rFactor 2

rFactor 2

63 ratings
Okayama_2017
 
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349.106 MB
Jul 14, 2018 @ 12:59am
Mar 2 @ 12:17am
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Okayama_2017

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Description
Original track created by Mitja Bonca (from RD) for Assetto Corsa. With his permission, I'm converting this track into rFactor 2.
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32 Comments
[DAA520]Elin's Swing Mar 4 @ 1:58pm 
Excellent update on an already great rendition of this track.
mk2vr6coupe Mar 4 @ 12:16pm 
Great track!
FHarbor Mar 3 @ 1:30am 
AI runs out of fuel in the first lap of races dunno why, they qualify normaly in a 30 min session.
kmanitou81 Mar 2 @ 6:21pm 
And now the AI follows the correct racing line and destroys me, good job.
手加減 Harvey Mar 2 @ 8:38am 
Great to see the AI find the apexes! Wonderful piece of work this track. :)
kmanitou81 Mar 1 @ 7:31pm 
Really nice details and visuals, but the AI is on a weird outside line as if it's on the pace lap, and the buildings might have so many polygons that it hurts the CPU performance in VR. Good start, hoping for some updates.
heikki21  [author] Feb 14 @ 10:55pm 
Hi Fanapryde, I am currently working on an update for the track. I adressed already this issue and it will be solved in the coming update :-)
Fanapryde Feb 8 @ 9:14am 
Great track !
One remark if I may: Piper turn 3 gives me a non valid lap for exceeding track limits.
It is so strickt that you can't even touch the outside of the kerb (coming close to it is enough). Since it was the first time in the Super Kart, I looked at the replays and indeed, the wheels were not even touching the kerb.
Manfredk2 Dec 29, 2018 @ 1:14pm 
Nice conversion. AI, especially at last turn, should be improved.
Wolke Dec 26, 2018 @ 8:32am 
Very nice track, but AI behaviour is not really good. No blocking, no trackside change, every time the same error in the last corner etc. And i dont feel trackbumps, should there be some ? track feels very smooth

https://youtu.be/M4HZVnShK9A?t=607