Torchlight II

Torchlight II

393 ratings
The Destroyer Class (He's Back!)
File Size
5.180 MB
Apr 22, 2013 @ 11:13pm
Feb 27, 2014 @ 8:33pm
25 Change Notes ( view )

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The Destroyer Class (He's Back!)

*Featured on PC Gamer! Woohoo!*

*Proper Description*
This is a mod that adds a new class to Torchlight 2. Well really, it actually brings an old class back:

The Destroyer.

He has the skills that he used in Torchlight 1, and I haven’t done anything like increasing their damage or duration. In other words, these are real Destroyer skills as he would have had them right out of Torchlight 1. This is not some overpowered imposter with a mish-mash of other skills. This is a mod for those that knew the Destroyer in the original Torchlight, as well as for people who have yet to play any of the Original Three.

Monsters of Torchlight thought that they were rid of the Destroyer; with this mod he is back to show them that they are DEAD wrong.

Also, Phanjam has contributed the icons that make him fit in quite nicely in the character select screen, as well as the icons for the actives. He has his own version of the mod as well, check it out here

Please enjoy~

If you want to replace the injured Destroyer in the beginning of the game with a new npc, just to make it fit a little better, here is one that I made: Captain Dale NPC


Due to the workshop text limit, new and old updates will now be located below, in the "disscussions" section.

Also, I hate to be one of those "omg ratez me pleeze guize" people, but since the mod is nearing completion, I think its safe to assume that you guys know whether or not you like it XD. There's way over 10k subscribers and I would love to know if this big guy (and his descendants) get a thumbs up from you. XD Have fun~
Popular Discussions View All (2)
Oct 18, 2013 @ 3:29pm
PINNED: Remember Phanjam's Icons
Feb 21, 2014 @ 5:21pm
PINNED: Updates
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Andrei4ik 1987 TRADEIT.GG Feb 16 @ 7:04am 
Bones Jul 2, 2017 @ 11:54pm 
Based on Drax the destroyer. Nice
xXCringeMaster420Xx Nov 9, 2016 @ 12:59pm 
This mod makes my game crash... Is there something I missed?
RastaMonstA Oct 12, 2016 @ 6:08pm 
amazing job. thank you
Chris Dragon Apr 26, 2016 @ 2:10pm 
So. Only drawback, which may be a problem with the game, is that I can't visibly armour him up. Other than that, I've got my favourite Hero back.
DropDeadG Oct 24, 2015 @ 8:09pm 
always a fan of this class
Atheist23 May 3, 2015 @ 2:46pm 
Thank you, Anoka. I had actually found the armors awhile back, and I'm glad I did. The detail in the armor is extremely good, so I wanted to ramp up the stats to make it more end game useable.

I don't know if you're taking suggestions, but I feel someone needs to do this. In TL1 there was teh Vindicator class mod which was pretty awesome. I don't think anyone has actually tried to make a playable Zealot, and, I was wondering if it would be something you're up for. I completely understand if you're not, but I just thought it would be an amazing mod that would attract a lot of attention. Thank you for your time.
Anoka  [author] May 3, 2015 @ 12:17pm 
Hello Stealth.Zigzagrocks,
I think there is already an alchemist mod floating around out there. I’m always honored when people ask me to do a vanquisher or an alchemist, but unfortunately I don’t think I’ll be doing any big mods anytime soon. I think that the folks out there who are taking on the vanquisher and alchemist mods can do a good enough job to satisfy our needs. Thanks for honoring me with the suggestion.

Hi Epik High,
Thanks for the comment man, glad you like it! XD
Anoka  [author] May 3, 2015 @ 12:15pm 
Hey wendtt7!
Wow! I’m so happy that someone likes her armor! Yes it is custom but they are available in game. I’m not sure if I made them Descendant only and unfortunately I can’t remember the unit code name off the top of my head. I would have to go onto my old pc and dig up the files or reinstall the editor and check out the name in the character class creator tool that the editor has. All of these questions everyone is posting is really making me want to fire up the editor again, lol. For now, I can only tell you how to find it through the editor; the name of the armor will be listed in the beginner armor of the female descendant in the character class editor section. I know it’s been a while, but if you’re unable to find it and still need my help, I’ll find some time to reinstall the editor and check it out.
Anyways, thanks! I can’t express enough how happy it makes me that someone found value in the level of detail that I tried to add to this mod.
Anoka  [author] May 3, 2015 @ 12:09pm 
Hi Vsuchinoko,
Awesome, thanks for letting me know! Also, in terms of the “test” characters, you are correct; the folders need to be deleted and then recompiled. The reason why the test folders are there is because they get remade whenever the mod is decompiled. It’s tough to explain why they get remade whenever the mod gets decompiled, but basically, even if you delete them and then compile, the next decompile will recreate them. It is because there is something that I left in the code that says that the “test” characters exist, so whenever you decompile it, the decompiler thinks it needs to make a folder for them. Then, when you recompile it with the folders, they will show up in the character list. Anyways, I would just delete them in your character list (where you can create/edit new character classes), as this will remove any memory that they take up. I hope all of this makes sense; I’ve forgotten all of the terminology lol.