Jurassic World Evolution

Jurassic World Evolution

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Evolution of Jurassic Park Games 1993-2018
By Unknown
1993 Jurassic Park (NES)
𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞

To aid Ocean Software in creating the game, Universal Studios provided the programmers with various materials related to the film, including the script and photos of the sets. In the United States, Jurassic Park was released in July 1993.


The game is a top-down shooter. As Alan Grant, the player must complete six levels with objectives ranging from rescuing Hammond's grandchildren, destroying Velociraptor nests, turning the power back on and so forth.The game includes a two-player option in which players take turns.

Each level consists of a varying number of stages where the player must collect a certain amount of dinosaur eggs and access cards to advance further into the level. The player must battle a varying amount of dinosaur foes such as Velociraptor, Dilophosaurus, and Compsognathus. Tyrannosaurus rex is also encountered as an end boss in a couple of levels. Dinosaurs such as the T. rex cannot be killed by the player, only avoided. Common dinosaurs can be killed by using guns, which are scattered throughout each level.
There are also "mystery boxes" scattered throughout the game, which have ranging effects. Some will give the player additional health, temporary invincibility or an extra life. However, some will power down the player's energy or take away a life. The game gives the player three lives and four continues.

1993 Jurassic Park (SNES video game)
𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞

Ocean Software, a British video game development company, paid an undisclosed six-figure sum to secure the rights to the Jurassic Park license to develop a game based on the film. Ocean had more developers working on Jurassic Park than any other project up to that point, which led to creative differences; however, Ocean's head of software development, Gary Bracey, said that "with such a great amount of artistic input, this was actually turned to an advantage. The game's designers were J.H. Beard and C. Kerry.

Jurassic Park was originally planned for release in August 1993. An early demo with outdated test graphics was unveiled to a disappointed audience at Chicago's Consumer Electronics Show in June 1993. Ocean executives in the U.K. were unaware of the demo's poor graphics, as the demo was developed at Ocean's offices in California. The developers, who were on a tight schedule, did not have time to create a better demo with improved graphics, as doing so could have compromised the game's completion date. The game's final graphics were vastly improved as development continued.

During development, Ocean had access to film stills and storyboards for the film. The game uses digitized photographs of the film's characters, as well as a digitized dinosaur image from the film. Ocean claimed the game was the first to utilize high-resolution backdrops. According to Bracey, "Steven Spielberg said he wanted a 'ground breaking' game. We feel this has been achieved due to the development of the 3D technology in the interior sections. Essentially, we're replicating the effects of the Super FX chip in the standard SNES hardware! Everyone seems to be pretty impressed. The game's first-person interior sections were created using texture mapping, a complex technique for the SNES hardware to handle. The first-person segments utilized the effects of the system's Mode 7.

The dinosaurs' behavior was based on behavior that was featured in the film. Dinosaurs that were not featured in the film were added into the game for variety. A scene featured earlier in the game's development depicted Grant being eaten by a Tyrannosaurus rex, accompanied by the sound of his bones being crushed. Nintendo requested that the bone-crushing sound effect be removed as it was considered too realistic. The game includes inspiration from the novel, including a mission objective to prevent dinosaurs from escaping to the mainland on a supply ship. The game was mastered in surround sound (Dolby Pro Logic), and its music was composed by Jon Dunn.

Jurassic Park was released in the United Kingdom on October 1, 1993, and was also released in the United States that month. The game was released in Europe on December 29, 1993, and on June 24, 1994 in Japan, where it was published by Jaleco. In the United States, Ocean promoted "The Great Dino Egg Hunt," a contest in which people search the game for eight letters placed on the ground around the park. The letters then had to be decoded to reveal a secret message: "Dr. Horner". The answer was a reference to paleontologist Jack Horner, who was a consultant on the film. Two days after the game's release, the eventual winner of the contest correctly guessed the answer after playing the game for 10 hours. The winner was awarded with a $5,000 check.


Jurassic Park is based on the novel and film of the same name. Following a computer system failure, paleontologist Dr. Alan Grant and others become trapped at an island theme park, known as Jurassic Park, that is populated with dinosaurs.
The player controls Grant, and begins the game armed with a cattle prod, although the game also features five other weapons: tranquilizer gun, shotgun, bolas, gas grenade launcher, and missile launcher. The game features seven different dinosaur enemies, as well as giant dragonflies. The player is given five lives, and two continues when all lives are lost. Grant's health is represented by a red health bar. Food and first-aid kits located throughout the game can replenish the player's health.

Motion sensors set up around the island allow characters in the game to communicate advice to the player, although some advice is deliberately malicious. If Grant loses a life, the player is restarted at the last motion sensor with which Grant came into contact. Mr. DNA, a character from the film, provides dinosaur facts to the player if the game is paused or remains idle for too long. The player must open and close multiple gates to travel around the island.[3] The game's music changes depending on the player's location in the park. The player is also required to collect dinosaur eggs throughout the game.

The game's exterior portion, played from a top-down perspective, consists of a maze that is made up of jungle trees. The game switches to a first-person perspective when the player enters a building. The player must collect ID cards belonging to characters on the island in order to access certain rooms. Other rooms are completely dark and require night vision goggles to enter. Some buildings contain multiple floors. Jurassic Park supports the Super NES Mouse when playing first-person sequences or operating computer terminals.
To win the game, the player must complete several objectives, starting with powering up a computer to re-activate the park's motion sensors. Once activated, the player's short-range motion sensor can detect nearby dinosaurs. Subsequently, the player must determine how raptors are infiltrating the park's visitor center and stop them; prevent raptors from escaping to the mainland on a supply ship; and find the raptors' nests in underground volcanic tunnels and destroy them with a nerve gas bomb. The final objective requires the player to locate a communications center to contact a helicopter, and then reach the helipad to be rescued. The game does not utilize a password feature. The player, therefore, is required to play through the entire game in a single sitting.
1993 Jurassic Park (Sega Genesis)

Jurassic Park was released in the United States on August 10, 1993, and was the first video game to utilize Sega's new ratings system, receiving a GA (General Audiences) rating.


Jurassic Park is a standard side-scrolling action video game, with platform gameplay elements. The end objective is to reach the end of each level, using items placed at fixed locations. However, the game features a then-uncommon variation in action games,[citation needed] giving players the option of using two characters that played independently to one another. The game is playable as either paleontologist Dr. Alan Grant, or a Velociraptor. Grant is the default character and can be switched to the Raptor using the "Player" option on the game's main menu. The game has three selectable difficulty levels: "Medium" is the default neutral setting while "Hard" means more damage taken from enemies (who move faster and attack frequently) and "Easy" mode makes for less troublesome foes from which relatively little damage is taken.
Each player is given three lives; when one is lost, the player restarts at the beginning of the level. A game over will reset the game entirely, although passwords are displayed in between levels, allowing the player to continue from a specific level rather than from the beginning. A Password option is displayed in the game's main menu.

When playing as Grant, his objective is to navigate through seven areas of Isla Nublar, and make it safely to the Visitors Center to escape via helicopter. However he must contend with the various dinosaurs that roam the island, now free of their enclosures. Grant can use various weapons, including a tranquillizer gun, a stun gun, flash grenades, gas grenades, and a rocket launcher. All of these items require ammunition refills which are scattered throughout the island, sometimes in hard-to-reach places. Grant's recovery item is a first-aid kit, a few of which occur in each level.

The Velociraptor player character can jump higher than Grant, and run much faster, although it can only attack from close-range using its teeth and claws. The Raptor's goal is to elude (or eliminate) the Jurassic Park security guards, and corner Grant at the Visitors Center. The Raptor plays for only five levels, however. Along the way, stray dinosaurs can be bothersome for the Raptor, who can knock them out. The enemy guards wield grenades and missiles but can be easily overpowered by the Raptor, although the final level increases the guards' presence and temperament. The Raptor's health item is generic "meat", although it has the ability to eat a "compy" to refill its health as well.

1993 Jurassic Park (Game Gear)

One of many games based on the 1993 blockbuster Jurassic Park, the version for Sega's 8-bit systems combines side-scrolling shooting action and platforming levels.

In each of the five stages of the game, one escaped dinosaur species must be recaptured. Each level begins with a side-scrolling driving section. Dinosaurs attack the car and must be fended off by firing at them with a crosshair. If the player survives long enough, a boss battle against an especially powerful dinosaur follows.

After the completion of the driving section the level continues with a platform section. The player must jump, duck and climb to survive moving lifts, floors that will crumble under his feet, environmental hazards like acid drops, steam leaks or giant boulders and more. Dinosaurs will of course also stand in the way, but can be defeated by using several weapons: a rifle, a grenade launcher and hand grenades. Navigating the often maze-like levels will lead to the dinosaur that must be captured and a corresponding boss fight.

The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Brachiosaurus) can be tackled in any order, but the final level, featuring the Tyrannosaurus Rex, is only unlocked when the others have been complete

Jurassic Park (Sega CD video game)
𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞

Jurassic Park was the first Sega CD video game to be developed exclusively in the United States by Sega of America. Sega purchased the rights to develop a Jurassic Park video game at an estimated cost of $1 million. Initially, the game was to include three different perspectives: top-down, side-scrolling, and first-person. Development began on prototype versions of each perspective. The game's designers later realized that the game was too big, and decided to concentrate on only one perspective instead. The designers chose the first-person perspective which was the most complete prototype out of the three at that point in development. The designers scrapped the previous game design and re-began development to redesign everything. The designers felt the game would work better as a first-person point-and-click game. While point-and-click games were popular on PCs at the time, they were less common on home consoles.

Elements from Michael Crichton's novel, Jurassic Park, were added into the game. Full motion video (FMV) sequences were created for the game using Cinepak. In addition to appearing in the game, Bakker also provided information to the developers on how the game's dinosaurs should move and behave. Bakker filmed the video segments in a studio against a white background. Afterwards, the footage had to be compressed to be playable on the Sega CD. Background sketches were created by artist Mimi Doggett, and were then converted into pixels and sprites. In addition to dinosaur sketches, models were also created for the animals to aid artists in creating dinosaur sprites on Silicon Graphics computers. In January 1993, a demo of the game was shown at the Consumer Electronics Show in Las Vegas, Nevada.

Scot Bayless was the game's producer. Spencer Nilsen composed the game's soundtrack. Sound designer Brian Coburn, along with a recording team, traveled to Georgia's Okefenokee Swamp to create audio recordings of angry alligators. According to Coburn, "We tracked down and cornered alligators in the swamp to try to get them angry so that they would hiss. We were cocky and deliberately aggravated the alligators to get a more dramatic response." Coburn and the recording team were nearly attacked by an alligator during the process. The alligator sounds were used for the game's Tyrannosaurus roar, while bird sounds were used for other dinosaurs. Jurassic Park was one of the few Sega CD games to utilize the system's QSound feature.

As of July 1993, the game's U.S. release was scheduled for fall 1993. Ultimately, the game was released in the U.S. during the first quarter of 1994, followed by a U.K. release in April 1994.


Jurassic Park is a point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center. The eggs must be collected within a real-time 12-hour limit.
Jurassic Park is played from a first-person perspective, giving the player a panoramic view of the surroundings as well as various tools to interact with, and a trio of weapons to contend with dinosaurs. Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal, each situation is in the form of a puzzle disguised as combat which requires more than just shooting to survive. First-aid kits can be used to replenish the player's health, while night vision goggles allow the player to see in dark environments. Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special Dinosaur Field Kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages.

1993 Jurassic Park (AMIGA)
𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞

Development of Jurassic Park commenced in November 1992, with the development of an Amiga 500 version, as software development kits for the Amiga 1200 were unavailable at the time. An Amiga 1200 development kit eventually became available, resulting in all development being transferred; thus, the release of the Amiga 500 and Amiga 600 versions was expected to be delayed.

Because of Jurassic Park's two separate gameplay modes, a development team of 13 people – considered large at that time – worked on the game. Gary Bracey, software director for Ocean Software, said, "Spielberg is a games fanatic himself and has a hands-on involvement to ensure that the final result is as faithful as possible to his original idea. He would not allow any Mario-type figure to start jumping all over the dinosaurs!" Ocean's American programmers, who were working on Nintendo versions of the game, sent over material from Universal Studios to aid the computer version's development team. This material included the film's script, photographs of the set and dinosaurs, and an audiotape of the film's sound effects, which was used to sample the game's Tyrannosaurus rex and smaller dinosaurs.

Regarding Jurassic Park's gameplay, co-designer and graphic artist Matt Wood said: "We really wanted to do something a bit different, something that ties in with the movie a bit more. We actually went through about three or four game designs before we had one that we were really happy with. Initially it was looking like just another Ocean licence - you know, the sort that everybody hates with a sub-game here and a little puzzle there. But we thought 'No, no, this won't do at all.' And so we've ended up with something very different."

At Universal's request, the development team was restricted from implementing large weapons into the game: "We were told not to do just a shooting game. It's like Cadaver in a lot of ways." Wood explained that the game is "more about stealth and creeping around corners, wondering whether you're going to get eaten by something big and horrible. There are a few puzzles, like how to get through the door into the next area, but in the game as a whole we've tried to keep everything moving along. There's no messing around trying to find which key you need to open the door and that sort of thing. You'll just walk into the door and if you've got the key then you'll go through. There's no point wasting the player's time making them hunt through their inventory."

The game's overhead angles caused problems for the game's artists; Bill Harbison said, "I don't know how many times I had to redraw the sprites. I had to come up with eight separate frames of animation for each of the different directions. The development team spent hundreds of hours consulting references and researching ostrich running movements to determine how to make the dinosaurs' movements smooth.

By July 1993, the game's exterior levels were nearly complete. The game's Pteranodon aviary was an idea featured in Crichton's novel but not in the film adaptation. Other locations exclusively from the novel were used for the game as well.[9] Procompsognathus, a dinosaur featured in the novel, was also included in the game. Project manager Colin Gordon said the game would closely follow the film's plot. In addition, Gordon said about the characters of Lex and Tim, "We've tried to retain their characters - for instance, we've got Lex doing stupid and dangerous things like she does in the movie.

In the U.K., Jurassic Park was released for Amiga 1200 in October 1993. By April 1994, versions for the Amiga 500 and Amiga 600 had been released in the U.K. The game was released in North America later that year.


Jurassic Park is based on the 1993 film of the same name, in which paleontologist Dr. Alan Grant and others become trapped on an island theme park and zoo where genetically engineered dinosaurs have escaped. Playing as Grant, the player must rescue Lex and Tim, the grandchildren of the park's owner, John Hammond. The player begins the game near an overturned vehicle in the Tyrannosaurus paddock. After finding Tim, Grant searches for Lex in a sewer maze. The player then must re-activate the park's power to contact a helicopter so the survivors can escape the island.

Jurassic Park features a bird's-eye view in exterior levels, but switches to a first-person shooter perspective when entering buildings. The exterior levels contain eight large areas, each one consisting of a different dinosaur paddock, as well as a Pteranodon dome. Each level requires Grant to complete a series of tasks in order to advance further through the game. Indoor levels are spread throughout the game. The game features 11 building complexes, each one overrun by velociraptors. The game also includes a raft level. A password is given after each level is won.
The game includes six dinosaur enemies, as well as giant dragonflies. The player begins with a taser weapon; other weapons can be found by the player. First aid kits can be used to restore all of the player's health. Electronic motion sensors are located throughout the game, and can detect all moving objects. Connected to the motion sensors are computer terminals, which can be used to receive messages, maps of the park, and to open doors and gates. Some gates require a keycard. The computers also inform the player of the next mission objective. Items such as keys are used automatically when they are needed. Additionally, the player's gun reloads itself with ammunition when needed. In parts of the game are utility sheds, some of which contain objects that can help the player, including night vision goggles. Objects such as rocks can be moved around to overcome obstacles.

1994 Jurassic Park (arcade game)
Jurassic Park is a rail shooter arcade game developed and released by Sega in 1994. It is based on the 1993 film of the same name. The game cabinet resembles the rear of the Ford Explorer tour vehicles used in the film. The player, equipped with a joystick, must shoot dinosaurs that appear on-screen throughout the game.

The game is notable for having a moving seat, also used in Sega's previous 1991 light gun shooter Rail Chase. The seat is powered by hydraulic pistons to move the seat according to action on the screen. The game's graphics blend two-dimensional sprites and three-dimensional polygons to give the sense of movement. Jurassic Park was the first game of this genre to include 3D environments.

The game was followed by two arcade sequels, The Lost World: Jurassic Park in 1997, and Jurassic Park III in 2001. Another arcade game, titled Jurassic Park Arcade, was released in 2015 and is based on the first three films in the Jurassic Park series.


The game takes place on Isla Nublar a few months after the events of the film. Similar to Operation Wolf, the player fends off a vehicle from dinosaur attacks with automatic weaponry. A joystick is used to play, rather than a light gun. Dinosaurs include Tyrannosaurus rex, Velociraptor, Dilophosaurus, Gallimimus, Brachiosaurus, Ankylosaurus, Triceratops, Ichthyosaurus, and Pteranodon.

Fences and large rocks that block the player's path must be shot at to avoid running into them. The game ends with the dinosaurs being caged once again.

1994 Jurassic Park 2: The Chaos Continues (SNES)

The SNES version features a cinematic opening explaining that the main competitor of InGen, BioSyn, is sending in troops and scientists in an attempt to gain control of Isla Nublar for their own purposes.

The SNES instruction booklet indicates that John Hammond, the head of InGen, planned to reopen Jurassic Park and had sent a heavily armed team to assess the island after the initial incident there. According to the booklet, Hammond's team was overrun by dinosaurs. The booklet states that following BioSyn's invasion, Hammond has personally asked Dr. Alan Grant to stop BioSyn, because of his familiarity with the island and its dinosaurs. Hammond has authorized a tactical sergeant named Michael Wolfskin to accompany Grant. Hammond requests that Grant not harm the expensive animals, except for the dangerous tyrannosaur and velociraptors.
Blockade mission, with Grant alone

Jurassic Park 2 is a side-scrolling run and gun game. The player controls Grant, while an optional second player controls Wolfskin. The player can select a level from a list and play through the game's stages in any order; however, "emergency" missions also appear after each level is completed, and the order of these stages does not change. Some stages offer a simple flat design, some have a platforming focus and others feature a maze of doorways which must be navigated to locate the exit.

The player can choose among three lethal weapons (rifle, machine gun, shotgun), and three non-lethal weapons (electric stun gun, tranquilizer gun, and gas grenade launcher). The lethal rounds are effective against humans and dinosaurs, while the non-lethal rounds are designed to incapacitate dinosaurs without killing them, so as to preserve InGen's investment; if the number of dinosaurs killed with lethal weapons by the player becomes too high, the game will end. Non-lethal rounds do not affect humans, while killing raptors with lethal rounds will not affect the number of dinosaurs killed.

1994 Jurassic Park 2: The Chaos Continues (Game Boy)

Game Boy version

Biosyn is not featured in the Game Boy version. The player controls Grant, whose vehicle at Jurassic Park has stopped functioning as the result of an intentional power outage. Grant moves through a rain forest and later takes a raft down a river, where he encounters aquatic reptiles. Grant ultimately reaches Jurassic Park's headquarters, where most of the power remains off.

The Game Boy version is also a side-scroller, played across four zones on different parts of the island. The common quest requires the player to collect magnetic card keys to open security gates. Enemies include raptors and pterosaurs. The game also features several boss enemies,[5] including a Triceratops.

Additionally, the game features stages in which Grant must flee a Tyrannosarus rex. Obstacles such as fire and spikes must also be avoided.[3][5] First-aid kits can be collected to replenish the player's health, while identification cards can be collected for bonus points.

1994 Jurassic Park Interactive
Jurassic Park Interactive is an action video game based on the 1993 movie Jurassic Park. It was released in North America on May 10, 1994 exclusively for the 3DO Interactive Multiplayer by Universal Interactive Studios. The game was later released in Japan on December 2, 1994. Jurassic Park Interactive was the first video game released by Universal Interactive Studios.


The game's interface is set as a computer screen that allows the player to navigate a map of the island, as well as a collection of five minigames programmed by Dennis Nedry. Players have to locate various guests on the map, then engage in a short first-person action level that either involves outrunning a Tyrannosaurus in a jeep, escaping from a small building containing raptors, or shooting approaching dilophosaurs with a charged electric gun. The end of the game comes once the player successfully relocates all of the island's guests to the helipad dock and locates outside help by breaking through the minigames.

Depending on the difficulty level chosen (Normal, Hard, or Expert), more guests are shown on the map to be saved, and less time is allowed in total to break through the minigames. In the minigames the player controls feather-light jeeps and microchips that blast floppy disks that read "DUMP".
1994 Jurassic Park: Rampage Edition
𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐚𝐧𝐝 𝐫𝐞𝐥𝐞𝐚𝐬𝐞

Jurassic Park: Rampage Edition is a revamped version of Sega's previous Jurassic Park video game for the Sega Genesis, but was developed with a slightly different game engine. Sega chose to create the game after the financial success of the Jurassic Park film and its merchandise. A rafting level and an aviary were both based on scenes that were featured in Michael Crichton's 1990 novel Jurassic Park, on which the film is based; neither scene was included in the film adaptation.
Sega released the game in the United States in October 1994, to accompany the film's home video release. The game was released in the United Kingdom a month later.


Gameplay is very similar to Sega's earlier Jurassic Park video game for the Sega Genesis. Like its predecessor, Rampage Edition is an action game with a platform setup that allows the player to choose between Dr. Grant or the Raptor. As Dr. Grant, the player starts out with a dart gun that has infinite ammo. A wide selection of weapons is available for the player to obtain throughout the game, including an assault rifle, shotgun, flame-thrower, grenades, rocket launcher, and shock rifle. As Dr. Grant, the player travels through the island while fighting InGen agents and dinosaurs until Grant can escape by boat.

As the Raptor, the player can win battles with physical attacks such as biting and whipping opponents with the Raptor's tail. A bonus for the Raptor is to collect enough Lysine crates, which allows the player to go into "Raptor Rage" mode where the screen turns red and the player becomes invincible for a limited amount of time. As the Raptor, the player can play all the same levels as Dr. Grant. The goal of the Raptor is to escape the island on a departing cargo boat to find a safe place to nest its eggs.
Candy bars and med kits are collected throughout the game to replenish the player's health, while eggs, embryo containers and DNA samples are collected throughout the game for points. Instead of the linear gameplay of the previous game, Rampage Edition allows players to choose from three levels to complete before they are allowed to proceed to the final levels in order to win the game. Unlike its predecessor, Rampage Edition features a faster pace, and allows Grant to perform additional actions such as riding dinosaurs and using zip-lines. Grant and the raptor are also able to kill their enemies, unlike the previous game. Rampage Edition also features larger levels, and more weapons for Grant to use.
1997 The Lost World: Jurassic Park (PSX)
The Lost World: Jurassic Park is an action-adventure video game developed by DreamWorks Interactive and Appaloosa Interactive, and published by Electronic Arts and Sega for the Sony PlayStation and Sega Saturn, respectively, in 1997. The Lost World: Jurassic Park is based on the film of the same name, which in turn is based on the novel by Michael Crichton. In 1998 a special edition of the game was released for the Sony PlayStation as a Greatest Hits title and featured several modifications to the gameplay.

The Saturn and PlayStation versions feature identical gameplay. The game features a side-scroller perspective. There are 5 characters in all throughout the course of the game, each with their own special abilities and attributes: Compsognathus, Human Hunter, Velociraptor, Tyrannosaurus rex, and Sarah Harding, who is also known as the "Human Prey". During gameplay, the character must complete all levels to sequentially gain access to the next character. For each character, there are "DNA bonuses" in each level that can be collected for access to storyboard art for that particular character. Actor Jeff Goldblum briefly reprised his role as Ian Malcolm for a secret ending that the player can access if every DNA bonus is collected. The secret ending is a video of Goldblum congratulating the player for finishing the game, but suggesting to go outside and do other activities instead.
The Lost World: Jurassic Park ignores the plot of the film, despite featuring some of its dinosaurs and being set on "Site B", an island also known as Isla Sorna and used as InGen's dinosaur breeding site. The plot varies with every character, each one struggling to survive on the island, populated by over 20 species of dinosaurs in an environment of escalating chaos.

The playable dinosaurs' chapters consist of traversing various parts of the island, defending against other predators as well as InGen hunters. The "Human Hunter" chapters are largely based in more urban environments including an underground complex, a geothermal center and an InGen lab. Although objectives are never elaborated on, the Hunter's goal is to eliminate any dinosaur threat. The final chapters involve Harding escaping the island on a cargo ship.

1997 The Lost World: Jurassic Park (Sega Genesis)
𝐓𝐡𝐞 𝐋𝐨𝐬𝐭 𝐖𝐨𝐫𝐥𝐝: 𝐉𝐮𝐫𝐚𝐬𝐬𝐢𝐜 𝐏𝐚𝐫𝐤 is an action-adventure video game developed by Appaloosa Interactive, and published by Sega for the Sega Genesis. It was released on September 16, 1997.

Unlike the previous Jurassic Park games for the Genesis, the game features a bird's-eye view perspective similar to Jurassic Park on the Super NES.

The player assumes the role of an unnamed character who must capture dinosaurs on Isla Sorna, while stopping rival hunters from transporting dinosaurs to the mainland. The game consists of nineteen missions spread across four sections of the island, referred to as Sites One through Four. Boss levels must be played at the end of each Site in order to advance to the next Site.

Two players can work together in Cooperative Mode, or work against each other in Competitive Mode. Weapons such as a taser, tranquilizer gun, shotgun and grenades can be used against hunters and dinosaurs. At times, the player can control vehicles such as an SUV and a hovercraft.

1997 Chaos Island: The Lost World
𝐂𝐡𝐚𝐨𝐬 𝐈𝐬𝐥𝐚𝐧𝐝: 𝐓𝐡𝐞 𝐋𝐨𝐬𝐭 𝐖𝐨𝐫𝐥𝐝 (also known as Chaos Island and Chaos Island: The Lost World: Jurassic Park) is a real-time strategy video game for the PC, developed and published by DreamWorks Interactive, and based on the 1997 film The Lost World: Jurassic Park. Chaos Island was released in North America on October 30, 1997. In Chaos Island, the player controls characters displayed on a map, directing where they move with the mouse and giving them commands either with the mouse or from a menu.


Only Malcolm, Van Owen, Carr and a "Research Assistant" are available from the start; Harding and Curtis become playable shortly into the game. The player can have more than one Research Assistant. Each of the characters has a different level of speed, eyesight (used for uncovering the fog of war) and number of supplies they can carry at one time.[citation needed] Each character can carry a gun that can be used against dinosaurs and hunters. Each character costs a certain number of points when selected for use in a level. There is a limited number of points that can be spent before the level begins, but when collecting supplies, the points can be spent on bringing in characters during the level. Hammond appears in cutscenes between levels.

The game includes three difficulty levels and 12 missions, except on the Easy level of difficulty, where the last two missions are left out.[citation needed] In each mission, the player is required to build a base camp, which can be used for gathering supplies and dinosaur eggs. Any character can build structures. They can then collect supplies which can be found on the map. Among the structures which can be built are shelters for healing characters (Shelters, and Hardened Shelters which heal faster), nests for hatching friendly dinosaurs (Artificial Nest, and Incubator where the egg hatches quicker), High Hides for protecting characters,[citation needed] and buildings where points can be used to upgrade character speed, eyesight, and defense.

The game's plot also requires the characters to breed and train a team of fighting dinosaurs that can be used against enemies. Eight dinosaurs from the films are featured, including Parasaurolophus, Compsognathus, Pachycephalosaurus, Dilophosaurus, Stegosaurus, Velociraptor, Triceratops and Tyrannosaurus. The game begins with just the first two, with stronger dinosaurs appearing in later missions. All wild dinosaurs (which wear white collars) are generally hostile to both the characters and hunters. However, the game features dinosaur nests with eggs, which can be collected by the characters and hatched, producing dinosaurs wearing blue collars which can be controlled by the player.

Herbivorous dinosaurs can replenish their health by eating plants, while carnivores do so by eating hunters or other dinosaurs. In the last three missions, the hunters become able to hatch dinosaurs of their own, which wear red collars and are hostile to the player. There are situations where wild dinosaurs can be lured or baited in to fighting hunters as they tend to attack nearby characters on either side; sometimes hunters also provoke them.

1997 The Lost World: Jurassic Park Acade
𝐓𝐡𝐞 𝐋𝐨𝐬𝐭 𝐖𝐨𝐫𝐥𝐝: 𝐉𝐮𝐫𝐚𝐬𝐬𝐢𝐜 𝐏𝐚𝐫𝐤 is the name of a light gun High Quality 3D Graphic arcade game from Sega, based on the film. It was released in 1997, and uses the same cabinet and wiring as the original House of the Dead. It was the follow up to Sega's 1994 rail shooter based on Jurassic Park, itself named Jurassic Park. A third video game based on Jurassic Park III would be made by Konami in 2001. It was regarded by many to be one of the best light gun games ever made.


You play as two hunters on Site B. You have to find Ian and Sarah, who are the only ones who can get you off the island. You must fight your way through the many dangerous dinosaurs that inhabit the island. You are helped by other hunters at some points in the game. Once you find Ian and Sarah, you must help them get an injured baby Tyrannosaurus rex to their trailer to be looked after, and defeat its very angry parents.

𝐋𝐢𝐬𝐭 𝐨𝐟 𝐃𝐢𝐧𝐨𝐬𝐚𝐮𝐫𝐬 𝐞𝐧𝐜𝐨𝐮𝐧𝐭𝐞𝐫𝐞𝐝

Velociraptor (Male and Female)
Dilophosaurus (Male)
Compsognathus (Male)
Pteranodon (Male)
Triceratops (The player can rescue it in Chapter 1) (Female)
Stegosaurus (Female)
Mamenchisaurus (Male and Female)
Pachycephalosaurus (Female)
Parasaurolophus (Male)
Edmontosaurus (Male)
Gallimimus (Female)
Geosternbergia (Male)
Deinosuchus (Male and Female)
Carnotaurus (Male)
Tyrannosaurus rex (Male and Female)
Assorted Pterosaurs (such as Rhamphorhynchus, Dimorphodon, Anhanguera, and Pterodaustro) (Male and Female)

Stage 1 dinosaurs
Site B Farm

Velociraptor (Male and Female)
Dilophosaurus (Male)
Triceratops (Female)
Pteranodon (Male)
Rhamphorhynchus (Male and Female)
Dimorphodon (Male and Female)

Site B Forest

Compsognathus (Male)
Stegosaurus (Female)
Velociraptor (Male and Female)
Tyrannosaurus rex - Boss: (Female)

The Lost World Jurassic Park Arcade Game - Full Playthrough (Sega Arcade Classic)

The Lost World Jurassic Park Arcade Game - Full Playthrough (Sega Arcade Classic)
Stage 2 dinosaurs
Site B Scrub

Mamenchisaurus (Male and Female)
Velociraptor (Male and Female)
Pachycephalosaurus (Female)
Edmontosaurus (Male)
Gallimimus (Female)
Parasaurolophus (Male)
Rhamphorhynchus (Male and Female)

Site B Lake

Velociraptor (Male)
Deinosuchus - Bosses: (Male 1st & Female 2nd)

Stage 3 dinosaurs
Site B Laboratory

Velociraptor (Male and Female)
Compsognathus (Male)

Stage 4 dinosaurs
Site B Crossing Area

Velociraptor (Male and Female)
Geosternbergia (Male)
Pteranodon (Male)
Anhanguera (Male and Female)
Pterodaustro (Male and Female)
Rhamphorhynchus (Male and Female)
Dimorphodon (Male and Female)

Site B Dome

Carnotaurus - Boss: (Male)

Stage 5 dinosaurs
Site B Trailer

Compsognathus (Male)
Velociraptor (Male)

Site B Village

Tyrannosaurus rex - final Bosses: (Female 1st & Male 2nd)

1998 Trespasser (video game)
Trespasser is a video game released in 1998 for Microsoft Windows. The game was billed as a "digital sequel" to the 1997 film The Lost World: Jurassic Park, on which it is based. The player assumes the role of Anne who is the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World: Jurassic Park. Anne must escape the remote island by solving puzzles and evading dangerous dinosaurs.

The game is noted for the involvement of the film's director, Steven Spielberg,[citation needed] and actors Richard Attenborough and Minnie Driver. Trespasser's game engine was advanced for its time and required a fast and powerful computer to adequately display the game's detailed graphics without pixelation artifacts. The ambitious game ultimately received mixed to negative reviews at the time and disappointed many reviewers, some declaring the game as "the worst game of 1998". It is believed this was caused by rushing the game's development to reach the preset release date and the game being too overly ambitious and advanced for its time.


The entire game is played through the eyes of Anne (voiced by Driver). There are only three cut scenes, one that begins the game and one that concludes the game, and an introductory video. There is occasional orchestral music, scored by Bill Brown. As she traverses the island, Anne will often talk to herself or remember clips of John Hammond's memoirs (voiced by Richard Attenborough) describing the creation (and downfall) of Jurassic Park. There are no time limits or difficulty settings to adjust and only the first level has text prompts to aid players that are new to the game.
This game features no HUD. Anne's health is represented by a heart-shaped tattoo on her breast, that the player can look down to. The ink of the tattoo is filled in depending on the amount of damage she has taken; when it is filled completely and a chain appears around it, Anne dies. Anne's health regenerates quickly over time as long as she does not take further damage. The only way for the player to know how much ammunition is left in a particular weapon is by picking up and then weighing the weapon and specifically saying things such as, "About eight shots," "Feels full," and "Hasn't been used." The game was aiming for a high level of realism, although whether it succeeded has been a matter of much debate, as well as a source of many frustrations. For example, Anne sometimes has difficulty holding onto items without dropping them, to a degree many players describe as wholly unrealistic.

By pressing a key, Anne will extend her arm out into the game world, allowing the player to pick up, swing, push and throw objects. This allows the player to create improvised weaponry, for instance: picking up a large rock off the ground and hitting an enemy with it. Anne can move her arm in any direction, allowing the player to get a different feel of use for each weapon. However, this feature is extremely cumbersome, as it requires up to five buttons (maximum) to be pressed to fully manipulate the arm (picking up, dropping, moving, swinging, and rotating). This makes utilizing the arm in the heat of battle somewhat frustrating. Anne can only carry two items at once and when bumping into things will often drop items. Further problems with the arm included a contribution to logical flaws in the promoted realistic portions of the game. For example, Anne could drag steel girders that theoretically weighed a ton or more, and swing them around or toss them several feet with little difficulty, but could not use this same arm to pull herself over a 3-foot (0.91 m) high embankment. The wrist is able to rotate 360 degrees several times over and the lack of an elbow often results in erratic and impossible movement.
In addition to picking up objects off the ground to use as weapons, Anne can find and use various other armaments including key cards and diskettes. In situations requiring button input (such as keypads), Anne will extend out one of her fingers. In keeping with the "hyper realistic" vision of the game, firearms have no cross-hairs, causing the player to first align the gun by adjusting Anne's wrist and then manually move her arm to aim at dinosaurs. Due to the non-traditional nature of the controls, inexperienced players may find it difficult to fire their weapons. Anne can carry up to two weapons at a time. Weapons have been made to incorporate realistic recoil, as if being held with two hands. Once each firearm is empty, it serves little use except as a club when swung. Empty weapons cannot be reloaded, and must be discarded and another one found. Hints and keypad codes appear in unexpected places on walls, often in a level or two before they are needed.

1999 Warpath: Jurassic Park
𝙒𝙖𝙧𝙥𝙖𝙩𝙝: 𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 is a fighting video game released on the PlayStation console in 1999. It is a spin-off of the films Jurassic Park and The Lost World: Jurassic Park, in turn adapted from novels written by Michael Crichton. It was developed by Black Ops Entertainment and co-published by Electronic Arts and DreamWorks Interactive.


Warpath is a fighting game. The player can choose a dinosaur to fight with against other dinosaurs. The player starts with eight dinosaurs, including T. rex, Ankylosaurus, Stygimoloch, and Styracosaurus. Six additional dinosaurs can be unlocked in Arcade mode. Each dinosaur has its own array of fighting techniques and style.

Various arenas based on scenes from the films are shown in the game, such as the T. rex enclosure from Jurassic Park and the S.S. Venture deck from The Lost World. Some arenas feature destructible objects such as boxes, which will hurt the dinosaurs when they break them. Optionally, various edible creatures (goats, humans, dogs, and Compsognathus) will scurry across the arena, partially replenishing lost health when eaten or killed by one of the fighters.


The game features a variety of modes similar to other fighting games.

The main mode is Arcade. In this mode the player must face each dinosaur in the game through 8 fights. This mode has a time limit and round limit, though it can be changed in the options menu.
𝙑𝙚𝙧𝙨𝙪𝙨 𝙢𝙤𝙙𝙚 has the player going up against a second player. The players can choose the dinosaur and the arena. If the second player chooses the same dinosaur the skin changes to an alternative.

𝙋𝙧𝙖𝙘𝙩𝙞𝙘𝙚 𝙢𝙤𝙙𝙚 allows the player to try out moves and train against any dinosaur. The player can change the stance of the opponent to jumping, crouched or on ground. The opponent can also attack, but the player cannot die as it is just a simulation.

𝙎𝙪𝙧𝙫𝙞𝙫𝙖𝙡 𝙢𝙤𝙙𝙚 has the player going up against an endless array of dinosaurs in the same manner as a survival mode. A small amount of health is rewarded to the player for each dinosaur defeated. The object of this mode is to defeat as many dinosaurs as possible until the player's health meter is depleted.

𝘾𝙝𝙤𝙞𝙘𝙚 𝙢𝙤𝙙𝙚 is the same Versus mode, except the player fights a CPU-controlled dinosaur.

In 𝙏𝙚𝙖𝙢 𝙗𝙖𝙩𝙩𝙡𝙚 𝙢𝙤𝙙𝙚, the player selects a team of up to four dinosaurs and battles against an opposing team of dinosaurs until all dinosaurs on either team are eliminated.

𝙈𝙪𝙨𝙚𝙪𝙢 allows the player to browse through the dinosaurs and read or hear information on each one. The player can view the dinosaur's family, time of existence, and do other things like change its skin or hear pronunciation.

2001 Jurassic Park III: Dino Defender
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄: 𝘿𝙞𝙣𝙤 𝘿𝙚𝙛𝙚𝙣𝙙𝙚𝙧 is a 2001 side-scrolling video game as franchise to the movie Jurassic Park III. The player is depicted as a person in a robot-like suit hired by Jurassic Park to bring power back to the electrified fences and capture all the free-roaming dinosaurs. The game has six levels, but seems only like five due to the easy training level.


The player must move around obstacles and find supply boxes, switch on circuit breakers(to bring power to the island) and avoid dinosaurs. To collect gear to capture/tranquilize a certain dinosaur, the player must find a 'supply box' which contains a certain number of both 'call boxes', which are small microphones that play a dinosaur call, causing dinosaurs of that species to investigate. The other supply is gear, which can be a net, a tranquilizer or a distraction flare, which can be used to capture or distract dinosaurs.

At some points in the game, a player will have to swim underwater. When a player is underwater, an "air" gauge appears, which slowly decreases. If the gauge runs out before the player breaks the surface of the water, he dies.

Once the player has completed the game, one is rewarded with trading cards showing the dinosaurs the player has captured, which can be printed out. You must capture all of the dinosaurs of that species to actually get the trading card.

After the training mission, the player is shown a cutscene. It shows a typhoon raging across Jurassic Park and destroying the fences. The dinosaurs were let loose, and the player is briefed that one must trap all the dinosaurs "before they destroy each other". The helicopters drop gear in supply boxes onto Isla Sorna. "Call boxes" can be used to lure dinosaurs and various other weapons to either trap, distract or tranquilize them. "Circuit breakers" scattered around the island can be switched on to activate the island's electricity.

2001 Jurassic Park III: Danger Zone
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄: 𝘿𝙖𝙣𝙜𝙚𝙧 𝙕𝙤𝙣𝙚! is a 2001 video game developed and published by Knowledge Adventure for Microsoft Windows. It is based on the 2001 film Jurassic Park III. Gameplay consists of the player(s) going around on a virtual board game map. Knowledge Adventure also concurrently developed and published Jurassic Park III: Dino Defender. Certain aspects of Dino Defender were re-used for Danger Zone!.


InGen's supply of dinosaur DNA is nearly destroyed after an earthquake comes to Jurassic Park. As in Jurassic Park III: Dino Defender, the player is again cast as a Dino Defender. The player must go to Jurassic Park to retrieve new DNA samples. The game includes a multiplayer option. The Dino Defender Chief, a character who serves as both an authority figure and narrator, returns from the previous game to guide the player through menus. Danger Zone! also recycles several cutscenes, menu designs, animations, and audio from Jurassic Park III: Dino Defender.

In the game the tokens are Ford Explorers from Jurassic Park, designed for up to 2 players. The player goes around Jurassic Park on a board-like version of it. The player's mission is to collect four DNA samples from a dinosaur chosen at the start of the game. Dinosaurs include T. rex, Spinosaurus, Brachiosaurus, Compsognathus, Pteranodon, Velociraptor, and Stegosaurus. The player can buy items, which can be used against dinosaurs.
Jurassic Park III: Danger Zone! features a variety of diverse mini-games. Many mini-games are side-scrolling games that feature the same armored character used in Dino Defender.Other mini-games such as "Raging Raptors" involves the player controlling a raptor and fighting another raptor, or hunting in a field to obtain DNA of dinosaurs using a helicopter. When the player has filled the "DNA meter" with the DNA of the chosen dinosaur, the creature is then cloned and the player wins the game.

2001 Jurassic Park III
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄 is a light gun arcade game based on the 2001 film of the same name. The game was developed by Konami and was first unveiled at the Japan Amusement Machinery Manufacturers Association in September 2001. The game had been released in Japan by November 2001, and was later released in the United States in March 2002. The game uses the same cabinet and motion sensor technology as Police 911, requiring players to dodge the oncoming dinosaur attacks. Alternatively, the standard cabinet provides a left and right button to perform evasive maneuvers. It was preceded by The Lost World: Jurassic Park in 1997, also a light gun game, but from Sega.


In the game, the player must kill dinosaurs by aiming and shooting at them with the light gun. The player is given 8 bullets to shoot and must reload by shooting outside of the screen every time all 8 bullets are used. A health bar is shown, which gets smaller each time the player receives damage. If the bar is gone, the game is over unless the player puts in more coins and hits the "start" or "continue" button. After a boss is killed, the player is sometimes given more health if he or she did well killing the boss. There are also two left and right arrow buttons on the dash of the console, which allows the player(s) to "Run away" from the dinosaur(s) to avoid taking damage during boss battles.

2001 Jurassic Park III: Island Attack
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄: 𝙄𝙨𝙡𝙖𝙣𝙙 𝘼𝙩𝙩𝙖𝙘𝙠 (known as Jurassic Park III: Advanced Action in Japan and Jurassic Park III: Dino Attack in Europe; originally known as Jurassic Park III: Primal Fear) is a video game for the Game Boy Advance. Island Attack is loosely based on the 2001 film Jurassic Park III.


After crash-landing on Isla Sorna, Dr. Alan Grant contacts the coast guard and is told to reach the island's coast to be rescued. Playing as Grant, the player's goal is to travel through eight areas of Isla Sorna to reach the coast.

There are two types of levels: freeroam, and forward only. Every level uses freeroam, with the exception of three. These three levels also use cross-section camera angles, while the rest of the levels use an overview camera.

2001 Jurassic Park III: The DNA Factor
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄: 𝙏𝙝𝙚 𝘿𝙉𝘼 𝙁𝙖𝙘𝙩𝙤𝙧 is a side scrolling and puzzle game set in the Jurassic Park movie universe. It was developed by KCE Hawaii and published by Konami in 2001.


A cargo plane flying over Isla Sorna is struck by lightning, and upon crashing, the dinosaur DNA it stored is scattered across the island.

The game tasks the user playing as pilot Lori Torres or photographer Mark Hanson, to find 12 DNA canisters and their associated DNA and avoiding dinosaurs.

At the end of each level, the player will use the DNA that is collected in a short puzzle game, in order to create more dinosaurs. Completing this minigame will unlock more areas for the player to explore.

At the end of the game, the military bombs the island, and the player escapes on a small plane, wondering if dinosaurs should really have a place in this world.


Compsognathus Gallimimus

2001 Jurassic Park III: Park Builder
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝙄𝙄𝙄: 𝙋𝙖𝙧𝙠 𝘽𝙪𝙞𝙡𝙙𝙚𝙧 is a Game-Boy Advanced game released on September 10, 2001. The game is similar to Jurassic Park: Operation Genesis, but with more dinosaurs in the game. The game is rated "E" for everyone. It was developed by Konami.


“Clearly, the folks who built the original park were guilty of a few oversights. Think you can do any better? Try your hand at plotting out all of the details of the creation and management of a dinosaur park in Jurassic Park III: Park Builder. A strategy-simulation title of the highest caliber, the game leaves you in charge of 100 dinosaur species, you have the task of placing them and maintaining their health.

Of course, there's also the matter of the restaurants, shops, rides, and other attractions. If the park you create is too boring, poorly maintained, or excessively expensive, no one will show up, so you'd better use some seriously discerning judgment.

In addition to managing the park, you'll have to pick up DNA strands from throughout the park to create new dinosaurs to keep the people coming back. Does it sound like too much to handle? Just wait until one of your prehistoric pals escapes on opening day…”

2001 Scan Command: Jurassic Park
𝙎𝙘𝙖𝙣 𝘾𝙤𝙢𝙢𝙖𝙣𝙙: 𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 (also known as Jurassic Park: Scan Command, and Scan Command: A Jurassic Park III Game, during its initial unveiling) is a 2001 fighting strategy video game based on the film Jurassic Park III; it was developed, and published, by the company Knowledge Adventure, for Microsoft Windows, and was considered unique for its use, and inclusion, of a unique barcode scanner accessory known as the Scan Command.

Players actually take control of dinosaurs (with the "starter dinosaur" being a Velociraptor, while others, such as a Spinosaurus, a Triceratops, a Tyrannosaurus rex, etc., become unlocked as more levels are completed) in their mission to not only stop Corts, but to also locate five children and help them to escape Jurassic Park. The game features seven levels, including caves, jungles, swamps, dilapidated InGen labs and steel pyramids, while the final level is set inside an active volcano.

The game included a portable, battery-powered barcode scanner, known as the Scan Command. It is capable of storing up to 25 scans at one time. Barcodes are scanned by the player in order to obtain "genetic codes". This is done by scanning a barcode, then using a special connector cable (also included with the Scan Command) to connect the scanner to a computer's serial port to load the barcode into the game; once loaded, the barcode is transformed into dinosaur DNA as part of a puzzle minigame. Once completed, the "genetic codes" can then be used to customize the player dinosaur by enhancing traits such as attacks and defenses, or agility and strength. Through the scanners, players can also trade stored barcodes with one another. Also, after reaching a certain "power level", the player's dinosaur can fight in real-time battles against the other dinosaurs that are being controlled by evil scientists at InGen. In addition to defeating enemy dinosaurs, the player must also solve various puzzles, in order to advance further into the game.
2001 Universal Studios Theme Parks Adventure
𝙐𝙣𝙞𝙫𝙚𝙧𝙨𝙖𝙡 𝙎𝙩𝙪𝙙𝙞𝙤𝙨 𝙏𝙝𝙚𝙢𝙚 𝙋𝙖𝙧𝙠𝙨 𝘼𝙙𝙫𝙚𝙣𝙩𝙪𝙧𝙚, known in Japan as Universal Studios Japan Adventure, is a 2001 video game developed and published by Kemco for the Nintendo GameCube. Set in the Universal Studios Japan park, the object of the game is to complete several mini-games loosely based on the real-life attractions Back to the Future: The Ride, Jaws, Jurassic Park River Adventure, E.T. Adventure, Backdraft, Wild, Wild, Wild West Stunt Show and Waterworld. There is also a Movie Quiz, in which the player must answer trivia questions about the Universal Studios films.


The object of the game is to collect stamps by going on rides throughout the park. To get on the rides, the player needs points, collected from picking up trash around the park and putting it into trash cans. The player can also meet and shake hands with costumed characters inside the park for additional points. The game uses a fixed camera that does not move or zoom in with the player. There are set camera vantages that the player moves in and out of by going outside of the field of view to go to the next camera point. Rides include Back to the Future: The Ride, Jaws, Jurassic Park River Adventure, and E.T. Adventure. Minigames, hosted by Woody Woodpecker, include a Universal Studios quiz of film-related questions and puzzle games such as Concentration (memory match).

2003 Jurassic Park: Operation Genesis
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠: 𝙊𝙥𝙚𝙧𝙖𝙩𝙞𝙤𝙣 𝙂𝙚𝙣𝙚𝙨𝙞𝙨 is a construction and management simulation video game based on the Jurassic Park series developed by Blue Tongue Entertainment and co-published by Vivendi Universal Games and Konami. It was released for Windows, Xbox, and PlayStation 2. The main point of the game is to recreate a prehistoric theme park and zoo named Jurassic Park - building a five-star theme park with dinosaurs, and turning John Hammond's dream into reality. In the park, the player builds restaurants, restrooms, and attractions for up to 100 visitors. One must also keep the park safe and secure. The park can be populated with up to sixty dinosaurs with twenty-five different species available from the three Jurassic Park films. The player can also add attractions similar to those seen in the films, such as the safari seen in the first Jurassic Park film from 1993, and additional attractions such as a balloon tour and several varieties of viewing platform.

Development began in 2001, and lasted 22 months. The game was announced in February 2002, with its release initially scheduled for late 2002. Ultimately, the game was released in North America and the PAL region in March 2003, followed by a Japanese release later that year. According to Metacritic, the Windows and Xbox versions received "Mixed or average" reviews, while the PlayStation 2 version received "Generally favorable" reviews.


The player's main objective is to create a theme park/zoo featuring dinosaurs, make it popular, and make it safe with a 5-star rating. Gameplay functions are very similar to the SimCity and Tycoon game models. It is necessary to build feeding stations where herbivores can get bales of plant feed, while carnivores are fed live cows or goats. However, herbivores become unhappy if they don't have enough trees around them or enough nearby dinosaurs to socialize with. Likewise, carnivores have an innate desire to hunt other dinosaurs, so even a constant stream of livestock will not keep them happy.

To create a dinosaur, fifty percent (50%) of the particular dinosaur's DNA is needed. The higher the percentage of DNA, the longer that dinosaur will live, unless it dies by means other than natural causes, such as malnutrition or being attacked by another dinosaur. To obtain a dinosaur's DNA, the player must extract it through fossils or amber. Higher quality specimens will yield more DNA.

To obtain fossils and amber, the player must send a fossil-hunting team to dig in one of nine dig sites around the world. Additional dig teams can be purchased later in the game. Each dig site contains fossils from three particular dinosaurs. Fossils of some dinosaurs, such as Brachiosaurus, can be found in more than one dig site. The chance of finding fossils depends on the quality of the site. There are 6 classifications on the quality of a dig site, ranging from "excellent" to "exhausted." It is still possible to find fossils and amber at sites that have been exhausted, although they are often of low quality with little DNA to provide. Valuable items such as silver, gold, or opal are also discovered infrequently by the dig team(s), and can be sold for profit.

Attractions help make the park popular, and increase its rating power and income when correctly configured. Attractions must be researched before they can be constructed, and include the Balloon Tour, Safari Adventure and Viewing Dome. Viewing Vents and Viewing Platforms do not need to be researched. The Safari Tour and Balloon Tour attractions allow for the player to "take over" the ride for the purpose of park exploration and photography, but only when a visitor in the game is using it. The player may also observe the dinosaurs from the Viewing Dome, Viewing Vent, and Viewing Platform by selecting the "View" option after clicking on the building.

Amenities such as restrooms and restaurants are needed for visitors. Additional buildings such as a gift shop and a resting area must be researched before the player can add them into the park. Vaccines for diseases–such as tick infestation, gastric poisoning, rabies, and the fictional Dino Flu–must be researched before a sick dinosaur can be treated for a particular illness.

2011 Jurassic Park: The Game
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠: 𝙏𝙝𝙚 𝙂𝙖𝙢𝙚 is an episodic downloadable, third-person adventure game; set sometime during the system failure of the park in Steven Spielberg's film and set before The Lost World: Jurassic Park. It features a completely new set of characters, as well as existing secondary ones that provide the story of the park's demise and the adventures of the remaining authorized and unauthorized personnel on Isla Nublar.

The game was released on November 15, 2011 for PC/Mac and Consoles The Xbox version of the game receives a retail disc.


Telltale set out to make the mechanics of the game into something different from past attempts, citing an inspiration from the PlayStation's hit game Heavy Rain, which features a context sensitive foundation with emphasis on exploring and making choices, rather than shooting or creating. An example of this is shown with character interactions with objects, such as blaring the car horn in a Jeep, to maneuvering around dinosaurs, the latter of which can end up with a death sequence for the character (Reverting to a reset option, rewarding the player to test/explore). This was mainly done because the creators believed Jurassic Park was more of an "escape and explore" type movie. They were adamant about not making it a shooter, as they felt that this would go against the themes of the movie. Their primary goal was to recreate the "feel" and atmosphere of the original movie.

The gameplay consists of interactive point-and-click exploration, allowing the player to inspect objects in the environment without controlling any particular character, and of quick-time events, in which the player must press the right keys, usually within a specific time set, in order to direct the characters' movements. Mistakes result in a lower medal ranking, or even character deaths.

2012 Jurassic Park Builder
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 𝘽𝙪𝙞𝙡𝙙𝙚𝙧 is a 2012 construction and management simulation video game developed and published by Ludia for iOS and Android operating systems, as well as Facebook. The game, based on the Jurassic Park series, allows the player to build a theme park featuring extinct animals.

In 2015, Ludia released an updated version of the game titled Jurassic World: The Game, to coincide with the release of the film Jurassic World.


Jurassic Park Builder is a freemium game consisting of two-dimensional landscape renderings and three-dimensional creatures. The player's objective is to build and maintain a Jurassic Park theme park. The player begins the game with a basic home base, while expansion of the park is done by clearing land. To create dinosaurs, the player must clear away trees and rocks to locate prehistoric mosquitos, which are trapped in amber and contain dinosaur DNA. In a laboratory, the player then attempts to unlock the DNA from the mosquito. If the player is successful, then a dinosaur egg is created. Amber is sometimes discovered when the player clears land for park expansion.

Basic mission objectives are given to the player by characters from the first two films: Alan Grant, John Hammond, Ian Malcolm, and Kelly Curtis. Dr. Henry Wu, a park scientist, also appears in the game, which features no characters from the film Jurassic Park III. Mission objectives include constructing roads and feeding creatures in the park. Completing missions ultimately gives the player the ability to create new buildings and conduct research for cloning new dinosaurs. Buildings include hotels and theme park attractions, including tour vehicles that travel along a path determined by the player.

Revenue is earned through the buildings and dinosaurs that are located in the park. Revenue is collected in regular intervals, and the player can earn more money by feeding the dinosaurs to level them up. Although the dinosaurs do not require food to survive, feeding the animals will level them up, resulting in higher profits for the player. Carnivorous and herbivorous creatures require their own supply of food, which must be managed by the player to avoid running out. The player can choose to pay real money to purchase in-game currency, as well as supplies such as dinosaur food. Various aspects of the game take time to progress, including the hatching of dinosaur eggs, the clearing of forest land, and shipments of food from the mainland. The player can pay real currency to speed up these parts of the game.

In a minigame titled "Red Zone", the player must tap on a specific dinosaur to prevent it from escaping its enclosure. In addition to breakouts, the player is occasionally given the option to respond to other emergencies such as storms. Responding to emergencies earns the player additional in-game currency.

Aside from Jurassic Park on Isla Nublar, the game features two additional parks that the player can create: Aquatic Park, located on a seabed, featuring extinct aquatic animals; and Glacier Park, located in Patagonia, featuring extinct animals from the Cenozoic era along with some Mesozoic crocodilians.

2015 Jurassic Park Arcade
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙋𝙖𝙧𝙠 is a 2015 light gun arcade game by Raw Thrills.


Like many other Raw Thrills games, Jurassic Park is a two-player rail shooter. The game is divided into three different areas, each split up into three missions. The players use their tranquilizer guns to shoot on-screen enemies, which often attack in swarms. Unlike certain other games, no reloading is involved. Certain objects will be highlighted in red - these include explosive barrels and falling debris. Sometimes target icons will appear (often on boss dinosaurs), and must all be hit to cancel out the attack or to avoid damage. Each level contains hidden powerups for health and different firepower as well as a bonus amber brick.

𝘿𝙞𝙣𝙤𝙨𝙖𝙪𝙧𝙨 & 𝘼𝙧𝙩𝙝𝙧𝙤𝙥𝙤𝙙𝙨

  • Apatosaurus
  • Archaeopteryx
  • Brachiosaurus
  • Compsognathus
  • Dilophosaurus
  • Fly
  • Giant spider
  • Grub
  • Microraptor
  • Mosquito
  • Pteranodon
  • Quetzalcoatlus
  • Spinosaurus
  • Stegosaurus
  • Triceratops
  • Tyrannosaurus rex
  • Utahraptor
  • Velociraptor

2015 Jurassic World: The Game
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙒𝙤𝙧𝙡𝙙: 𝙏𝙝𝙚 𝙂𝙖𝙢𝙚 is an application produced by Ludia in 2015. It is a construction and management simulation game in which the player builds and maintains the Jurassic World park from Jurassic World.


During the game the player must build Jurassic World by adding dinosaurs and other prehistoric animals which can be obtained via special card packs or by buying them. In order to buy a dinosaur, however, the player must unlock it by completing a challenge in the Arena. There are also many missions given by the main characters and missions that are for a limited time which can grant the player resources.


Returning from Jurassic Park: Builder is the Arena mode, where players can create a team of up to three prehistoric creatures and fight against other creatures. Unlike the previous game, the fighting engine has been completely revamped. A player can choose to either attack, defend or reserve a move during any one turn and any reserved moves are added to the next turn, for a maximum of eight moves in a turn. The more attacks that are performed in one turn, the greater the damage caused. In addition, the creatures are divided into different "types", each with a strength and weakness to another.

Land Types
  • 𝘾𝙖𝙧𝙣𝙞𝙫𝙤𝙧𝙚𝙨 are strong against Herbivores, but weak to Amphibians. They are represented almost entirely by theropod dinosaurs, as well as some Synapsids.
  • 𝙃𝙚𝙧𝙗𝙞𝙫𝙤𝙧𝙚𝙨 are strong against Pterosaurs, but weak to Carnivores. With the exception of Ornithomimids and Therizinosaurids, they are represented entirely by non-theropod dinosaurs.
  • 𝙋𝙩𝙚𝙧𝙤𝙨𝙖𝙪𝙧𝙨 are strong against Amphibians, but weak to Herbivores. As the name suggests, they are represented by several species of large Pterosaur, with some smaller ones.
  • 𝘼𝙢𝙥𝙝𝙞𝙗𝙞𝙖𝙣𝙨 are strong against Carnivores, but weak to Pterosaurs. Although mostly represented by large amphibians, various Archosaurs and primitive Tetrapods are also featured in this group.

Aquatic Types
  • 𝙎𝙪𝙧𝙛𝙖𝙘𝙚 are strong against Caves, but weak against Reef. This was the first type revealed, as the Mosasaurus was released prior to the Aquatic Park update. It is represented by mosasaurs, plesiosaurs and shark-like fish.
  • 𝙍𝙚𝙚𝙛 are strong against Surface, but weak against Caves. Represented by pliosaurs and turtle-like creatures, it is currently the only type represented entirely by marine reptiles.
  • 𝘾𝙖𝙫𝙚𝙨 are strong against Reef, but weak against Surface. This type is mainly represented by non-Tetrapods such as non-shark-like fish and molluscs, but also features crocodile-like reptiles.

2015 Lego Jurassic World
Lego 𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙒𝙤𝙧𝙡𝙙 is a Lego-themed action-adventure video game developed by TT Fusion and published by Warner Bros. Interactive Entertainment, which was released for Microsoft Windows, Nintendo 3DS, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One. It adapts the plots of the first four films in the Jurassic Park franchise, and is part of a series of Lego-themed video games. The game was released on 12 June 2015 to coincide with the theatrical release of Jurassic World. Lego Jurassic World was later released for Android and iOS on 31 March 2016.


Lego Jurassic World's gameplay is similar to previous Lego video games. Gameplay consists of the player solving puzzles. The game features 20 levels, with five levels based on each film. The levels are accessed through a free-roaming overworld area. The game incorporates a two-player cooperation mode. The game features more than 100 unlockable characters to play as, including more than 20 dinosaur species, such as Ankylosaurus, Stegosaurus, Triceratops and Tyrannosaurus. Mr. DNA, a cartoon character featured in the 1993 Jurassic Park film, is also an unlockable character. Throughout the game, Mr. DNA provides the player with hints; and with dinosaur trivia, as he did in the Jurassic Park video game for the Super NES.

Human characters include Dr. Alan Grant, Ian Malcolm, and Owen Grady. Each character has a special ability. The utilization of each character's ability is required to progress through the game. Jurassic World producers Pat Crowley and Frank Marshall appear as unlockable characters, as well as the film's director, Colin Trevorrow. Steven Spielberg, who has acted as director and executive producer for films in the series, is also an unlockable character.

The player can also create new human characters by travelling to either the Jurassic Park Visitor Center or the Jurassic World Innovation Center. Hybrid dinosaurs can also be created from various parts of dinosaurs that can be unlocked during the game's progression. Enemies include Compsognathus, Dilophosaurus and Velociraptor.

The 3DS version excludes the free-roaming mode for a central hub instead, but is otherwise nearly identical to the home console versions of the game. The Android and iOS versions also use a main hub section to access levels; because of limitations on digital storage space, these versions feature fewer levels and fewer cutscenes than the home console versions, and the levels are also reduced in size. The iOS version supports use of iCloud and Game Center.

2018 Jurassic World Evolution
𝙅𝙪𝙧𝙖𝙨𝙨𝙞𝙘 𝙒𝙤𝙧𝙡𝙙 𝙀𝙫𝙤𝙡𝙪𝙩𝙞𝙤𝙣 is a business simulation video game developed and published by Frontier Developments. The game was announced in August 2017, and was released on June 12, 2018 for Microsoft Windows, PlayStation 4 and Xbox One. The game is based on the 2015 film Jurassic World, and allows the player to construct and operate a Jurassic World dinosaur theme park. The game includes voice acting from Jeff Goldblum, Bryce Dallas Howard and B. D. Wong, reprising their roles from the Jurassic Park film series. According to Metacritic, the PlayStation 4 and Windows versions received "mixed or average reviews", while the Xbox One version received "generally favorable reviews".


Jurassic World Evolution is a business simulation game that allows the player to construct a Jurassic World dinosaur theme park with attractions and research facilities. Essential buildings and facilities featured in the game include the Expedition Center, which sends paleontologists to fossil dig sites so as to obtain dinosaurs DNA content. DNA sequencing unlocks new dinosaurs and updates their statistics, such as lifespan and resilience. With sufficient DNA content, players can use the Hammond Research Center to breed and incubate the dinosaurs. Players can also improve the gene of the dinosaurs and evolve them by integrating the DNA of modern species into these dinosaurs gene to fill their gaps. These modifications to dinosaurs' DNA will change the dinosaurs base statistics, from their level of aggressiveness to their appearance. The game features a terrain tool which allows players to modify the environment, such as planting trees and creating water sources.

Dinosaurs are the game's main attractions. The game features approximately 40 dinosaur species at launch. Players need to build enclosures to contain dinosaurs for visitors' viewing. The needs of different dinosaurs, such as the type of food they eat and the extent of the social interactions they require, must be met to keep them healthy and satisfied. Dinosaurs, controlled by artificial intelligence, will interact with each other and with the environment. For instance, carnivores will attack other carnivores of a different species, and carnivores will hunt down herbivores. Players also need to construct various entertainment rides, as well as amenities such as restaurants and shops to please the guests. An example of tourist attraction is the Gyrosphere and the monorail from Jurassic World. Players can also use the game's photo mode to take pictures of dinosaurs, which also help the park to earn money and publicity. As the construction and expansion of the park, and the incubation of dinosaurs require a large sum of money, entertainment branch is the main source of the park's income. Each entertainment facilities and amenities come with their own management system, with players being able to set and adjust entry fees as well as the amount of staff present in each facility. Dinosaurs can also be sold to earn additional income.

There are various emergency situations that may happen in the park, including power failures, unpredictable weather, and dinosaur breakouts, which must be addressed by players in order to ensure guests' safety and happiness. Players can build an ACU Center and a Ranger Station, which are responsible for maintaining the park's security, sedating escaped dinosaurs, medicating sick dinosaurs, transporting dinosaurs, fixing fences, and more. Players can also control vehicles such as helicopters and 4x4 trucks to complete certain tasks. Emergency shelters to protect the guests, as well as other security structures like power network redundancies and storm warning centers, can be built. Many of these security facilities can be upgraded to strengthen their efficiency when dealing with emergencies.

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Operation genesis was better. Moddable, guest needs, more dinosaur needs. JWE is very simple with good graphics.
Unknown  [author] Jan 11, 2019 @ 11:02am 
Thank you :Loving:
7ype-ZeR0 Jan 11, 2019 @ 7:46am 
Nice overview and well written. Fav and liked ! :swcheer:
Okathegod Dec 21, 2018 @ 8:45am 
jurassic park: The Lost World " brings back memories :) :)
Thanks bro:espresso:
Unknown  [author] Nov 26, 2018 @ 12:01pm 
Oh thanks you :Speech_Love:
Andry Nov 26, 2018 @ 11:43am 
Oh my god dude that is so well done, i can belive somebuddy actually have done that, that is pretty cool, thank you so much, wish you uniqe dinosovers in your games :cure:
Unknown  [author] Nov 4, 2018 @ 2:06pm 
Yes :)
Mr_HedgeHog Nov 4, 2018 @ 1:23pm 
2003 Jurassic Park: Operation Genesis - very good strategy for that time
Unknown  [author] Oct 3, 2018 @ 12:01am 
Thanks :Loving:
tyra Sep 22, 2018 @ 5:53am 
Really indepth guide of the Jurassic Park franchise. Good work!