But if you have problems. Try moving OgreStack to last place.

Defaults
(Groups)
  • Small Volume Resources : x30 - ( gold, uranium, ... )
  • Resources : 1000 ( steel, wood, plasteel, ... )
  • Raw Food : 1000 ( corn, rice, ... )
  • Raw Meat : 1000 ( meat, eggs, ... )
  • Raw Plants : 2000 ( smokeleaf leaves, ... )
  • Meals : 150 ( fine meal, lavish meal, ... )
  • Animal Food : 2000 ( kibble, hay, ... )
  • Foods : 1000 ( pemmican, chocolate, ... )
  • Items : 20 ( horns, mech serums, ... )
  • Body Parts & Implants : 5 ( arms, bionics, ... )
  • Textiles : 1000 ( cloth, wool, ... )
  • Leather : 1000 ( leather )
  • Stone Blocks : 2500 ( granite, marble, ... )
  • Manufactured : x10.0 ( components, wort, chemfuel, ... )
  • Medicine : 75 ( herbal, glitter, ... )
  • Drugs : 4000 ( smokeleaf joints, yayo, ... )
  • Mortar Shells : 25 ( antigrain, high explosive, ... )
  • Artifacts : 10 ( psychic lances, ... )
  • Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
  • AIPersonaCore : 1
  • TechprofSubpersonaCore : 1

Updates
  • Jan 6, 2020
    • Allow stacking of items with CompQuality, so long as the original content author wants the item to be stackable (like Wine in Vanilla Factions Expanded - Medieval)
  • August 20, 2018
    • Changed input boxes to plain text and parse input. Should fix strange '1E-06' type of input errors.
    • Removed all default item overrides except for 2 related to persona cores (this change will only be for new subscribers, or current subscribers who delete their Overrides.xml file)
    • Added various buttons for Presets in the settings window, should make setting stack sizes even faster
    • Altered text in overrides section to indicate that section is only for users comfortable in XML files, and who want to target one off ThingDefs to stack different than the configured settings

Translations
  • Japanese : Proxyer
  • Spanish: 53N4
  • Russian: LeonusDH

Feedback
  • Upvotes are much appreciated, Thanks!
  • Reasons why you don't like the mod are much better in the comments opposed to a downvote. That way I might be able to fix it!

GitHub: https://github.com/cmdprompt/OgreStack
Popular Discussions View All (3)
4
Aug 30, 2023 @ 10:20pm
Misc Robots, misc Robots++ fix
Ltd_Ford
4
Apr 24 @ 2:07am
Custom Support List
Ogre
0
May 6, 2024 @ 4:35am
Does This Help?
iDance
723 Comments
Aug 30 @ 5:29am 
thanks a lot
Aug 20 @ 8:47pm 
I though people should know that the custom wood from Obsidia Expansion mod is being counted as body parts / implants rather than as a resource. I can't figure out what is in the xmls that's causing that. It might be because those materials are used in the construction of implants, or it could be something I'm not seeing.
Thanks for making this Ogre, I am so spoiled I don't want to play rimworld without it.
Aug 6 @ 11:46am 
@amnkoCz, Yes. If you remove it, you will get explosions of items spilling into your map, and if you have things stacked that were never meant to stack in vanilla, the duplicates might get deleted, so it is best to unstack those items before removing the mod.
Aug 6 @ 10:40am 
is this safe to add mid-run?
Jul 26 @ 5:41am 
@John Darksoul It's in your mod settings. Go open a save or do a devtest run, go to settings in the bottom right tab, there should be a button in settings window called "mod options", search for ogrestack and edit to ur liking man.
Jul 1 @ 5:10pm 
how do i get to the menu i can change stack size? im a bit dumb
Jun 28 @ 8:56pm 
Found the culprit
https://steamcommunity.com/sharedfiles/filedetails/?id=3419053173
this mod changes categories
Jun 28 @ 8:01pm 
I have no idea what mod is causing
Meals and Kibble, Drugs such as Yayo and Go-Joice
to be categorized as "Other" for ogrestack mod

Anyone know the culprit?
Jun 22 @ 6:44pm 
@Rebonell, Yes, you need a separate mod for that. Chunks are not designed in a way that they can be stacked without a complete overhaul of how they work.
Jun 22 @ 6:26pm 
Is it normal that chunks are unaffected?