Total War: WARHAMMER II

Total War: WARHAMMER II

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Totally Random Total War Generator: Warhammer II
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Tags: Mod, Campaign
File Size
Posted
Updated
0.220 MB
11 Jul, 2018 @ 12:31pm
25 May @ 7:58am
15 Change Notes ( view )

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Totally Random Total War Generator: Warhammer II

Description
This mod randomizes region ownership of all regions, to have more diverse campaigns and starting positions. Works for both campaigns and all factions. Compatible with Crynsos' Faction Unlocker, which I highly recommend using together with this mod. Obviously you have to start a new campaign for it to work. You should be able to turn off the mod, once randomization is finished and you have saved the game.

There is also a LITE version available, which only randomizes the player's position, but leaves ai controlled factions at their default start positions.

THIS MOD IS IN BETA AND ALTHOUGH IT IS PLAYABLE RIGHT NOW, IT MAY NOT MAKE SENSE WHEN PLAYING AS CERTAIN FACTIONS. PLEASE READ THE DESCRIPTION AND/OR DISCUSSION THREADS FOR SPECIFICS AND REPORT BUGS AND UNUSUAL BEHAVIOUR.

! Might be incompatible with other mods that use scripts for character spawning, change of region ownership etc. or mods that change a huge parts of the game. Please check the discussions section for known issues and whitelist.

! If you don't have vision on your new settlement(s) or cannot build any buildings, skip 1 turn or randomize again.


Full Description
So here is what this mod does exactly (in that order):
- shuffles faction_list, region_list and list of spawn positions for horde & rogue factions
- assigns each faction to a random region, where it will start, while abandoning their previous settlements (prefers suitable climate zones)
- makes TOTAL PEACE for each faction (don't worry, normally there are at least 10 declarations of war in the first turn)
- moves horde & rogue armies to random spawn positions
- gives each faction the chance to receive additional regions (adjacent, or adjacent to adjacent)
- moves all characters of each faction close to their new settlements (agents get embedded into primary army)
- all inhabited settlements will be repaired/upgraded to tier 1 (only the main building chain and ports!) and all garrisons fully replenished
- applies an effect_bundle to each region, adding +100 of the new owners' religion, +3 public order and +18 growth for 10 turns to bring corruption/untainted levels to ~50% (can vary depending on how many settlements with the same religion are nearby)
- centers camera on first settlement of player's faction (only works for unlocked factions)

Known Problems
If you know a solution to one of the listed problems, please contact me, thanks!
- in some rare cases a faction's army will not be teleported to their settlement (as it is currently not possible to check whether a position is within the walkable area of the map)
- known factions / diplomacy still includes previous neighbours
- major factions still have the introductory camera tour across their previous starting lands
- advisor still talks bs for major factions
- since all regions are initially destroyed, you might notice some lag when moving the camera to new regions for the first time
- previously owned / visible regions are still visible

Notes
This is my first real script mod and it took me quite some time to create. I have learnt much, which is why I put lots of comments in the script, maybe it will help somebody else. There are many things I'd like to fix and/or change, but for now I am pretty satisfied with how it turned out and I really wanted to get it out there, so people can try it and give feedback. It might be incompatible with other mods and I will not be trying to make it compatible with anything.

Check out some of my other mods



Special Thanks
- Marthenil, Drunk Flamingo, Vandy, Mixu and everyone else who provided assistance with lua scripting on C&C modding discord. This would not have been possible without you guys!
- Crynsos and Cataph: for setting up a discord channel, where modders can share ideas and help each other out.

If you have any ideas or comments on how to improve this mod, please let me know in comments or discussions section. All feedback is appreciated!

thanks for your time and may the Old Ones watch over you,
Roy
Popular Discussions View All (9)
34
25 Feb @ 3:07pm
PINNED: FAQ
Ubermorgen
27
25 Jul @ 7:15am
PINNED: Incompatible with
Ubermorgen
1
11 Aug @ 11:48am
Just tried it out today. Some feedback.
Dongmyeong
< >
805 Comments
Chapter_Brother 17 hours ago 
I don't know about other factions but I can not recruit Da Mighty Gobbos as Grom from any settlements or global recruit :c
AⓈce♤ 27 Aug @ 11:08pm 
@Ubermorgen: thank you for your work, I hope with the release of the latest DLC, the elves will become stronger)))
Ubermorgen  [author] 25 Aug @ 12:25pm 
@AⓈce♤: You are right, wood elves will go extinct very early in the campaign. I can try to enable them to recruit anywhere, but no promises. Until then you can always use "Wood Elves Enhanced v2" to give them a chance.
AⓈce♤ 19 Aug @ 8:49pm 
@Ubermorgen, but bots that play as wood elf factions will be useless:/
Ubermorgen  [author] 11 Aug @ 11:55am 
@Darth Alpharius: You have to use an additional mod to be able to recruit in outposts when playing as wood elves, for example "Wood Elves Enhanced v2" by JAZZ Cat and HellpitAbomination.
Darth Alpharius 10 Aug @ 10:40pm 
As Barrow Legion im in Itza. So it is indeed moving more then 5 tiles @ChillyWigg
Argel_TalXVII 9 Aug @ 3:47am 
Playing Morathi, didn't teleport her army
Keen to keep playing around with this mod though
ChillyWigg 8 Aug @ 4:24am 
Doesn't seem to change much for your own faction. I tried 10 restarts and have yet to find myself more than 5 tiles away from where I'm supposed to start. Sure.. I'm surrounded by new factions, but I'm in the same old area. Pointless.
Darth Alpharius 7 Aug @ 4:38am 
I Think you need to remove the Wood Elves from being Randomly placed since they cannot recruit outside Athel Loren, it makes them heavily nerfed.
Dexter 5 Aug @ 9:26pm 
This mod is genius and absolutely hilarious, playing as Reikland the elector counts are scattered across the world and it's absolute chaos everywhere, factions that normally always gets really big get destroyed and small insignifiant factions can become big!