Sid Meier's Civilization VI

Sid Meier's Civilization VI

53 ratings
CIVITAS Malaysia
Type: Mod
Mod: Gameplay
File Size
45.526 MB
Jun 15, 2018 @ 5:19am
Mar 11 @ 7:05am
4 Change Notes ( view )
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CIVITAS Malaysia

In 1 collection by Chimpan'G
CIVITAS Malaysia
2 items


Ability: Alam Melayu
Envoys awarded for completing City-State Quests are doubled if another civilization is its suzerain. City-States provide +1 Trade Route capacity when Malaysia is their suzerain.

Unit: Lancaran
A naval melee unit unique to Malaysia. Replaces the Caravel. +7 Combat Strength. Earns Great Merchant points and heals up to +30 HP upon eliminating an enemy unit.

Infrastructure: Dermaga
A Harbor replacement unique to Malaysia. Grants +1 Culture on coastal tiles and establishes a Trading Post upon completion. Trade Routes to foreign cities yield +1 Culture and +2 Gold for each improved luxury resource in this city.

This mod is for the Civilization only, and as such will require additional leaders to play. Please click on the image links below for additional leaders and other options.

This mod currently includes support for the following items:
JFD's Rule with Faith

The current version of CIVITAS Malaysia is v2.00. Requires Gathering Storm. Current and previous versions will be available to download here[].

Please refer to the change notes for a full list of changes.

Concept & Design ChimpanG
Code ChimpanG
Artwork ChimpanG
In-Game Assets ChimpanG, Deliverator
Mod Support ChimpanG
Research ChimpanG
Testing ChimpanG, Belle

This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.
Popular Discussions View All (1)
Jun 15, 2018 @ 9:44am
PINNED: Bug Reports
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Chimpan'G  [author] Mar 12 @ 2:34am 
Thanks guys :) hope you enjoy it!
leytelj Mar 11 @ 9:32pm 
This looks *awesome* and *gorgeous*. Thank you for the hard work!
billymoosehead Mar 11 @ 6:10pm 
This is a very cool design. I love how the Civ and leader work with City States. The Unique Harbour is also great. Well done.
Kek Dec 29, 2018 @ 7:02am 
Might also want to consider about Malacca having a unique ability where it gets an additional slots on either military, economy or the purple one because Malacca had its own laws created by its own leader (I can't remember which leader), which was called ''Hukum Kanun''.

The Unique Ability : Alam Melayu

This oen isn't bad either as it historically fit.
Kek Dec 29, 2018 @ 6:59am 
If this is Malacca empire, I'm suggesting that the unique ability will make Malacca to increase its loyalty when other civilization trade with it (including the trade with luxury resources) and also it will receive +2/+1 Gold for each luxury resources traded with. In the history, malacca has abundant of resources, other civilization came to malacca to trade with luxury resources. Malacca has been a chosen trade route in southeastasia and strait of Malacca. Malacca prosper because of its luxury resources as well as good harbour. I would suggest a unique frigate since Malacca is specialized in building ships. They also very good in protecting the strait of Malacca. For unique building, I would suggest a unique harbour district that will increase healing of ships since Malacca also specialized in repairing ships, historically proven.
circeus Jul 9, 2018 @ 1:22pm 
Re: the idea of boosting population when a great person is _expended_ instead of obtained, maybe it could be the first time you activate a given great person? Assuming that is possible at all <<;;
Chimpan'G  [author] Jul 5, 2018 @ 2:02am 
@Warai23 Thank you :)

@circeus you know what, the same thing has started happening with Anacaona of Taino recently and now I'm suspicious that the requirements behind the "City-State Protector" agenda are getting triggered incorrectly because that part of his (and Anacaona's) agenda references those requirements directly (agendas aren't very flexible to code, so it's basically a copy of city-state protector using the 'REQUIRES_CONQUERING_ALLYING_MINORS' requirement). I'll have another look into this to see if I can figure out what is actually triggering it because it doesn't seem right to me either. Thank you for the heads up!
circeus Jul 4, 2018 @ 7:18pm 
Is there something wrong with Tun Perak's agenda? It says he's enraged that I "attacked a city-state under his protection", but I have most definitely not attacked anyone at all, much less a city-state he's suzerain of (since at this stage he is not suzerain of anything that I know of to begin with).
Warai23 Jun 21, 2018 @ 8:25am 
this is a great addition. Wanna ally with malaysia when i'm playing as indonesia :D
circeus Jun 20, 2018 @ 10:26pm 
@ChimpanG Oh, right. I forgot that it would increase pop on GP with multiple activations (which probably accounts, now that I think of it, for the Lavra boosting only bt 1 tile...)