Portal 2

Portal 2

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Test Chamber 101

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Test Chamber 101

This test chamber is a bit tricky but it isn't hard if you know what you got to do ;)
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stormsend May 17, 2014 @ 1:43pm 
I'm not going to rate this down. After twenty minutes of trying to get from the light bridge to the exit, I'm through. I attempted to get a cube up there and failed many times. I have been frustrated since I started this map and I came to play and have fun. Singh makes a lot of sense and I was thinking the same way. This map would benefit from some more rooms breaking the puzzle into bite size chunks. Sorry but I'll look elsewhere for fun. Thank you for the effort.
Velexia Nov 22, 2013 @ 8:06am 
Oh I don't doubt there was a way, and that hint makes perfect sense. Just seems a bit too obscure to me. But that's just my opinion of course =)
Gemei  [author] Nov 22, 2013 @ 7:13am 
@Velexia Actually there is a way to jump to go through the gate you just got to figure this out ;)
Thanks for your time and the thumbs up :)

A hint: use one of the boxes ;)
Velexia Nov 20, 2013 @ 11:42pm 
Despite being using the light bridge in what seemed to be the proper manner, I was unable to finish due to lack of ability to... jump, I guess.

Still, a decent puzzle. No real aesthetics, but it was worth my time. Thumbs up =)
Gemei  [author] May 24, 2013 @ 4:15pm 
Hey everyone checkout my new test chamber Chamber 103
YouVotedTrump&AllYouGotWasAHat May 22, 2013 @ 11:21am 
I don't think anything I suggested precludes ideas of difficulty. If fact my point was that a hard map should gratify the player along the way. This map does not - it's an all or nothing approach, and by the end the process of playing it errodes the reward of finishing it.

I think we simply disagree on what is worthwhile in terms of a challenge. Don't mistake visual challenges for mental ones. Mentally engaging chambers require creative solutions. Messy and confusing ones do not. Take a look at some of Skyferret's maps, he's a master at making elegant, well layed out, & challenging maps.


Good luck on the next one.
Gemei  [author] May 22, 2013 @ 10:21am 
@Singh i built this chamber to be complicated and challenging so if you didn't enjoy it much it's okay a lot people probably won't because i wanted this chamber to be hard.

I also didn't want to give the player any directions on how to finish the map because that's add to the challenge ;) and that's way i said in the description "This test chamber is a bit tricky but it isn't hard if you know what you got to do"

Thanks for trying my map, and please checkout my other test chamber you might like it :)
YouVotedTrump&AllYouGotWasAHat May 22, 2013 @ 9:31am 
I got throught it. Can't say I enjoyed it though.

I'm generally not a fan of the sandbox approach of throwing a ton of elements in a room and letting the player figure out how to get from A to Z without directing them to the order of the problem. They not only have the problem of the puzzle but the problem of the order of the puzzle.

The general reason for my distaste in this is that the player has no sense of real progress through the map, becoming potentially frustrated and disenchanted. Every misstep leaves the player feeling like they're back to step 1, so their gratification is really only in completing it and never in interacting with it, and by the time I completed it what satisfaction I could have had been erroded by the process of getting it.
YouVotedTrump&AllYouGotWasAHat May 22, 2013 @ 9:29am 

That said I think this map has a lot of potential if it was broken up into different rooms thereby giving a spacial sense of progress as different parts of the puzzle are completed. The most obvious problem of putting everything in the same room as it is now is the mess of signage it creates making it less than useful.
Gemei  [author] May 18, 2013 @ 10:14am 
Check out my new test chamber "Chamber 102"