Left 4 Dead 2

Left 4 Dead 2

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EMC Ballistic [Pistols]
   
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Game Content: Weapons
File Size
Posted
19.125 MB
Jun 18, 2018 @ 10:33am
1 Change Note ( view )

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EMC Ballistic [Pistols]

In 1 collection by scream
Call of Duty Infinite Warfare Collection
56 items
Description




Replaces Pistols with EMC from Call of Duty Infinite Warfare.

EMC is a semi-auto pistol. Reliably delivers consistent stopping power. Design is based on the Springfield Armory XD Sub-Compact.


◼ Exclusive animations
◼ Detailed viewmodel
◼ Optimized world model
◼ High quality textures and realistic materials
◼ Shooting and reloading sounds

*Warning: do not remove or replace any sound files in this mod except the ones from "gunfire" folder. Read Quartermaster's FAQ for more info.


HUD Icon - new weapon icon.
*Hud icon contains script. It's not compatible with servers that are enforcing consistency.


EMC - energy version of this weapon.
**Make sure that you are using only one version of this mod.


◼ Original models, animations and sounds by Activision | Infinity Ward
◼ Weapon model and animations ripped by E3245 | DTZPorter
◼ Weapon model rigged, animations replicated and edited by scream
◼ Weapon sounds ripped and edited by scream

*Do not edit this mod and do not post it anywhere without my permission.
Read FAQ before asking any questions.
14 Comments
k65569404 Jan 10, 2022 @ 1:11pm 
good:steamthumbsup:
scream  [author] Jul 28, 2019 @ 3:27pm 
@Zkeierea
nobody else have this kind of issues, you probably got a conflict or something
and sounds length is fine, I know what I'm doing bro
Zeceriah Jul 28, 2019 @ 3:05pm 
You should really seperate the sound from the mod. Everytime I am done shooting zombies, there is like an after echo effect that builds up at the end that just goes through. Alot of modders do this because they probably don't know how to properaly manage the sound length. I use to do this a lot, thats how I know. I don't mod anymore, but the sound is what i learned to do first.
morrimiau Jul 26, 2019 @ 8:25pm 
Can you make one for the magnum? got all them future-tech-engineer sounds, magnum seems REALLY out of place among these xD
kamikaze_82 Apr 17, 2019 @ 8:09pm 
So I admit I gotta take back my comment from before. It just takes getting used to and now this pistol is my number 1 recommendation for the 9mm.
kamikaze_82 Oct 9, 2018 @ 4:03pm 
Old conversation to bring up I know lol but I know all about the cl_viewmodel commands and all that. Even with my viewmodel already modified where it's at which I configured already after I frist modded the game the pistol looks so close to my face. Not hating as I appreciate the gun and sometimes I use it for the heck of it. (Love the anims) but I think it's just literally the model itself. Plus if I scoot back the viewmodel just a bit more my character arms start to clip with the camera and makes it look all awkward seeing the hollow interior of my arms.
scream  [author] Oct 9, 2018 @ 2:26am 
of course
Here to help :D Oct 8, 2018 @ 6:54pm 
Amazing pistol ! :D btw is the kendall 44 planned to be made ? o:
scream  [author] Sep 8, 2018 @ 7:02am 
@kamikaze_82
read FAQ or google cl_viewmodelfovsurvivor
kamikaze_82 Sep 7, 2018 @ 11:05pm 
Also readjusting the size of the gun. It looks too close up. I would suggest to stretch the arm out more so the player holds the gun a bit more out. It looks like my face is cuddling the gun lolz.