Banished

Banished

381 ratings
RK Editor's Choice 1.3.1 - Full
 
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1,116.651 MB
Jul 4, 2018 @ 6:16pm
Mar 24 @ 3:20pm
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RK Editor's Choice 1.3.1 - Full

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Description
Version 1.3.1, this is my personal pack of things i made that i loved the most and wish to really play with. And to it, i added tons of new things. FULL VERSION.

Important: If you considare this mod deserves some retributions... This mod has 1,000-2,000 hrs of work since a year ! so... if you like this mod, please considare to give something. It will be greatly appreciated.
> > > Support Mods Creation developments with Donations by Paypal < < <
Click here to Donate by PayPal .[www.paypal.com]


UPDATED to 1.2.2 (Dec 31th, 2018)
UPDATED to 1.3 (Mar 11th, 2019)
UPDATED to 1.3.1 (Mar 24th, 2019) Please guys, give time to your launcher to update your mod !! this mod is very big, takes time !!

This mod offers:

- New ground textures : a forest one, and a grid forest one.
- New topographies : Peak's Valley, Peak's Mountains, Peak's Plains, Peak's Lakes.
- New starting conditions: Adam&Eve, HardAlternate, Shepherd, Farmer, and Gatherers.

- Fully 3D environment : Grass, Flowers, Dead Trees, Wild Food, Wild Animals, Copper, Gold, Silver.

- +37 new Crops & Orchards.
- +8 new Livestocks.
- +8 new Wild Animals.
- +8 new Remove Tools plus a Flatten tool.

- All the vanilla graphic buildings are gone, they all have been remade and redesigned.
- New buildings and new chains: Greenhouse, Stables, Water Well, Fodder Farmers, Florist, Parfumery, Cremeries, Butcher, Pond, Bakery, Windmill, Watermill, Lumbermill, Apiary, Sandpit, Claypit, Kiln, Glass maker, OpenSky Quarries, Foundry, JewelMaker, GemCutter, CandleMaker, Lighthouse, Watertower, Cathedreal, SaltMine, OldSmokery, OldSaltery, DryShack, Malthouse, many Barns sizes, Granary, RootCellar, Barbershop, Dentist, Clinic, Bathhouse, Schoolhouse, many Specialized Market Shops, new size of Market, TradingPost for seeds and livestocks, many new Brick Roads.
- Furniture Maker, Armor Maker, Weapon Maker...

- This mod contains : BostonHouses, BostonHouses2, ColorfulLittleHouses, CountryLittleHouse1&2, NMT30LittleHouses, NMT30 Multi-level Housing, RK Cemetery, RK Specialized Stockpiles and Covered Stockpiles, RK Vendor Carts, ColorfulLittleFences, 3 new Deco Trees, NMT31 Canal System.

- New Loading Screens and New Audio Tracks.

UPDATE FULL 1.11 :

New Corner Buildings:
There is 2 types of new corner buildings : the Corner Housing and the Corner Hostels, and the first floor Corner Business.

Corner Housing: With costs in line as the regular Multi-story housing, they provide similar family residences, heat efficacity and building costs. each floor are good for a family of 5 (floor 1 and 2) or a family of 6 (floor 3). the heat eff% varies depending material used to build it.

Corner Hostels: Costs are very similar to the housing counter part, but they are visually abit different with awnings. Each floors are temporary good for 3 families of 5 each. So a total of 9 families if you build the complete set on top of each other.

Corner Business: Corner Business are all first floor only that allow any combinations of housing ontop of those. There are 10 different commercial you can choose from: Apothecary, Bakery, Blacksmith, Grocery, Library, Pottery, Shoemaker, Tailor, Tavern, and Theater.

NMT Little Housing 2 version 1.0 has been added to the 1.11 FULL version. They provide 12 different colors, 7 different models for each color. Footprint of 4x5. They cost 24 lumber and 8 stones. they have an Heat EFF% of 80. 1 family of 5 members.

Wild Animals : i made all birds smaller (down to 50% of was it was) like ducks, geese, pheasants... and i added a bit to bison (up of 12.5%). and i fixed the animation walk of bears, more fluid.

Seedlings : The flowers will also spawn Seedlings from now. The will be picked up by Florists and the tool Collect Flowers and Herbs will also manually flag those for pickup.

Starting Conditions : Added some stockpiles at some starting conditions. The fact it was missing, it was preventing to get the starting firewood bonus.

Fertilizer : Some Livestock that doesnt gave something overtime like milk, wool, eggs.... will now give some fertilizer over time. Cattle, Bisons and Pigs will drop them in different amount power. Cattle will have the highest output, followed by bisons and pigs lowest.

Open sky Quarry / Mines : i added many levels to renew your mines once deplecated.

Greenhouses : I boosted a bit the production of the greenhouses and now have a huge list of items that can be farmed. i added all the new crops resources to it. Maybe later i'll do one for all the fruit items.

Meat Locker : I added a Meat Locker specially designed to be near of pastures / fishing docks. they can hold 3000 weight, they are 2x3 tiles, and cost 2 wood 6 stones to build.

The Old Barn pub : This is a new building that will take some meat + some vegts and + some alcohols and make 6-10 Meal from it. Citizens will want to go there everyday and enjoy a good meal and a good beer, and meeting together in a festive place. (this part will have to be tested, probably you will need to buy alcohol from merchants if the taverns will reluctant to let their alcohol go. maybe i will have to do something for it)

Decoration Trees : All the Decoration Trees are now ghosted and still require seedlings. i made and added all the RK Ed Fruit Trees and Fruit Bushes into Ghosted Decorations. They also have a trash icons on it if you want to delete those. The remove resource tools cannot tag those because they are ghosted.


Little Chapels : i also added 2 Little chapels. BIG THANKS to embx61 for his little chapel mesh. :) it was perfect for my needs :)

there will be 2 versions : one wood and one stone
Wood : 4 colors of 24 wood + 54 lumber. 4x7, 100 citizens.
Stone : 2 colors of 24 wood + 54 stones. 4x7, 100 citizens.

Vanilla Wild Pines : I changed the texture of the vanilla pines with a better resolution texture making it less cartooned.


Various Tweaks : I can have done many other little tweaks all over the place for better balance. Like Fish now drop +1 fish at every catch... Everything i dont remember can fall into this paragraph ^^ haha.

I know guys i need to update everything here, but there are so much things and steam only allow me a certain number of caraters in this description. i need 5-6 pages ^^
Popular Discussions View All (23)
20
Apr 15 @ 8:58am
I can't play this mod
YunaKung
10
Jan 16 @ 10:49pm
Problems with Stockpile
Jinx
5
Jan 5 @ 10:38am
3D objects on the ground
BuryZenek
< >
700 Comments
captainradish Apr 23 @ 2:26pm 
OK, quick review for anyone else curious: it's EITHER RKEC or CC in terms of maps and starts, which shouldn't have surprised me, honestly. However RKEC does better maps IMHO (I like monolithic lakes which this mod has in spades). Pretty much my only complaint is like the DS mods this one uses a custom toolbar and I often forget that it's there. I do wish there was some kind of compatibility patch that allows for CCs toolbar (which is wonderful) and other mods.
captainradish Apr 23 @ 1:33pm 
Thanks for the quick reply! I'll give it a go.
red-ketchup  [author] Apr 23 @ 1:30pm 
the clearest thing is : the mod at top decide the map generator. a lot of things comes from this generator. so if you put CC at top, you will get CC maps, textures, trees, animal, food etc. And if you put RKEC on top, you will have my maps, grounds, trees, meadows, animals....

Me and CC are always talking directly every weeks. we work a lot together to make our things working together. i am sometime not agreeing with some of their numbers, so sometime i do some fixes :)

also, RKEC or CC can have final decision on how some windows will be drawn at your screen, some upgrade icon from CC can "not" to appear.
I am sure you will have a lot of fun.
captainradish Apr 23 @ 12:44pm 
How compatible is this with other mods? I've been playing with CC since forever and recently picked up most of the DS mods. I know it's pretty much dependent on the load order, but I'm curious if there's anything glaringly incompatible.
mattjm Apr 21 @ 2:44pm 
I don't think this mod works with Lush and Green. It causes my pasture to tweak out/blur out
MajorHavoc2142 Apr 5 @ 12:56pm 
Hello, the mod is made for the latest game version and actually stable. If you have crashes after a few moments, it might be this problem of an inconsistent game after switching from another mod. It can be solved by cleaning up the game from unused mods. To do so, you should go into mod list from main menu, disable all and exit/restart Banished. Then setting up your mods from zero for a new map. This restart cleans the mod entries in windows registry. Some players do this manually but I don't think it is necessary. It also can help to remove disabled mods from the mod folder or here on Steam to unsubscribe them.
red-ketchup  [author] Apr 5 @ 7:52am 
i suggest to cancel the mod subscriptions and go register on World of Banished and get to the original files. RKEC exist in 3 versions: full, light and no music. and do manual install. maybe you have a problem between steam and its banished game.

need to register to see the download links.
http://worldofbanished.com/index.php?topic=2925.0
MajorHavoc2142 Apr 5 @ 6:51am 
Game keeps CTD i tried dx9 and dx11, Resubscribing to mod. Its the only mod Activated. The Megamod works fine. I did get a weird message steam was trying to update game, but was completeley installed. No rime or reason? Everytime time i click on an icon it crashes FYI. Thanks for all the hard work the effort. I will play again. Also i noticed at the start up screen shows up everytime with options, it never did that before?
red-ketchup  [author] Mar 29 @ 9:38am 
i have no plans of RKEC or stuff made inside.

working now on Rise of the Pharaoh , egytian theme mod.
red-ketchup  [author] Mar 29 @ 9:37am 
where it says you have 113 iron ore.. sure it is iron ore ? the limit is NOT iron ore, is all the minerals ore !

pretty sure, if your BS tells you you have none, this is surely cause they are not iron ores, but copper ore, silver/gold ore, coal or etc that fit inside that limit.