RimWorld

RimWorld

This item is incompatible with RimWorld. Please see the instructions page for reasons why this item might not work within RimWorld.
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Animal Collab Project
   
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Mod, 1.0
File Size
Posted
Updated
33.017 MB
Jul 18, 2018 @ 9:42pm
Aug 5, 2018 @ 11:55pm
2 Change Notes ( view )

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Animal Collab Project

Description
Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters!

Updated by HENRiYE
working on 1.0, had to disable spirit wolves for texture issues, dll is updated. Had to simplify a bunch of bodys/body parts, but original authors can add those back in.
think everything works ok enjoy the horsee

You can find us on Ludeon Forums and Steam with more information and fun extras!

Special thanks to Lex124 for contributing textures!

https://ludeon.com/forums/index.php?topic=30541.90
https://github.com/onesmallcoin/AnimalCollabProject

Original Authors: Ekksu / Xen / Cucumpear / Thirite / Whizzard / Lindseyrie / Walking Problem
25 Comments
Hellbat Jul 17, 2022 @ 3:32am 
whys this mod tagged incompatible with mods like masturbation and foreskin. what did you guys fuckin add?
cucumpear Oct 28, 2018 @ 2:26am 
@coldcell This mod is mistagged, it's B19. https://steamcommunity.com/sharedfiles/filedetails/?id=949283405 is the proper 1.0 release of ACP.

@HENRiYE I've been watching people beeing confused since before RimWorld's official release. Please either fix the version number (and the trade tags) or take this down. I'm tired of pointing people to our actual workshop page so they get a working version of ACP.
coldcell Oct 27, 2018 @ 9:31pm 
Hi,

I'm wondering if this mod is compatible with Alpha Animals and/or Genetic Rim?

If so does the load order of the 3 mods matter at all?

Thanks!
jpinard Oct 21, 2018 @ 1:48pm 
Is I wanted to add the Nightling monster/animal to this mod on my own system. To do a quick and dirty option, could I just (using the Bison as an example)

1. Add a new folder for Nightling with the proper subfolders and graphics.
2. In everything applicable add another entry for Nightling where I swap Bison text for Nightling.
3. Add bison xml in things.def.races folder and then edit bison entries for nightling

Would this work?
cucumpear Oct 20, 2018 @ 10:45am 
Heads up, this was tagged as 1.0 before the version was renumbered 0.19 so this is NOT a real 1.0 version!
Our official post (and the ADS patch) will be updated very soon and is fine to use as it is for now.
Slye_Fox Oct 20, 2018 @ 10:15am 
I'm getting errors about 'trailing whitespace' in the ACPAngoraRabbit & ACPKomodo configs.
AvocadoGuy Oct 18, 2018 @ 4:07pm 
@tynan WE FUCKIN LOVE YOU MAN <3
You're awesome!
Tynan  [developer] Oct 3, 2018 @ 2:53am 
The mod's tagged as 1.0, but does it work with the final 1.0 build currently on the unstable branch? I just want to avoid old tags on mods causing problems for players.

More info: https://ludeon.com/forums/index.php?topic=45988.0
KaT Sep 11, 2018 @ 4:32pm 
Loving this mod so much!!! Although I made a tuque out of sheeps wool and it provides 10% against heat but nothing against cold. Is this intentional?