Arma 3
162 ratings
Vietnam: The Experience (Unsung Co op)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
0.170 MB
Jun 25, 2018 @ 6:33pm
May 11, 2019 @ 4:19pm
5 Change Notes ( view )

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Vietnam: The Experience (Unsung Co op)

Description
ATTENTION LIEUTENANT! You just got your butter bars, eh? Time to put your skills to the test.

You and your platoon are being deployed to a hot spot in Vietnam. Hopefully you paid attention in OCS, because you will need to remember how to call in artillery, lead your squad through enemy-infested jungles, assault heavily fortified positions, and coordinate transportation through helicopters and other vehicles.

There are several tasks you and your platoon will need to complete, and if all goes well, you and your boys will make it home for Christmas.

Will it be easy?

Hell, if it was, they wouldn't need us here, would they?

___ FEATURES ___

This is a custom scenario for the Unsung Vietnam mod. A lot of time went into it as I love adding the little details that help it feel real. You play as a Second Lieutenant platoon commander in Vietnam with four unique and challenging tasks to accomplish. You have access to nearly unlimited artillery, a Huey on standby, and a subordinate squad to command.

NOTE ~ IF THE PLATOON COMMANDER DIES, YOU LOSE THE SUPPORTS


* Four detailed tasks with sectors to capture

* Mortar, Howitzer, and Huey supports

* Fully furnished based of operations with armories, security patrols, and a vehicle depot

* Armories contain every US weapon / clothing the Unsung mod has to offer

* Squad command / co op gameplay

* Jungle combat, City combat, Exploration, and Civilian non-combatants

* Patrol Boats, though unfortunately the river is too shallow in most places to use them

* Can be played solo or up to 10 players co op

* To call supports, press 0 - 8 and choose your support


__ Comments __

* The Helicopter transport support is pretty glitchy. There's not much I can do about this but give you advice:
- If you want to take off from your base, tell your guys to get in first, call the transport BEFORE getting in yourself, then get in and choose your destination on the map.
- When returning to base via chopper, select the "helipad" marker as your destination on the map
- Tell your guys to disembark from the helicopter before it lands

* The scenario was designed to be played with your AI squad mates. If you adamantly don't want them, press the ~ button to select them all and give them the "stop" command.

* Players can now respawn as another group member if they are killed (this is the way I had tested the map in fact, I had forgotten that multiplayer used different settings than single player). The revive mechanic has also been added.

* Please report any glitches, as well as leaving comments for feedback!

Donations are accepted and appreciated:
paypal.me/BPotomac

Another Note:
** BLOOD LUST mod is HIGHLY RECOMMENDED **
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60 Comments
MrJimbos Oct 22, 2021 @ 7:19pm 
dead?
BBFD Big J Apr 12, 2021 @ 6:06pm 
Heli did not work
Sonnyd0613 Oct 26, 2020 @ 8:29pm 
ADD S&S
Riley1983 Sep 10, 2020 @ 8:16pm 
Just curious.... why would you dock patrol boats in super-shallow waters where they can't move more than maybe 25' before they bottom out or run aground?
Hotshot May 21, 2020 @ 4:21am 
AI cannot cross shallow rivers (for the most part)? They just wont follow me...
zakhm123 Feb 24, 2020 @ 11:13am 
I always get stuck on a loading screen after the briefing, I can hear the mission running in the background obs can't play, Arma everybody
RaccoonOnTheTree Aug 3, 2019 @ 5:22am 
why my ai cant run? they just walking around and do their own shit
JTF2 kleoboy Mar 17, 2019 @ 12:33am 
nvm im an idiot good mission
Skooma Dealer Feb 27, 2019 @ 6:33pm 
Good mission!
emshoffm Jul 23, 2018 @ 7:54pm 
everything seems fine but ai don't work. and I know that's not your fault