Arma 3
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DEVGRU K-9
 
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Data Type: Mod
File Size
Posted
Updated
0.020 MB
Jul 9, 2018 @ 11:40am
May 8 @ 4:42pm
11 Change Notes ( view )

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DEVGRU K-9

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Description
FAQ
How do i get the the dog?: Place down the module in the editor (its in modules under other)

How does the dog work?: Hover an enemy and attack option will appear; Getting into a car a "get it" option will appear getting out the opposite. It was made to be quicker

Thank you for trying the mod!

To get this mod to work drop the K-9 module in the map and sync it to a handler

What the mod has to offer:
-Bomb detection
-Multiplayer compatibility
-A dog that kills tangos
-A working dog!!

At first it doesnt seem much at first, but once you get in a fire fight or clearing buildings here is were the fun part comes in.

Once you step into the building the dog will clear it with you and kill an enemies he finds.

In a fire fight? no problem you can always send you dog out there to attack enemies, but are enemies getting to close? dont worry any enemies that gets within 10m of the handler or dog the dog will automatically target them.

Scared of bombs/IEDs? dont worry the dog will raise hell and will never shut the ♥♥♥♥ up while near one, so you will always know when one is around

Thanks BruceALMIGHTYY for using my mod in a video!
https://youtu.be/AU_T8w2WbBM
Popular Discussions View All (3)
4
Mar 24 @ 12:29am
Idea's
Ethan Dewit
2
Jan 25 @ 6:47pm
Roleplay Able ?
AnonG3N
< >
485 Comments
SFG.Daniel  [author] May 16 @ 11:33am 
BenFromTTG i dont know if thats the case but i will do it anyways at least mention them in it at least but thus far DMCA has not msged me back so by tomorrow they are dropping the case
Jonas Blane (The Unit) May 16 @ 11:01am 
hello the dog attacks but does not detect explosives.our team plays with ace3
BenFromTTG May 16 @ 8:33am 
So what you should be doing is referencing the original K-9 mod with explicit statements on what you've changed. The reason (I believe) the DMCA was filed is because you used somebody else's code without reference towards it and then edited it without stating what's been changed.
SFG.Daniel  [author] May 15 @ 7:32am 
BenFromTTG My version was the first to have multiplayer compatibility, audio files are different, and a lot of the code is changed in my version for my realism unit. Originally this wasn't ment for the public but then it started to blow up so then i started to work on it working out the bugs, getting it work with ace, were the dog wouldn't randomly die, the dog wouldn't instantly break a helicopter, were the dog wouldn't kill the handler, break the handlers legs with ace, etc,etc more than over 50% of the code is changed than from it original mod
BenFromTTG May 15 @ 4:07am 
What differences are there from the K-9 mod and this one. Seems exactly the same to me and the K-9 is the original.
Stubbz May 14 @ 11:50am 
Ah ok
SFG.Daniel  [author] May 14 @ 11:48am 
Stubbz im fighting against someone to keep my mod
Stubbz May 14 @ 7:24am 
Whats up with the DMCA?
Jonas Blane (The Unit) May 11 @ 10:29am 
hello thank you for the updates of your mod, but the dog is no longer concerned with the detection of explosives as before google translation
SFG.Daniel  [author] May 8 @ 4:43pm 
SORRY to EVERYONE who has been trying to use the k-9 mod since last update i forgot the functions folder