Arma 3
57 ratings
OPFOR Altis KP Liberation - Project Opfor / RHS
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
2.696 MB
Jul 13, 2018 @ 6:07am
Mar 12, 2019 @ 3:22pm
19 Change Notes ( view )

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OPFOR Altis KP Liberation - Project Opfor / RHS

In 1 collection by Lucas
OPFOR KP Liberation Maps
11 items

Changes Made
After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. I recommend changing the parameters if you are playing solo.

So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions.

-Playable OPFOR faction. RHS AFRF (VDV/MSV)
-Changed BLUFOR faction. Project OPFOR (Islamic State)
-Changed GUER faction. Project OPFOR (Sahrani)
-Changed the enemy marker colours to blue & changed all markers to match OPFOR.
-Changed spawn point marker to match OPFOR faction.
-The friendly side is now OPFOR.
-Added a extra tutorial page to help people.
-OPFOR Medical vehicles changes.
-Changed all factions to match new sides.
-Fixed exploding choppers on the Ship.
-Removed default Medical System

Mod Support / Added Mods
This mission will support other mods. If there is demmand a public server can be setup. ACE can be funny with ais.
Download ACE Version here :>

- Added the A3 Wounding System - AIS Revive
- Added in new Parameter options so you can tweek the AIS settings. Had to remove mod for now, but params still work if u get get it form the workshop

Overview of the mission
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Statistics --
Capitals: 10
Cities: 68
Military: 26
Factories: 24
Radiotower: 22
Total Sectors: 147

Understanding Markers
Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks.

Cities: Generally small to medium-sized cities.

Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target!

Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets.

Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications.

Vehicals used from RHS
UAZ (Open)
GAZ-233114 (Unarmed)
GAZ-233014 (Armed)
GAZ-66-AP-2 (Medical)
KamAZ-5350 (covered infantry truck)
Ural-4320 (covered infantry truck)
KamaZ-5350 (open infantry truck)
Ural-4320 (open infantry truck)
GAZ-66 (ZU-23)
BM-21 (Grad)
UGV Saif
BMD-2M (Berezhok)
and more

-Creator: Zbug
-Primary Editor: Wyqer and team
-Secondary Editor: Lucas - Cross over
This mission is under the Arma Public Licence (APL)
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Commander Shepard Mar 20, 2022 @ 11:09am 
Can you add more vehicles plz? like T14 Armata and avaible zeus plz
Commander Shepard Mar 20, 2022 @ 11:08am 
The_Maker +1 :okey:
Pullgung Feb 10, 2022 @ 5:20am 
How to changed BLUFOR faction?
Kramar Jan 18, 2022 @ 1:09pm 
1. Могу ли я каким-либо образом изменить список техники доступной для постройки в FOB?
К примеру я хочу заменить одну из модификаций Т-72Б на Т-14. Ну или я бы изменил количество необходимых ресурсов для ранних модификаций T-72, потому что танк 2012 года выпуска банально лучше всех остальных доступных для постройки и в добавок он же самый дешёвый.

2. Был бы очень признателен, если Вы добавите в настройки миссии пункт "полные возможности Zeus для Командира"
Kramar Jan 18, 2022 @ 1:08pm 
1. Can I somehow change the list of vehicles available to build in FOB?
For example, I want to replace one of the T-72B modifications with the T-14. Well, or I would like to change the amount of required resources for early modifications of the T-72, because the 2012 tank is corny better than all the others available for construction and, in addition, it is also the cheapest.

2. I would be very grateful if you add the item "full Zeus capabilities for the Commander" to the mission settings
Lucas  [author] Dec 9, 2021 @ 4:56pm 
@markmccrystalmd15 in the parameters when you host a lan game there should be an option to wipe
markmccrystalmd15 Dec 9, 2021 @ 4:29pm 
How do I reset the mission? I've tried deleting every file I could find but it still loads my old messed up save.
Duffney Jun 7, 2021 @ 12:33am 
Yes, I tried it, but the functionality is very limited, there are only three buttons: re-equip, delete the unit and move to its place. Is it possible to somehow expand the functionality of Zeus, because it seems to me that this is the problem. Because for example in this mission (Remove the dot after stea) there is a separate setting in the lobby of the game, which is responsible for the capabilities of Zeus. If necessary, I can shoot a video with the problem itself.
Lucas  [author] Jun 6, 2021 @ 11:54am 
There is a built in way with in the mission to control squads have you tried that ?
Duffney Jun 6, 2021 @ 6:44am 
How can I enable it