Portal 2

Portal 2

323 ratings
Liquid Paint
File Size
35.486 MB
Jun 21 @ 3:07am
Jul 6 @ 8:50pm
15 Change Notes ( view )

Subscribe to download
Liquid Paint

This will be the last update for this map. I've got other stuff to work on.

Thanks to all who help check for bugs, and simply played the map.

Lost previous description in a fatal crash. Redoing this from memory. (Yay...)
This is a 'Hammer-isation' and remix of Demon Arisen's 'Fluid (V2.0)'.
Fluid (V2.0) can be played here: https://steamcommunity.com/sharedfiles/filedetails/?id=948491527

If you find a problem with the map, instead of down-voting the map, go to the comments and say what is wrong. This helps me not only fix the map faster, but also to make better maps in the future!

Remember: Videos, are very useful when fixing a problem, so if you can record a video of the problem, please do!

Thanks for over 1,000+ subscribers, as I have already said, this is based on a Demon Arisen, who is a fantastic Portal map maker. However, quite often his maps are overlooked. The quality of PeTI maps are weird, some are great, others are... well, we don't talk about those maps, but despite this, those maps are sometimes more upvoted than actually great maps. If a map is hard, don't downvote it, who does that help? It doesn't help you, downvoting doesn't give you an answer. It also doesn't help the Mapmaker, they might think something is wrong with their map. I understand if there is a problem with the map, you should downvote, however, it's multitudes more helpful to the Mapmaker if you leave a comment instead or as well. To put it in perceptive, ~10 people have warned me about issues in my map, but nearly, at the time of writing, 30 people have downvoted this map. Why? I don't know...
Anyways, rant over. If you do enjoy mind-bending maps, you may enjoy the works of:

Demon Arisen

So yeah... Go play their maps or something!

Change Log - Now with more patch notes than you can shake a portal gun at!
V1.0 -
Initial publish

V1.1 -
Fixed Cubemaps

V1.2 -
Fixed minor bug

V1.3 -
Fixed unintended solution

V1.4 -
(Maybe) Fixed music not playing after respawn - Doesn't work...

V2.0 -
Fixed major bug, changed paint bomb to paint sprayer. Spotted by Reika & kwinten

V3.0 -
Fixed major exploit where the player uses the 'runway' to get to the orange gel button, without using portals. Spotted by Bad_Aim

V3.1 -
Updated, most, of the gallery pictures with more current map pictures

V3.2 -
Fixed exploit where the player could jump over the 2-high fizzler, spotted by Sagaci

V4.0 -
Fixed 2 exploits. 1) The payer could use blue gel to jump onto the railing and get to the orange gel button, without using portals. 2) Using frames to jump around the 2-high fizzler. Spotted by Donald

V4.1 -
Fixed exploit where the player could jump over the 2-high fizzler using the Blue Gel. Spotted by Trackmaniadude

V5.0 -
Fixed 2 more exploits, ditto as V4.0's exploits, spotted by Donald

V5.1 -
Fixed many minor issues, check 'Change Notes' for more infomation

V6.0 -
Fixed more stuff, mainly exploits spotted by DeathWish808 & fixed the 'splash' sound created by '@glados' falling into the goo

V7.0 -
Added trigger_catapult to the angled panel to stop exploits, spotted by DeathWish808
< >
DeathWish808 Jul 7 @ 11:29am 
I forgot to add this one in when I spliced that last video together. Minor, but maybe replace with grating.

nock Jul 7 @ 1:11am 
Great Map and great commitment patch the map and put that Deathwish in his place. Always breaking maps XD (he's done it to me on many occasions)

Blind Run: https://youtu.be/Q8omdGsdJEQ
DeathWish808 Jul 6 @ 10:53am 
You patched everything up pretty well as these were the only things I could see doing...

Wii2  [author] Jul 5 @ 9:09pm 
Hey DeathWish, thanks for playing, and thanks for looking for bugs.
DeathWish808 Jul 5 @ 8:02pm 
I just looked at the video properties and I played this on June 26th, so I'm guessing you've probably fixed the few things I did already. Added back to queue to look for other ways to break it. ;-)
DeathWish808 Jul 5 @ 7:57pm 
I've played most of Demon's maps, but I don't remember this one. I thought I had already uploaded this one back when I played it, but... nope. Nock's upload reminded me of playing it and I saw that I hadn't, so here it is. I'm not sure what version I was playing then, as I see you've updated it since.
If memory serves me then I think I used some ideas I had while playing to go back and do some thing(s) unintended?
Anyway, nice job and thumbs up!

Zzz Jul 5 @ 7:57am 
Awww the speedruning this map got fixed but still i recorded speedrun before it got fixed.
z34chris Jun 30 @ 1:27pm 
and solved
z34chris Jun 30 @ 12:32pm 
looks promising, feels like real deal cave johnson style, nothing looks out of place, none of the walkways are near the edge of the sphere which is something i have noticed on some maps.
Wii2  [author] Jun 27 @ 7:57pm 
TheCompanionCubeGuy, would it be possible for you to video what you mean?