XCOM 2
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[WOTC] A Better Ghost
   
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Jul 16, 2018 @ 2:55pm
Jul 19, 2018 @ 10:19pm
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[WOTC] A Better Ghost

Description
The Templar's "Ghost" ability is quite incredible. Being able to spawn a psionic duplicate of your Templar to assist you in battle is not only tactically beneficial, but functionally unique to the Templar.

However, there's one big issue with the Templar Ghost, and that's their limited duration. They can't gain any focus from their Templar creator's abilities, and thus can't make active tactical decisions to assist XCOM without having Bladestorm as an ability. Otherwise, they'll just perish in a few turns.

This mod changes that by making the Templar Ghost a better unit overall. They no longer have any ability restrictions, aside from armor-related stat bonuses, Shen's Last Gift interactions, pistol abilities, and of course, Ghost (configurable).

This means that Channel and Overcharge can now be used to regain their focus indefinitely, Fortress and Sustain now increase their survivability, and the Ghost as a unit is now treated similarly to a soldier: being able to carry units, loot items, EVAC, hack, etc.

This mod also makes the Templar Ghost immune to all negative mental effects, specifically disorientation, stun, panic, and mind control.

This mod works mid-campaign.
Popular Discussions View All (4)
14
Jul 24, 2018 @ 7:22am
Make another mod for templar
Nephalem
0
Sep 16, 2022 @ 1:00am
Spanish Translation
Kanario97
0
Aug 11, 2019 @ 1:05am
simple chinese translation
哦耶
64 Comments
BluntInstrument Feb 25 @ 4:08pm 
@gnometorule ; Nope, that is how the mod is supposed to work. The ghost still will vanish if you use all the focus and each rend costs focus. But you can regain focus through channel and overcharge. So never use rend unless your ghost has two focus available.
gnometorule Nov 6, 2023 @ 8:02am 
Mod doesn't work for me. Ghost vanished after a few attacks. The exact moment was killing a trooper which also exploded a (6 dmg) explosive canister (that the ghost should be immune to bc the templar has fortress - and he was anyway at full health before, so it must have just expired).

I installed the mod mid-campaign for a commander/I run. Maybe that is the issue, but the mod description says "works mid campaign."
zin Apr 26, 2023 @ 6:34am 
Hi, I love the mod, but I was just wondering if it’s compatible with the Templar overhaul mod ‘Proficiency Class Plugin: Templar’?

https://steamcommunity.com/sharedfiles/filedetails/?id=2496297018
zin Apr 6, 2023 @ 5:28am 
@GargakOfTheEast Templars can’t use the Wraith Suit. Do you use a mod to allow them to do that?
ssomchay85 Apr 18, 2020 @ 11:34am 
LOL I was hoping one of you guys would blame GggghOOOST!
GargakOfTheEast Mar 31, 2020 @ 9:14pm 
also, thank u :) mystery solved! :)
GargakOfTheEast Mar 31, 2020 @ 9:14pm 
Ohhhhhhhhhhhhh dude I think that's what going on then Udaya.

I usually give my Templar an armor with the Wraith ability (either Wraith Suit, or the Fortress Armor from the Chosen Reward Variety mod).

Come to think of it, I don't think this bug pops up when she has Grand Titan Armor equipped instead, because that doesn't have Wraith on it.
Udaya  [author] Mar 31, 2020 @ 4:10pm 
@GargakOfTheEast Not that I've ever had something like that happen to me before, but I think I can guess why that happens. Have you ever used the Wraith ability before? It applies a "transparency texture" to a certain unit, in the same way that Ghost makes Templars look engulfed in psionic energy. Applying one while another is active, however, causes the other to disappear (or at least that's what happens to me during testing).

To visualize this, imagine a Ghost that phases through a wall and comes out as a regular Templar.

If you have any other mod that causes Ghosts to use the WallPhasing ability (or any similar mod that utilizes "character textures"), or you're using my Powered Armor Rebalance mod and enabled Ghost armor bonuses, that may be causing it.
GargakOfTheEast Mar 31, 2020 @ 1:34pm 
Hi Udaya,

I am not sure if it is this mod, but this minor problem only appeared after I installed A Better Chost.

It's a great mod, but there is a graphical glitch. The "blue fluidy ghostly look" of a summoned ghost disappears on the following turn, and the summoned ghost looks exactly like the Templar that summoned it.

I had two Tifa Lockharts running loose!

It's only a minor inconvenience, but it can be confusing and possibly very bad if you mistakenly send "your ghost" on a suicide run, but was actually the real Templar :(
Shavy Mar 9, 2020 @ 6:39pm 
LWOTC?