Cities: Skylines

Cities: Skylines

373 ratings
Realistic Walking Speed
 
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0.100 MB
Jun 15, 2018 @ 2:51pm
Jun 20, 2018 @ 10:51am
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Realistic Walking Speed

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Description
Info
Mod Version: 1.1.1
Compatible Game Version: 1.11.1-f4
Code by: egi
Logo by: ... it's complicated
Icon by: Chris Thoburn

Short description
Adjusts pedestrian walking speeds to realistic values.

Long description
This mod fixes the unrealistic vanilla walking speed that bothered me from day one.
In order to find more realistic values I took this:
http://lermagazine.com/wp-content/uploads/2012/11/11-gait-table1.jpg
for values below 20 this:
https://musculoskeletalkey.com/wp-content/uploads/2016/08/B9781455706150000094_f009-007-9781455706150.jpg
and translated it into game values.

If you have more realistic values for me, I'd be glad to take your input and adjust my mod appropriately.

Walk animation speed
In order to make it look even better Ronyx69 pushed me to also adjust the walk animation speed.
He helped out with fine tuning the animation factor that the mod now uses as the default (1.9) which is a good approximation. You can adjust that in the options if you want.
'0' is for the domination of mind over matter and '10' for a pretty good workout.

All good and well but ... still too fast
That depends on what you relate it to.
The mod adjusts the speed such that they are correct in relation to all other vehicle speeds, tractor and crazy wheelchairs aside.
A medium age cim walking around the city should have roughly 1/8 the speed of a bus driving on a basic road that has a tempo limit of 40. The thing is that the simulation speed itself varies and is at game speed 1 faster on most gaming rigs than real time but tends to get much slower in larger cities.
To slow the game down you can use mods like https://steamcommunity.com/sharedfiles/filedetails/?id=406354745 and bring it inline with real world time.

Code
https://github.com/DaEgi01/CitiesSkylines-RealisticWalkingSpeed

In case of bugs or feature requests, please leave me a post on the issue tracker,
or spam the comments :)
Forks and pull requests are welcome.

Donations
Want to support my work?
[www.paypal.com]
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73 Comments
egi  [author] 22 hours ago 
I am glad you could resolve the issue.
AKscene Jul 21 @ 10:00pm 
My apologies! It would appear that it is my computer causing the "stagger effect" and NOT your MOD. I have re subscribed to it and am happy to work with it. Sorry again. Tony
egi  [author] Jul 20 @ 4:04pm 
I don't have any "staggers" with the mod. and yes, TTL setups should be adjusted for walking speed.
AKscene Jul 20 @ 3:33pm 
Hiya. This MOD is great, BUT, there is an issue I have found. Every 10 seconds there is a "stagger" or "blip" that that pauses the gameplay for about 1 second. Its a bit annoying so I unsubscribed. Take note that I have a high end gaming computer! Also new users using TMPE should be aware that this will effect EVERY timed light you have with regard the people crossing. Naturally they will take longer to cross and this will effect your timed light setup.
Overlord Jul 12 @ 9:59am 
@Tomissthemarc - yes this mod causes that.
ToMissTheMarc Jul 12 @ 9:15am 
Having some series issues with my passenger train network. Everything is really backing up. I see it's taking forever for passengers to board. Think Im going to unsubscribe until this is fixed.
egi  [author] May 31 @ 8:54am 
@956101829 yes, they have different effects and do not conflict with each other.
956101829 May 31 @ 6:56am 
Can I turn on both Speed Slider [v2] and Realistic Walking Speed mods in game at the same time?
egi  [author] May 23 @ 10:23am 
@nhatanh0475 check out my comment made on the 2nd January.
nhatanh0475 May 22 @ 11:29pm 
Do it reduce the need of walking because walking is now slower? They won't go a very long way to get to destination? (Horray if it true)