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*Changed theme to marine facility textures.
*Added specular lighting.
*Added red "trim" to corners to reduce visibility.
*Added net textures to walls.
*Added rock texture to ceiling.
*Added Green tinted light to pain room.
*Snapped everything to grid and welded "nearby vertices."
*Fixed double tech-points issue.
*Added ceiling to readyroom.
*Alien and Marine start now have the correct tech point (no more "Marine Start Hive Under Attack."
*Added light in pain room, increased all light distances (might reduce again... seems too bright).
*Added spike pit "random" join.
*Added butthole (gorge tunnel entrance) for "spectate" join.