Arma 3
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HEBONTES MILITARY TRAINING GROUND
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
750.392 MB
Jun 15, 2018 @ 4:31pm
Jun 25, 2018 @ 3:40pm
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HEBONTES MILITARY TRAINING GROUND

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Description
HEBONTES AAF/NATO MILITARY TRAINING GROUND
BY HUNGER & CHRISSY

IF YOU WANT TO SUPPORT US::::

You can support us by donate an amount, no matter how much, we appreciate it a lot! Thank you!!

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=TE2XRKGFGXHRQ

Or visit our patreon account :)
https://www.patreon.com/andresA3terrains


INTRODUCTION

Dear ArmA 3 Community, 

my girlfriend Chrissy and me are happy to announce the release of our recent project, the island of Hebontes. After more than four months of planning, painting, terraforming, repaint, design and object placement we finally got the first release candidate working. Sure the island is yet not perfect and has many issues, but since our summer vacation ist ahead, we had to get a combat ready version out now. 

My wish was to give all ArmA 3 communitys a place where they can practise their tactics, especially infantry, mech infantry and tanks. Hebontes is a fictional mix of several training grounds in Germany, fittet in the setting of vanilla ArmA3. Parts of Grafenwöhr, Bergen, Munster Nord and several fictional places are the foundation for Hebontes.  I want to thank

Christin B. 
Daniel F. 
George Floros

for their continous support and help, to get this thing working. Without them, the terrain would be released in two years or so. Thank you very much. 


STORY OF HEBONTES

In 1957, the Republic of Altis and Stratis has been in need for a dedicated training ground for their recently deployed forces, the AAF. Since the island of Hebontes was nearby and basically only populated by a hand full of fishermen, the decision finally has been made to resettle the population of Hebontes to Altis and Stratis. After 60% of Hebontes population has been resettled, the transformation began. Shooting ranges were built, a training camp was established and the "Hebontes Command and Control" began their service in 1970. 

In 1981, the first NATO Forces, especially  USA, Germany and France deployed bataillions for training aside the AAF. 

During the Civil War, Hebontes was used as headquater as well as hub for resupply and reorganisation. 


TECHNICAL DATA

First crunch made: 02xxxxAmar2018
Size of Hebontes: Approx 240km²
Sattelite Map Res: 1,5px/m
Heightmap Res: 2,25px/m
Terrain overall: 18432m x 18432m
Objects placed: Approx 1.5 million 
Villages (still populated): 4
Villages (abandoned): 5
FILE SIZE: 715mb




LICENSE

APL-ND
This work is licensed under a Arma Public License No Derivatives


PLANS FOR NEXT RELEASE

- Airport for fixed wings
- Two more training Camps
- Better underwater heightmap
- Further config improvements
- The Alonaki Gravel Pit is not yet what I wanted it to be, so i will build some kind of abandoned industrial complex here
- Some more assets
- POPUPTARGETS :::: German Range POPUPTargets are in the works, they arent ready yer, i'm very sorry guys. Time is just running too fast
- Further improve the tank test and driving range, there are too few obstacles right now

PLEASE BE AWARE that I'll be not available until Autust 2018. I'll hike the Kungsleden with Chrissy, so I cant take care of answering questions etc. I'm sorry :(



INCLUDED FILES

- hebontes.pbo
- hebontes_assets.pbo

CREDITS & SPECIAL THANKS TO:

- Christin B. for all the help she did, planning, configs and object placement
- Daniel F, aka. vPzBtl33_Franz for helping me with hebontes_assets and every weekend I've stolen from you :)
- George Floros for translationg everything into greek language
- Silola for his absolutely great tool XCam
- Memphis Belle for teching me how to build terrains in general
- The whole virtual Lehrbrigade 16 for testing and  bug hunting

 
REQUIREMENTS

NONE exept of ArmA 3 itself


Popular Discussions View All (4)
18
Jun 27, 2018 @ 8:56am
Crash mit ACE 3
[NDF] MoaB
8
Apr 9 @ 9:04am
POST TECH ISSUES HERE!
Hunger
2
Mar 9 @ 12:59am
Frage zu den PopUp Targets
MaugriM [WOLF]
< >
219 Comments
+Viper May 22 @ 5:19pm 
Do the targets have hidden selections?
Salty coffee Apr 13 @ 10:07pm 
i found the galaxy
Hunger  [author] Apr 11 @ 4:41pm 
Guys, there wont be any update, I'm sorry. I've lost mostly everything of my work due to PC problems long tome ago. Also, I've stopped work on ArmA Mods entirely. I'm very very sorry.

Greetings,

Hunger
immortal_phoenix Apr 11 @ 4:19pm 
@Dr.Thodt nope no apex assets at all it was all vanilla
Dr.Thodt Apr 11 @ 8:23am 
@loopdk I don't think there will be any updates. On the RPT entries, does anything don't work as expected?
loopdk Apr 11 @ 6:50am 
Is there eny updates planede?

There is still alot of small RPT files

https://pastebin.com/Y6upCQ9h
Dr.Thodt Apr 11 @ 5:15am 
@immortal_phoenix as far as I know, the map uses assets from the APEX dlc but the ownership of the dlc is not necessary for playing the map. Did you manually place an apec dlc asset in the mission?
immortal_phoenix Apr 10 @ 9:28am 
some members of my unit who dont have the APEX dlc are being refused entry to the server while this map is loaded. any help?
loopdk Feb 10 @ 6:02am 
Hey mate.

I will do that now and rapport back
Dr.Thodt Feb 9 @ 11:17pm 
@loopdk i remember i ran in the same error long time ago but can't remember the reason, sorry. Can you try to build other missions and try to avoid as many other mods as posible (CBA & Ace should be fine) and report if the issue still occurs?