Natural Selection 2

Natural Selection 2

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ns2_co_battlechamber
   
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0.218 MB
6 May, 2013 @ 6:58pm
18 May, 2013 @ 11:21am
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ns2_co_battlechamber

Description
A fast-paced map designed for the combat mod of Natural Selection 2.

It was the week before graduation for the military cadets on the human colony Spark30.

The cadets were conducting combat exercises in the new training chamber, a chamber with walls that could move to simulate various hostile environments. Mobile Action Cameras (MACs) tracked the action. Drill instructors could watch the action unfold on their holoscreens.

The drill instructors watched proudly as their cadets completed objective after objective - just as the instructors had taught them. The last objective involved building two command stations in a facility overtaken by hostile forces.

The cadets cleared the first main room and successfully installed the first of the two command stations.

After clearing their way to the second main room at the opposite end of the chamber, they noticed a green ooze pouring in from the vents along the floor. The ooze appeared to be pulsating and alive.

Then they heard a monstrous chuckle.

"Run," said the squad leader! The squad of cadets bolted for the chamber exit.

The drill instructors watched in horror as a pack of what looked like miniature hippos began vomiting rapidly on the cameras. Their holoscreens went dark.

It was time to send in the Marines.
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11 Comments
ZERO <ibis> 3 Jun, 2013 @ 1:31pm 
needs modid added to descreption
[BAD]Not_Good_Player  [author] 18 May, 2013 @ 11:26am 
*lowered ceilings from 256 height to 240.
[BAD]Not_Good_Player  [author] 18 May, 2013 @ 11:25am 
*New Storyline.
*Changed theme to marine facility textures.
*Added specular lighting.
*Added red "trim" to corners to reduce visibility.
[BAD]Not_Good_Player  [author] 11 May, 2013 @ 11:04am 
*Added gravel textures to floor.
*Added net textures to walls.
*Added rock texture to ceiling.
*Added Green tinted light to pain room.
*Snapped everything to grid and welded "nearby vertices."
KeeGeeBee 11 May, 2013 @ 8:38am 
:l weve lost contact with the colony on *whatever this planet is*. :O call up da marines because those colonists be dead. those colonists be dead, the aliens killed them. call up the mariens because those colonists be dead. (get the reference??? :D) also this map looks epic :D
GuliBulli 11 May, 2013 @ 2:25am 
Nice :D I cant wait !!!
[BAD]Not_Good_Player  [author] 10 May, 2013 @ 9:15pm 
Added some pictures WITH CAPTIONS!!! WHAAAA???
GuliBulli 10 May, 2013 @ 11:57am 
AWESOME ! Keep Working ! Can you add some more pictures ?!
[BAD]Not_Good_Player  [author] 9 May, 2013 @ 8:58pm 
*Dramatically increased map size to prevent early marine spawn camping.
*Fixed double tech-points issue.
*Added ceiling to readyroom.
*Alien and Marine start now have the correct tech point (no more "Marine Start Hive Under Attack."
[BAD]Not_Good_Player  [author] 7 May, 2013 @ 7:48pm 
*Removed duplicate armory
*Added light in pain room, increased all light distances (might reduce again... seems too bright).
*Added spike pit "random" join.
*Added butthole (gorge tunnel entrance) for "spectate" join.