Arma 3
48 ratings
Lesh's Towing Mod
Data Type: Mod
File Size
0.067 MB
Jun 16, 2018 @ 1:48am
Jun 20, 2018 @ 12:16pm
3 Change Notes ( view )

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Lesh's Towing Mod


Lesh's Tow mod allows for towing of vehicles by other vehicles.

The goal is to provide a framework for towing so that various mod makers can allow their users to use their vehicles with towing without having to bundle your own towing solution with the mod. Much like what ASDG Joint Rails does for weapons and attachments.

I have been hacking away at many different methods to achieve smooth and believable towing. And after a year of working on the project on and off I have finally reached a solution that satisfies me.

The functions are written completely from scratch. However i'd like to aknowledge Rundll's excellent work on the original goto towing script for providing me with insight to the problem and a place to start from.

How does it work

Very simply you grab a vehicle that is capable of towing and drive it in front of a vehicle that is capable of being towed. By pressing Shift+B the towing commences and your good to go. To stop the towing just hit Shift+B again.

If you are not quite in position to tow but close 2 spheres will appear for guidance for several seconds. When the spheres are lined up pressing Shift+B should initiate towing.

The mod doesn't require any setup in the mission. Just running the mod is enough to enable towing in scenarios.

Vanilla vehicles that are can tow:
UGV Stomper
UGV Saif

Vanilla vehicels that can be towed:
- MQ-4A Greyhawk
- UCAV Sentinel
- MQ-12 Falcon
- AH-99 Blackfoot
- CH-67 Huron
- UH-80 Ghost Hawk
- A-164 Wipeout
- F/A-181 Black Wasp II
- V-44 X Blackfish

- K40 Ababil-3
- KH-3a Fenghuang
- Mi-290 Taru
- Mi-48 Kajman
- PO-30 Orca
- To-199 Neophron
- To-201 Shikra
- Y-32 Xi'an

- K40 Ababil-3
- CH-49 Mohawk
- A-143 Buzzard
- A-149 Gryphon

Civilan & IDAP:
- Caesar BTT
- EH302

Mods that partially or fully support towing with their air assets:
F/A-18 (TeTeT)
SU-35 (TeTeT)
Most of firewill's airplanes

More information about using and special cases in the readme accompanying the mod files.

Popular Discussions View All (1)
Jul 17, 2018 @ 6:24am
Possible bug found
< >
JODGamer Dec 13, 2018 @ 6:32am 
how do u spawn it in?
Vanilla (shepard) Dec 5, 2018 @ 7:58pm 
how do you get this to work with airfield logistics?
Leshrack  [author] Sep 16, 2018 @ 2:01am 
Regarding Firewills planes. That is something Firewill needs to fix. It has been an issue for a while now and he has been provided with fixed values by a forumgoer also a while ago. But alas. In the meantime you can use the plane specific override by setting variables in the init field or during mission runtime.
Books Sep 15, 2018 @ 4:04am 
@MAJ. 'Cluster' that would explain why I couldn't find it lol
Lt. Col. 'Cluster' Battles Sep 14, 2018 @ 7:03pm 
Noticed an issue with firewhil planes. The towing works fine with the F-15C, but the F-16's and the A-10"s the mounting point is too low... Like underground too low. is this something to be fixed in your mod, or the planes mod
Bonwil Sep 7, 2018 @ 12:07pm 
Does this work on Exile server? I put on server and when join get kicked before can get in. Are there certain way to add for it to work?
waterzappy Sep 5, 2018 @ 8:50pm 
i would love to see firewill's new blackwasp 2 mod supported
Books Sep 4, 2018 @ 6:51pm 
How do I get it where I can tow firewills f-16? Also is there a way where I can add to the init of a vehicle to make it able to tow and do the same for artillery to make it towable?
Leshrack  [author] Aug 25, 2018 @ 12:28am 
Well that shouldn't obviously happen. I recommend you make sure all your gamefiles are intact and try without other mods only leaving cba and the towing mod. The towing mod is entirely scripting with some very standard config overrides and it is fairly unlikely that my mod as such is causing the crashing
Immortal Aug 24, 2018 @ 5:27pm 
@Leshrack Now everytime i go to tow something, my game crashes