Arma 3
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Phoenix Site Template (Zeus)
File Size
1.986 MB
Jul 20, 2018 @ 6:20pm
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Phoenix Site Template (Zeus)

In 1 collection by theLargerCog
Some Alright Arma 3 Templates
5 items
During the CSAT's growing sphere of influence over Malden, Phoenix Site was commissioned to be constructed in the canyons north of Vigny. Due to changes in global circumstances, construction on Phoenix Site was postponed, then later cancelled. After Phoenix Site was abandoned, its facilities deteriorated into a dilapidated state. Although unfinished and unmaintained, Phoenix Site still has the potential to be a strategic point on Malden, and its ashes may give rise to a new and unknown purpose.

Phoenix Site is composed of two major areas designated as: the main checkpoint, and the water accessible caverned facility. The main checkpoint itself is multi-leveled and features a large helipad, capable of landing large helicopters. The entrance is fortified with bunkers which act as both security posts and checkpoints. The caverned facility is also multi-leveled and also acts as a footpath to reach the depths of the cave. The cave itself can be accessible by ground, air, and sea, and much more depending on whether mods are used. The two main areas of Phoenix Site are supported by smaller outposts, checkpoints, and minefields. not charted on the map

Zeus is enabled, to allow for PVP or creating custom missions while exploring the facility template.

Highly recommend exploring this template with:

duda's Advanced Urban Rappelling


duda's Advanced Rappelling

Version 1
There are 2 Zeus Slots and 16 Player Slots.
Seagulls will fly through walls, they don't give a f***.
AI can be commanded to navigate certain buildings, but may be unable to walk past certain areas.
AI controlled helicopters can land on the helipad, but could glitch.
Built in Dev and RC Build, glitches may occur.
Zeus is compatible for using custom addons and mods.

Armaholic link:

3den Enhanced
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Urun Feb 29, 2020 @ 6:17pm 
This is really awesome, looking for more amazing templates!
theLargerCog  [author] Aug 1, 2018 @ 3:53pm 
@Farsight, ah no worries man. I'm cool with waiting or whatever you decide
DUUD Aug 1, 2018 @ 1:09am 
Downloaded a new one and it all worked.
[Λ]Farsight Jul 31, 2018 @ 6:09pm 
I just remembered I never sent you that thing I worked on.
theLargerCog  [author] Jul 31, 2018 @ 5:04pm 
@Сержант try downloading from Armaholic, to see if that works. Are there any error messages?
DUUD Jul 31, 2018 @ 11:34am 
Friend, help, I downloaded it, everything is as it should be, but I can not run it, what's the matter?
theLargerCog  [author] Jul 26, 2018 @ 3:19pm 
@Mantia, you will likely have to right click the folders where the objects are in, and checking the "enable transformation" box.
GoonSix Jul 26, 2018 @ 1:28pm 
Is there anyway to edit it in the editor? All the objects don't appear to be selectable. Really enjoy it but frames are low with the amount of objects so was looking to removed some to make playable with some friends.
theLargerCog  [author] Jul 25, 2018 @ 4:02pm 
Look forward to it man, and hey if you'd like me to check it out beforehand send me a pm or something, it might be cool to exchange a few ideas
[Λ]Farsight Jul 25, 2018 @ 3:59pm 
There's a project I recently worked on with another guy that should get published in a couple months or so that I did all the "map design" for, as soon as it gets posted I'll link you too it so you can see.