Transport Fever

Transport Fever

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Erie Shores
 
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Scenario: USA
Misc: Map
File Size
Posted
Updated
37.665 MB
Jul 1 @ 8:24am
Jul 4 @ 7:37am
2 Change Notes ( view )

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Erie Shores

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In 1 collection by Spearin
Canada Collection
56 items
Description
We pick up where the Greater Golden Horseshoe map left off, by heading west along the shores of Lake Erie, up the Detroit River, through Lake St Clair and up the St Clair River to connect Lake Huron shipping routes.

This is the first released version of the map, and I have not had time for a full play through to test gameplay. If you have any feedback and suggestions, please leave them in the comments below! Much appreciated, thanks!

Update: 4 Jul @ 10:37am
  • Fixed Coal mine missing in Lite.
  • Fixed Lorain Steel Mill missing.

About the Map:

The Canada-United States border runs through the map via the lake and rivers. On the Canadian side, the map stretches as far east as London, Ontario. Sarnia, home to the “Chemical Valley”, is where Ontario connects to Michigan via Port Huron.

Along the Detroit River is where Windsor, Ontario connects to “The Motor City” Detroit, Michigan. This metropolis is the urban focal point for the map, including its suburbs of Dearborn, Warren and Pontiac. The map extends to Flint in the northwest. Rounding out the southern part of Michigan are the communities of Ann Arbor and Monroe.

At the western end of Lake Erie, where the Maumee river drains into the lake, is the city of Toledo, Ohio. Heading east along the shore are cities including Sandusky, Port Clinton and Lorain. The map includes the steel hub of Cleveland, and south along the Cuyahoga River to Akron, Ohio home of The Black Keys.

By subscribing to this mod, you will receive three versions of the map:

‘Erie Shores’
  • Standard version with all towns and industries designed from real world locations.
  • Recommended for high-end PC systems.

‘Erie Shores Lite’
  • Reduced town placement and size for increased performance.
  • Removed: Saint Clair, Grosse Ile, Vermilion, Norwalk, Glencoe, Tecumseh, Cuyahoga Falls, Lakewood, Blenheim, Algonac, Warren, Woodville, Adrian, Farmington, East Toledo.
  • Removed a handful of industries.
  • Recommended for playing on laptops or lower-end PC systems.

‘Erie Shores No Industry’
  • Standard town placement.
  • Removed industries for custom placement.
  • Two farm industries remain so you can load the map without the error.

About Lake Erie:

The southernmost Great Lake is an important ecological and economical part of Ontario, Ohio, Michigan, Pennsylvania and New York. It is home to a vast tourism industry for boating, fishing and hunting. Recent infestations of algae due to high amounts of phosphorus in the water are negatively impacting the vital water source. During winter, lake effect snow blowing from the lake often blankets Buffalo.

About the Author:

Andrew Spearin is an award-winning designer and director. He co-founded the Insurgency mod for Half-Life 2 in 2005, and later was creative director on the 2014 commercial release of Insurgency. Spearin also worked as a designer and led marketing efforts for Day of Infamy. Currently he is working on contracts for Offworld Industries (Squad; Post Scriptum) and Moonray Studios (Debris). Starting fall 2018, Spearin will be a professor at Mohawk College, while helping lead special projects through the college’s Game Dev Club. He lives in Hamilton, Ontario with his dog Lewis.
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20 Comments
andrewisubrack Nov 23 @ 3:03pm 
What about Sylvania
andrewisubrack Nov 23 @ 2:40pm 
From Toledo thanks
Communism Sep 11 @ 11:13am 
As a Clevelander, thanks!
dgw862 Aug 2 @ 11:44pm 
is this a 4k or 6k map
Spearin  [author] Aug 1 @ 6:07pm 
The roads are auto-generated by the game when it loads the map for the first time. Unless I upload a save game file, but that's different.
Purple Phones Jul 31 @ 4:50pm 
@Spearin I meant could you change the map a bit so that it STARTS with a higher bridge or no bridge?
Spearin  [author] Jul 29 @ 7:38pm 
@Snek Boi Yes, you will need to demolish the bridge and build a new taller one that will accommodate ships. If you enable the navigable waters overlay (bottom right of screen) as you build, you'll see when it's green and ships can pass through.
Purple Phones Jul 29 @ 4:43pm 
Is it possible to either rise the Detroit-Windsor Bridge so that ships can pass under it or remove it?
Spearin  [author] Jul 12 @ 9:08am 
Thanks Doc! It's known and a quirk with how the engine renders water. The water level is always set to 100m, so it's difficult to have water in the higher elevation areas. I attempted to smooth out the steep river banks, but some manual smoothing will likely be necessary. The dry river beds are intentional, as I wanted to transition to higher ground at the edges of the map.
Doc Quixotic Jul 11 @ 7:16am 
Great map! The only thing I noticed is that some river banks are very steep and some riverbeds and lakes on the southern end of the map are dry. Is this intended/known, or a problem on my end?