Arma 3
65 ratings
SABRE: Rogue Forces
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
Meta: Dependency
Tags: Tag Review
File Size
9.355 MB
Jun 11, 2018 @ 7:09pm
Aug 2, 2018 @ 6:31pm
3 Change Notes ( view )

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SABRE: Rogue Forces

In 1 collection by AlphaDog
AlphaDog's Missions
8 items
Mission Summary:
During a coup, Sabre Team is deployed to distrupt rogue AAF operations in Southern Altis.

This is a complete remaster of my old Rogue Forces mission!

  • SP / COOP - 5 Players
  • Parameters for Multiplayer (Time, Difficulty, Phycho's Revive, etc.)
  • Play Time: 1 - 2 Hours
  • No Addons Required
  • Loadouts adjusted depending on DLC owned
  • Ambient Music
  • FHQ Tasktracker by Varanon
  • Codex for the Sabre Universe (If you would like to read it)

*Please rate, provide feedback, and report problems*

Download My Other Missions Here

- Contract by Sovereign[]
- Static by Mick Gordon

Credits & Thanks:
Varanon for FHQ Tasktracker[]
Revo for 3den Enhanced
LSD for ZEC - Zeus and Eden Templates / Building Compositions
Psycho for his revive script[]
Sovereign for his excellent stealth music[]

Thank you guys so much for playing! I look forward to your feedback.
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Pepe Apr 17 @ 8:58am 
Excellent mission. Fun and detailed. Thank you !
AlphaDog  [author] Apr 6 @ 4:39pm 
I believe the issue with ACE not working is because the older version of Psycho's revive conflicts with it. I'm currently in the process of updating all my missions with the newest version of his revive script. I just updated SABRE: Commandos a few hours ago with it.
lugiahua Apr 6 @ 4:27pm 
Excellent mission, only wish was if it would support ACE someday.
AlphaDog  [author] Mar 28 @ 4:58pm 
I'm glad you liked it! Thanks for playing!
PaindaBear Mar 28 @ 4:44am 
Fantastic. Music was great, too. Well done. Thanks, man.
AlphaDog  [author] Feb 4 @ 5:09pm 
That is most likely because this was my first and currently the only mission of mine that uses dynamic simulation to enhance performance. My guess is that the units were not being simulated at the time of the mortar strike because you were far away from them. However, they still absorbed the full amount of damage in their non-simulated state. So when you finally got to them you were shooting already dead enemies that had died being frozen in time if that makes sense.
stevenlmas Feb 4 @ 10:27am 
Having fun with this - thanks for all your hard work. I did find an issue where, on approaching the 1st artillery site and the Comms Tower, the defenders were "Stuck". I could walk right up to them and shoot them 10x and they wouldn't die. FWIW, I softened up the targets with a mortar strike first, so maybe I messed up a trigger or something. Looking forward to finishing this, and the rest of your missions.
AlphaDog  [author] Feb 2 @ 10:51pm 
@550504250, @KrZo
Thanks guys! I'm happy you enjoyed the mission!
550504250 Feb 2 @ 9:42pm 
Excellent Misson. It's the greatset misson I ever played in ARMA3.
Thank you!
KrZo Feb 2 @ 2:01pm 
What a great mission! One of the best I've ever played. Thank you!!!