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Project Altirus: The Second Leersog War Weapons Pack (WIP - Now with Deployable turrets)
Content Type: Weapons, Game Configuration
File Size
5.282 MB
Jun 15 @ 5:58pm
Nov 18 @ 6:53pm
25 Change Notes ( view )

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Project Altirus: The Second Leersog War Weapons Pack (WIP - Now with Deployable turrets)

In 1 collection by filth smell
Project Altirus
13 items
Come on down to the Project Altirus Discord! Or don't. We don't do an awful lot. Maybe if you wanna see update shots or want to help test out new stuff or contribute content.

Project Altirus weapons for Syrvania and Hetland. Work on more weapons, as well as tweaks and rebalances for older weapons, is ongoing.


Syrvanian bolt-action rifle. Accurate, and reasonably powerful. Has a 6-round magazine.

Kb.509 (Scoped)
See above, except it's got a scope on it.

Brandt Model 483
Bolt-action service rifle used by Hetland and pretty much everyone else in the east. Slightly more accurate and powerful than the Kb.509 but takes only 5 rounds instead of 6.

Syrvanian semi-automatic carbine. Less accurate than the bolt action but just as powerful. Uses a 10-round magazine.

Aseraul F-3
Bressian submachine gun. Relatively low rate of fire, but accurate in short bursts.

Syrvanian submachine gun. Not awfully accurate, but sprays like no tomorrow.

Rocqueledge Machine-Rifle
Bressian light machine gun. Lacks the stopping power of conventional bolt-action rifles, but is fully automatic.

Stanlaw GMG
General-purpose machine gun found on pretty much any vehicle, aircraft, or MG team in western Altirus. Can only be fired while aiming.

Afenbech 12
Chergarian 12-gauge trench gun used by just about everybody. Not that useful at range, but devastating up close and against small, tight groups.


Chamber P-6
Bressian Service pistol. Significant stopping power and accuracy.

Syrvanian machine pistol. Inaccurate and lacking in stopping power, but compact enough to be used as a sidearm.

Syrvanian service pistol produced in a bit of a panic. Decent enough in a pinch, but lacks the accuracy and stopping power of the Chamber P-6. Also jams constantly. Luckily, not on you.


E-14 Grenade
Bressian frag grenade. It's a frag grenade. That's all you get. Sue me, I don't care.

AV Grenade
Chergarian anti-tank grenade. Decently effective against infantry, but deadly against light armor if detonated close enough. They're awfully bulky, so they are assigned to the large equipment slot.

Heavy Weapons, equipment

Syrvanian 20mm anti-tank rifle. Single shot, can destroy light tanks in 1-2 shots and close to moderate ranges.

Pr.24 Anti-Trench Device
Peerless piece of close-range anti-personnel technology, involving fire. And throwing it. Not much use over long distance.

Veerwell Model 498 (Deployable turret)
Water-cooled heavy machine gun. Too heavy to fire from the hip, so plonk one down on a carriage and let fly.

PiK.65-19 Mountain Gun (Deployable turret)
Portable 65mm howitzer. Lacks armor-piercing capability, but lets you project high explosives downrange at a moment's notice.
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Angryscott 7 hours ago 
Actually I got it to work

Angryscott 8 hours ago 
I have a problem, I don't have the deployable turrets, can someone help me? Does it have anything to do with the being in the beta?
Cosmic Narwhal 15 hours ago 
A turret version of the GMG would be awesome
oh ok, all in good time.
blueadventures12 Nov 19 @ 2:19pm 
I have an idea. You don't have to do this it is just my opinion. How about for the "final" battle Hetland has a factory or something that could turn the tide of the war if finished and then Syrvania sees this and launches a massive attack with new heavier and aa tanks and trucks, but Hetland aware of this possibility had set up an airforce garrison and a long pathway with lots of defensive towers and turrets. Then depending on who wins there are two other maps. One sees Syrvania attacking the capital of Hetland and forcing the Hets into a last stand. The other sees the Hets strengthened by the completed factory pushing back the Syrvanians who are streched of resources and losing the upper hand rapidly. Again this is just my idea you don't have to do this but I hope you incorporate at least one of those sugestions
Ravioli_Giovanni Nov 19 @ 1:01pm 
maybe a scoped brandt?
would be nice to see some sniper weapons for hetland.
coastie93 Nov 18 @ 8:18pm 
can you make like special trucks with big guns or like flak truck?
filth smell  [author] Nov 18 @ 7:33pm 
@coastie93 Lots of folks have been asking for a shotgun, and after testing Dazhik Castle, I found myself inclined to agree with them.
coastie93 Nov 18 @ 7:12pm 
guess you actually looked at my thing for a shotgun
filth smell  [author] Nov 18 @ 6:50pm 
@Blurp They tend to do that when looking straight down. Looking forward or at a slight downward angle should stop that from happening. I'd like to fix this, but as far as I can tell, there's no way to align the ThrowPoint to the world or terrain.