The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

345 ratings
The Morthal Legacy
File Size
0.333 MB
Mar 1, 2012 @ 11:26am
Mar 17, 2012 @ 3:58am
7 Change Notes ( view )

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The Morthal Legacy

"The Morthal Legacy" is a mod which adds content to the small town of Morthal and underlines its thrilling atmosphere.

- Adds three new houses to explore, full of tasks, enemies, loot, vicious ambushes, traps and challenging battles
- One of the new houses is a cosy player house as a reward for you to relax after battle
- Adds an exciting new dungeon with many encounters and enemies
- Adds new guests to the Moorside Inn, one of them a wealthy merchant
- And many more for you to discover

Difficulty: This mod is designed for higher level characters

More mods to come to bring even more life to Skyrim. My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there.

Please like if you enjoyed playing the mod for a representative rating. Feedback of any kind is always welcome!

Spoiler: You get the key for the new player house (Ellind's Retreat) at the end of the dungeon. The key to Marlah's House is behind it in a basket. The key to the Mysterious House is on a table next to the guard. The entrance to the dungeon is inside the Mysterious House.

Update: Fixed an error where you couldn't enter the Moorside Inn under some conditions.
Update: Pathfinding in the crypt has been improved. The key for the mysterious house is now placed more obviously. Ellind's Retreat is now visible on the map right from the beginning.
Update: Fixed a problem where you couldn't enter Jorgen's house anymore.
Update: Fixed a problem where the bed in Ellind's Retreat was "owned".

For those who prefer Nexus:

Known Issue: Might conflict with other content adding mods. You won't be able to load your savegame. Unticking them for the time playing this mod is the fastest solution.

I added a new mod for you:
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Basioni✅ Jul 11 @ 8:18pm 
Pretty good mod man! :)
Bersaglieri Apr 9 @ 12:50pm 
If you could add a blacksmith to this place it would be perfect. That and maybe (if you dont mind me asking) a place like in Solitude where the Guards can fire arrows (and the player as well). :)
mcschuerfix Oct 14, 2017 @ 8:27am 
Good Mod and I have finished this mod but I have only one question. I have found also a key named Undead's Prophet Key. What can I unlock with this key or where?
Vernielix Nov 19, 2016 @ 12:47am 
i haven't started this mod jet but i thing i cant get one of the pieces of mehrunes razor (pieces of the past) that is found in morthal because of you mod it was fixed by turning of the mod mod
DeGriffin Jul 12, 2016 @ 7:51am 
Awesome Quest! Not for the faint of heart tho.... player should be well armed, armored, and leveled before attempting it....
JesseTheUndeadCowboy Jul 29, 2015 @ 12:12pm 
Well. The mod is good but its kinda makes me mad that ellind got away with whatever was with the crypt.
darkknight4321234 Oct 26, 2014 @ 4:58pm 
Don't know anything about the mod. Could never figure out how to start. Still have it, just quit using it.
Balthias Oct 20, 2014 @ 12:25pm 
Simply awesome. Even liked the black water you added for the crossover. Made waterwalking useful for tormenting them lol. Loved the dagger. Real nice touch. Powerful but not too OP considering my mods on my game have some pretty tough npc's. Decorated morthal nicely too. To be honest they didn't do enough with it originally and I'm glad someone did something to help make it more interesting. Rating up and will invite others to do so. :)
Badgerblu Mar 9, 2014 @ 2:09pm 
Liked the mod a lot, well done. After starting a new game, new character etc- I deactivated and unsubscribed from the mod, but the contents of your mod is still in my game! Any tips on hhow to fix this, or how it might have happened?
elyse726 Jan 8, 2014 @ 6:18pm 
Anyone know how to get Jorgen back? This mod has cause him and Lami to disappear.