Arma 3
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HEBONTES MILITARY TRAINING GROUND
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
750.392 MB
Jun 15 @ 4:31pm
Jun 25 @ 3:40pm
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HEBONTES MILITARY TRAINING GROUND

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Description
HEBONTES AAF/NATO MILITARY TRAINING GROUND
BY HUNGER & CHRISSY

IF YOU WANT TO SUPPORT US::::

You can support us by donate an amount, no matter how much, we appreciate it a lot! Thank you!!

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Or visit our patreon account :)
https://www.patreon.com/andresA3terrains


INTRODUCTION

Dear ArmA 3 Community, 

my girlfriend Chrissy and me are happy to announce the release of our recent project, the island of Hebontes. After more than four months of planning, painting, terraforming, repaint, design and object placement we finally got the first release candidate working. Sure the island is yet not perfect and has many issues, but since our summer vacation ist ahead, we had to get a combat ready version out now. 

My wish was to give all ArmA 3 communitys a place where they can practise their tactics, especially infantry, mech infantry and tanks. Hebontes is a fictional mix of several training grounds in Germany, fittet in the setting of vanilla ArmA3. Parts of Grafenwöhr, Bergen, Munster Nord and several fictional places are the foundation for Hebontes.  I want to thank

Christin B. 
Daniel F. 
George Floros

for their continous support and help, to get this thing working. Without them, the terrain would be released in two years or so. Thank you very much. 


STORY OF HEBONTES

In 1957, the Republic of Altis and Stratis has been in need for a dedicated training ground for their recently deployed forces, the AAF. Since the island of Hebontes was nearby and basically only populated by a hand full of fishermen, the decision finally has been made to resettle the population of Hebontes to Altis and Stratis. After 60% of Hebontes population has been resettled, the transformation began. Shooting ranges were built, a training camp was established and the "Hebontes Command and Control" began their service in 1970. 

In 1981, the first NATO Forces, especially  USA, Germany and France deployed bataillions for training aside the AAF. 

During the Civil War, Hebontes was used as headquater as well as hub for resupply and reorganisation. 


TECHNICAL DATA

First crunch made: 02xxxxAmar2018
Size of Hebontes: Approx 240km²
Sattelite Map Res: 1,5px/m
Heightmap Res: 2,25px/m
Terrain overall: 18432m x 18432m
Objects placed: Approx 1.5 million 
Villages (still populated): 4
Villages (abandoned): 5
FILE SIZE: 715mb




LICENSE

APL-ND
This work is licensed under a Arma Public License No Derivatives


PLANS FOR NEXT RELEASE

- Airport for fixed wings
- Two more training Camps
- Better underwater heightmap
- Further config improvements
- The Alonaki Gravel Pit is not yet what I wanted it to be, so i will build some kind of abandoned industrial complex here
- Some more assets
- POPUPTARGETS :::: German Range POPUPTargets are in the works, they arent ready yer, i'm very sorry guys. Time is just running too fast
- Further improve the tank test and driving range, there are too few obstacles right now

PLEASE BE AWARE that I'll be not available until Autust 2018. I'll hike the Kungsleden with Chrissy, so I cant take care of answering questions etc. I'm sorry :(



INCLUDED FILES

- hebontes.pbo
- hebontes_assets.pbo

CREDITS & SPECIAL THANKS TO:

- Christin B. for all the help she did, planning, configs and object placement
- Daniel F, aka. vPzBtl33_Franz for helping me with hebontes_assets and every weekend I've stolen from you :)
- George Floros for translationg everything into greek language
- Silola for his absolutely great tool XCam
- Memphis Belle for teching me how to build terrains in general
- The whole virtual Lehrbrigade 16 for testing and  bug hunting

 
REQUIREMENTS

NONE exept of ArmA 3 itself


Popular Discussions View All (3)
18
Jun 27 @ 8:56am
Crash mit ACE 3
[NDF] MoaB
7
Aug 15 @ 11:17am
POST TECH ISSUES HERE!
Hunger
0
Dec 9 @ 5:59pm
Die Fahrzeug Wracks in der Range 4 Urban-Ops sind sehr klein^^
Dat_Metall_Auge
< >
198 Comments
Jax Nov 11 @ 3:51pm 
Hello, love the map, unfortunately we've decided to go with something else for our group. That being said, we LOVE your popup targets, and I was wondering if we could see that as a standalone mod.
LimeGuy36 Oct 14 @ 1:28pm 
I'm kind of new to Arma 3 and modding altogether, so can someone explain how I exactly I'm supposed to use this, or at least point me in the right direction? Thanks.
TehFocus Oct 13 @ 5:20pm 
One piece of critique though: The chairs on the tables on the shooting ranges like range 11 are kind of in the way. While they look good, you can not sit on them, not even with acex sitting it seems. A proper shooting position with the bipod resting would make much more sense. The box next to them is suited for that but it just does not look correct. Maybe you can make shooting positions? I usually stack sandbags in the needed height for standing and crouching shooting positions.
TehFocus Oct 13 @ 5:06pm 
Amazing work! I was skeptical about it but it was well worth trying it out! It actually almost perfectly fulfills what I looked for for my bootcamp group. This will now be used as the default trainings grounds for many new players in arma!
Whisper Oct 10 @ 11:46am 
Beautifully done. thanks for this.
Reaper Oct 9 @ 11:41pm 
any chance we can see the popup targets as standalone mod ?
Foxtrot Foxie Sep 30 @ 1:53am 
Thx Hunger
Hunger  [author] Sep 28 @ 8:34am 
They are completely free to use, set your targets up wherever you want. Difficult to see, but look here: https://www.youtube.com/watch?time_continue=2&v=fzXuCMVCls4
Foxtrot Foxie Sep 27 @ 4:04pm 
Like range 1 for example
Foxtrot Foxie Sep 27 @ 4:02pm 
Hello can you please tell me I know that ranges 5-7 are target ranges but what about the others different tracks they are giant and no posts for targets so whats their use