Space Engineers

Space Engineers

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Prevent Jump Drives SilverSkyEnt-com
 
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Type: Mod
Mod category: Block
File Size
Posted
Updated
0.001 MB
Jun 13, 2018 @ 12:52pm
Jul 19, 2018 @ 1:58am
5 Change Notes ( view )

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Prevent Jump Drives SilverSkyEnt-com

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In 1 collection by Silverbane
SilverSkyEnt.com Server Mods
26 items
Description
This mod is specifically built for the SilverSkyEnt.com economy server.
Adds a component that prevents building jump drives as there is no way to aquire the component. It also breaks the jump drives so they no longer work. Name now changed for all jump drives to Broken Jump Drives.
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16 Comments
Aviator Bubba Aug 11, 2018 @ 8:08am 
why
Spartan-118 Jul 9, 2018 @ 10:34pm 
yay
Silverbane  [author] Jul 8, 2018 @ 6:53pm 
I could try when I get some time I was going to revisit this.
Spartan-118 Jul 7, 2018 @ 10:52pm 
maybe make it a max of 5k? but chrage faster then the normal ones
Spartan-118 Jul 7, 2018 @ 10:52pm 
fuck
Silverbane  [author] Jul 6, 2018 @ 9:25am 
Due to a bug with Space Engineers I found out the minimum jump cannot be lower then 5km so sadly this idea won't work until Keen fixes that issue.
Spartan-118 Jun 14, 2018 @ 2:43pm 
good. long jumps suck XD
Silverbane  [author] Jun 14, 2018 @ 11:00am 
@woostyboy Yup there will be different tiers with different charge up times and different ranges.
@Spartan-118 It won't be a jump effect but more a charge up effect. So if you have it charged you can jump right when the battle starts but then will take some time to charge again and will suck your power while it charges just like a jump drive does now.
woostyboy Jun 14, 2018 @ 3:30am 
Sounds like a great idea. As mentioned below, 'turret range'. Might be useful to have a 1km jump to get out of the 800m turret range?
Spartan-118 Jun 13, 2018 @ 10:49pm 
Like the jump effect takes like 15 seconds, i could be blown up in that time