Stellaris

Stellaris

438 ratings
Immersive Galaxy - Astronomical Objects, Quadrant
   
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130.421 MB
Jul 19, 2018 @ 9:35pm
Jul 27, 2018 @ 4:59am
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Immersive Galaxy - Astronomical Objects, Quadrant

Description
REQUIRE HIGH GRAPHICS QUALITY TO WORK
WORKS AS ADDON OR STANDALONE








This addon brings the cosmic quadrant in your galaxy view.
The quadrant consist of 4 circles rotating slowly around the galactic core, demarcating 4 different areas:
- The deep core, uninhabitable and hostile area.
- The outer core, where life can thrive, but is still very much in the core area.
- The inner rim, as star density gets lower, we enter the rim area, that's where the sun would be.
- The outer rim, the remote area where stars slowly give ground to cold empty space. This area is empty for any galaxy < 600 stars.
The quadrant also comes with some measurement, from 0 to 20 kpc (kiloparsec). A 1000 stars galaxy is around 40 kiloparsec in diameter, which a bit larger than our own milky way (~35 kpc), while a 400 stars will be less than 30 kpc.

The original mod is no longer required, but recommended:




Achievment compatible.

Compatible with any mod that does not alter the "default_galaxy_center_entity".

KNOWN BUGS :
- Every time a portrait is active on screen when player is on galaxy view, the entities incorporated by this mod disappear. This include tabs such as governement/contact/sectors, and fleets with leaders, such as military or science ships. Closing the tab/fleet resolve the issue.
- Opening the ship designer in galaxy view make animated parts of the mod (galactic core, companion galaxies, quadrant) to spin VERY fast. Closing it resolve the issue.



  • 1.0.1:
    - Fixed missing texture.
    - Quadrant & L cluster can now be used as standalone, although they'll give some (harmless) warnings in the log.
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70 Comments
BronzSuru May 16 @ 8:14am 
As of 2.7, this and the other astronomical objects mods do not work. I have noticed that when I open the ship builder it still shows like normal (except that its spinning at 100 mph). Also, when I tell any ship to move to a new system the graphics show up but they are horribly disfigured and the colors are way off.
Time Lord Oct 7, 2019 @ 2:50pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamcommunity.com/sharedfiles/filedetails/?id=1526656277
avusfisch Feb 22, 2019 @ 1:36pm 
can u do downscaled version for smaller galaxys?
Helix Void Echo Jan 29, 2019 @ 12:15pm 
it does work with the current game build, the main game menu red warning for this mod can be ignored.
Nemzio Jan 13, 2019 @ 7:26am 
does this still work with the current update?
Demiurge Jan 4, 2019 @ 8:36pm 
there any way to have the fog of war back? I like to know what I have and haven't explored already.
Kernyx Jan 4, 2019 @ 2:03am 
I don't like the alpha texture artifacts on the borders of the textures and the low resolution.
Am I just doing it wrong, is there a fix for it, or does this mod need a little more love?
_b1ack0ut Nov 17, 2018 @ 10:58am 
its a shame the quadrents and galactic objects vanish every time you plot a ship course as well, otherwise this would be a really solid mod
Nerd Oct 7, 2018 @ 9:35pm 
Tried everything, can't seem to get it to work. Nothing shows up in galaxy view.
Korian Oct 7, 2018 @ 6:39am 
Don't know why but it doesn't show up anymore on the galaxy view.. :/