Siralim 3

Siralim 3

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Guide to the Gods
By gay monster aunt
Meet the gods of Rodia, win their favor, and earn rewards for doing so.
 
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Preamble
Hello and welcome to my Guide to the Gods for Siralim 3.

This guide will provide you with detailed information on each god, their realm, and which rewards you will unlock for increasing their level of favor, as well as how to actually increase the favor. There's also a little bit of lore or descriptive text in there as well because why not.

This guide was last updated on 12/01/2018 and is current as of game version 1.2.4.
Favor
What's Favor?
Each god has a Favor Level that represents how favorably that particular god thinks of you; increasing favor with a god past certain thresholds will unlock new rewards that can be purchased with emblems at the respective god's shrine, which is guaranteed to show up somewhere in each realm of theirs you visit. Getting to a new favor threshold will also immediately reward you with Deity Points, which can be used to upgrade your character's perks, and at particularly high levels of favor it will also grant you some random treasure. Certain gods will also unlock new bonuses or castle facilities for you at particular levels of favor.

To start earning favor, you must first attune yourself to the god by finding their shrine for the first time - this happens as part of the game's normal story progression. After doing so, you will start at Rank 0, known as Acknowledged. At this stage there will be nothing to purchase from the god, but each new rank earned will add more to their shop.

The ranks of favor are as follows:
Rank
DP Granted
Favor Required
Cumulative Favor
Acknowledged
0
0
0
Respected
5
400
400
Honored
10
1200
1600
Revered
20
2500
4100
Exalted
35
4000
8100
Deified
50
6000
14100

After you reach Deified it will begin to loop and add the number of loops to the rank, such as Deified(1). Favor can still be earned, and the amount required to reach the next loop increases with each Deified rank gained. Each time you gain a Deified rank, a stat-increasing tome will be added to the shrine's stock for you to buy for 15 emblems.
To reach Deified(6) takes a cumulative total of 44,250 favor from start to finish.

How do I earn favor?
Depending on which realm you are visiting, you can increase your favor with the realm's god in various different ways. Some of these involve battles, whereas others are simply small fetch quests or merely picking favor items up from the ground. The details of each realm's specifics will be listed under that particular god's section. In addition there are a few ways to increase favor that can be done in any realm.

In each realm you visit, you will be given a Realm Quest that must be finished before you are allowed to leave the realm; an unstated reward of finishing the realm quest is that you will gain 200 favor with whichever god rules over the realm you are in.

Occasionally in realms, a large candlestick will show up - this is a Piety Candle, which can be lit to grant 200 favor with the god of whichever realm it shows up in. They are not common, and only one will show up in a realm at a time. Sometimes the candle itself can be the target of a realm quest, though no additional favor is conferred for this beyond the 250 from the quest and the 200 for lighting the candle.
Do note that there are large candlesticks in Gonfurian's realm that are just destructible clutter, so don't be too disappointed if you mistake one for a piety candle.

In addition, at the god shrine that can be found in each realm, you may opt to donate 1000 of a particular resource to receive 150 favor with the god. The resource varies depending on which creature class the god belongs to, like so:
Class
Resource
Life
Power
Death
Granite
Nature
Crystal
Chaos
Brimstone
Sorcery
Essence
Do note that there is one exception to this; Torun, who will simply take your resources, call you a loser, and give you no favor. As the game itself clarifies for you, this is not a bug - it's just Torun being a !@#$%^&.

The only other "general purpose" way to increase favor is from two effects that can be gained from the commonly found Pandemonium Tokens; one effect causes Vulcanar to snatch the token from you and grant you 200 favor with him (His realm is Great Pandemonium, so presumably he's just taking back what already belongs to him), while another effect causes Torun to be summoned to you, which predictably angers him. This will grant you 30 favor with every god except Torun.
Pandemonium Tokens have a very wide range of random effects however, so this is not a particularly reliable way of gaining favor.

Very rarely when teleporting between high level realms, you might find the Nether Flame room. This is a single, small room with no dangers that contains many piety candles that you can light, giving you a huge amount of favor with the god of whichever realm it occurs in. This is a very rare occurrence however, so don't try to rely on it!

Grinding for Favor
If you want to maximize the favor level with each god, do be warned that it is a fairly grindy and tedious process to do so and can take quite a while. However, I would strongly recommend that if you are going to grind it out, that you do after gaining the Heart of Darkness from Erebyss at Honored so that low level monsters flee from you, but before finishing the game's main quest.

Finishing the main quest will cause realms to become randomized rather than following a set order, requiring you use Alteration Spells and spend 1000 power each time you travel between realms to keep going to one consistent realm; also, Nemesis Creatures will begin to show up after the story which cannot be repelled by the Heart of Darkness, which will slow the favor gaining process by a considerable amount.

I calculated the average favor gain per realm for each god by running each one ten times and recording how much favor was gained each time, so compared against the 44,250 favor needed to reach Deified(6), I have calculated how many runs of each realm would need to be completed on average in order to get there, assuming you clear out the realm of favor-granting objects every time. Do note I did not factor in Piety Candles, as those are uncommon and not guaranteed to show up, so hopefully your results will complete a little earlier than the values indicated here if you're lucky.
These numbers can be found in each god's section of the guide.
Torun, God of Anger
TORUN, ALSO KNOWN AS THE GOD OF GODS, IS THE MOST HANDSOME AND CUNNING MOTHER!@#$ER TO GRACE THE !@#$TY LAND OF RODIA. HE MAKES WHAT WOULD OTHERWISE BE A !@#$ED UP WORLD ONE WORTH LIVING IN. FOR THAT REASON, EVERYONE WORSHIPS TORUN EXCLUSIVELY, INCLUDING THE OTHER, LESSER GODS.

Torun's realm is the Cutthroat Jungle, a verdant and overgrown land full of all kinds of dangerous wild creatures and a few civilized ones, such as the Imps, who mostly spend all day getting high on the jungle's assorted fungus. This reflects Torun's class affiliation, which is Nature.
During the main quest, the Cuttthroat Jungle occupies depths 1-3 and is the first realm you will visit.

A run of the Cutthroat Jungle yields 730 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Cutthroat Jungle roughly 60 times.

Objects of the Cutthroat Jungle
Clutter: Much of the plant life and rocks serve only to get in the way, and can be removed.
Large Pink Mushrooms: Break these open to gain a small amount of varying resources.
Brimstone Piles: Harvest these yellow piles to get some brimstone.
Jungle Fruits: After you eat three of these, something will happen depending on which fruits you ate (the order you ate them in does not matter):
  • Three Pink: Gives enemies a random debuff
  • Three Yellow: Gain a small amount of Power
  • Three Orange: Fight a group of Waspids
  • Two Pink, One Yellow: Gain a small amount of Granite
  • Two Pink, One Orange: Attract packs of enemies
  • Two Yellow, One Pink: Gain a small amount of Crystal
  • Two Yellow, One Orange: Gain a small amount of Essence
  • Two Orange, One Pink: Gives your creatures a buff
  • Two Orange, One Yellow: Gain 50-150 favor with Torun
  • One Pink, One Yellow, One Orange: Gain a small amount of Brimstone
Angry Totems: You can destroy these to gain 50 favor. Sometimes the owners of the totem will battle you; winning this battle will increase the reward to 75 favor.
Colorful Mushrooms & Imp Huts: Imps in the huts will demand mushrooms of a particular type, which can be found scattered around the realm. Bringing the correct mushroom to a hut will appease the imps living inside. If you appease all of huts in a realm, Torun will grant you 300 favor for shutting them all up.

Torun's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Imp Hexer
N/A
Core: Imp Hexer
10
Rank 2: Honored
Spell Gem: Profanity
5
Core: Brownie Brute
10
Rank 3: Revered
Bonus: Tailor
N/A
Core: Centaur Chaser
10
Ime Rune
15
Rank 4: Exalted
Spell Gem: Stampede
5
Core: Raving Storm
10
Rank 5: Deified
Core: Forest Gargantuan
10
Spell Gem: Lightning Storm
5
Tome of Speed (Repeating)
15
Rank 10: Deified(5)
Title: Torun's Beeyotch
N/A
Talisman: Torun's !@#$
100

Torun's Creatures

Imp Hexer (Imp/Nature)
Health
28
Mana
33
Attack
18
Intelligence
18
Defense
7
Speed
17
Trait: Earthen Attunement
Your creatures can cast shellbust and it costs 0 Mana.

Brownie Brute (Brownie/Nature)
Health
29
Mana
24
Attack
19
Intelligence
14
Defense
14
Speed
19
Trait: Ultimatum
After this creature attacks, it deals damage to the target and enemies adjacent to the target equal to 25% of their Current Health.

Centaur Chaser (Centaur/Nature)
Health
41
Mana
20
Attack
25
Intelligence
5
Defense
15
Speed
15
Trait: Square Nothing
When this creature attacks, it also deals 100% damage to each enemy that has at least one of the same debuffs as its target.

Raving Storm (Storm/Nature)
Health
36
Mana
31
Attack
11
Intelligence
11
Defense
21
Speed
16
Trait: Cloud Connected
While this creature is above 90% Health, it has Multistrike and Multicast.

Forest Gargantuan (Gargantuan/Nature)
Health
37
Mana
27
Attack
22
Intelligence
12
Defense
12
Speed
12
Trait: Resprout
At the start of this creature's turn, it recovers Health equal to 65% of the damage it took since its last turn.

Torun's Rewards

Profanity
Base Mana Cost: 6
Target is forced to provoke.

Stampede
Base Mana Cost: 35
Each of your creatures attacks an enemy for 50% normal damage. Each creature targets an enemy in their corresponding position.

Lightning Storm
Base Mana Cost: 38
Enemies take a massive amount of damage, and the caster is afflicted with Silence for 2 turns.

Ime Rune
Your creatures take 35% less damage from Nature creatures.

Torun's !@#$
You have a 1% additional chance per talisman level to encounter Dumplings in normal realms.
At level 100, Dumplings give 100% more experience points when killed and can no longer flee.


Tailor
The Tailor is a purple jester that can be found at the castle once unlocked. For 5 Cloth Scraps, he can unlock a new outfit from a large list of available ones. He also allows you to change your outfit to any one you have unlocked.
Zonte, God of Wisdom
From outside, Zonte saw the Refuge of the Magi trapped in columns of blue fire that rose beyond the sky. He soon understood what had happened. The tower was collapsing, and only he could stop the process. Inside, he saw the other Magi, his friends and colleagues, turned into eerie copies of his master. He hurried to point 0 and found her completely disfigured and catatonic. He had to remove the nine Nether Orbs to save the tower, and each one would consume seven years of his life. Looking like an old man but still feeling young, he teleported to Siralim, built on top of a gigantic Nether Orb, to become a God and stop the impending disaster. But he had miscalculated, for he needed a tenth Orb. It was then that Vertraag suddenly appeared and handed it to him.

Zonte's realm is the Refuge of the Magi, a labyrinth of rooms and corridors containing all manner of scientific and magical equipment, reading materials, and other paraphernalia. As might be expected, Zonte is affiliated with the Sorcery class.
During the main quest, Refuge of the Magi can be found at depths 4-6.

A run of Refuge of the Magi yields 618 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out Refuge of the Magi roughly 71 times.

Objects of Refuge of the Magi
Clutter: Shelves, spills and other things may block you, and can be removed from your path.
Cauldrons: Harvest the cauldron's contents for a small amount of resources.
Books: Reading the books can sometimes teach you new breeding combinations. This applies to the book piles and the books stood up on lecterns, but strangely not the bookshelves.
Spell Gem Fragments: There are five of these. Gather them all to gain a new random spell gem.
Potions: These will give your creatures a buff that lasts for the rest of the realm.
Telescopes: Gaze through the telescope to gain 100 favor with Zonte.
Alchemy Set: This contraption offers you a choice of three different colored reagents, which will have various effects depending on the chosen combination. Combinations have the same result no matter which order they are chosen in, so Red + Pink will yield the same as Pink + Red. Combinations are:
  • Red + Yellow = Gain some Brimstone
  • Red + Green = Gain some Granite
  • Red + Blue = Gain some Crystal
  • Red + Pink = An unusual discovery earns 100-150 favor with Zonte
  • Yellow + Green = A loud explosion summons packs of enemies
  • Yellow + Blue = Your creatures gain a buff for the rest of the realm
  • Yellow + Pink = Your enemies gain a debuff for the rest of the realm
  • Green + Blue = Gain some Essence
  • Green + Pink = A Failed Experiment will be created, which you must then fight
  • Pink + Blue = Gain some Power

Zonte's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Djinn Illusionist
N/A
Core: Djinn Illusionist
10
Rank 2: Honored
Spell Gem: Magic Missile
5
Core: Dragon Guardian
10
Rank 3: Revered
Bonus: Arcane Vault
N/A
Core: Sorcery Shapeshifter
10
Mae Rune
15
Rank 4: Exalted
Spell Gem: Counterspell
5
Core: Gold Golem
10
Rank 5: Deified
Core: Occultist Spellbinder
10
Spell Gem: Elemental Barrage
5
Tome of Intelligence (Repeating)
15
Rank 10: Deified(5)
Title: Zonte's Prodigy
N/A
Talisman: Zonte's Knowledge
100

Zonte's Creatures

Djinn Illusionist (Djinn/Sorcery)
Health
24
Mana
34
Attack
19
Intelligence
19
Defense
3
Speed
19
Trait: Alleviation
This creature deals 10% more damage (up to 400%) with spells for each point of Mana it is missing.

Dragon Guardian (Dragon/Sorcery)
Health
21
Mana
26
Attack
16
Intelligence
11
Defense
21
Speed
21
Trait: Corrosive Dragon Breath
After an enemy defends or provokes, reduce all enemies' Defense by 40%. This trait does not stack.

Sorcery Shapeshifter (Shapeshifter/Sorcery)
Health
32
Mana
32
Attack
15
Intelligence
15
Defense
15
Speed
15
Trait: Sorcery Transformation
When your creatures lose mana, they instead gain 100% of that Mana. When enemies gain mana, they instead lose 100% of that Mana.

Gold Golem (Golem/Sorcery)
Health
40
Mana
30
Attack
20
Intelligence
5
Defense
23
Speed
5
Trait: Self-Awareness
Your Golems share their innate traits with each other.

Occultist Spellbinder (Occultist/Sorcery)
Health
21
Mana
31
Attack
11
Intelligence
16
Defense
13
Speed
23
Trait: Phantasm
Your creatures' Spell Gems deal 25% more damage for each time they've been cast in the current battle. This trait does not stack.

Zonte's Rewards

Magic Missile
Base Mana Cost: 0
Target takes a small amount of damage.

Counterspell
Base Mana Cost: 9
Target takes a small amount of damage. The amount of damage is increased based on the amount of Mana the target is missing.

Elemental Barrage
Base Mana Cost: 18
The last 3 spells that were cast by any creature in the current battle are cast again in your favor.

Mae Rune
Your creatures have +10% Intelligence.

Zonte's Knowledge
Increases Essence gained from battles by 1% per talisman level.
At level 100, Essence gained from breakable objects is now increased by the same amount.


Arcane Vault
The Arcane Vault allows you to enchant and disenchant spell gems, which adds or removes properties from them. Adding properties costs gem dust.
Aeolian, God of the Wind
The God of Wind is the most devoted protector of nature. Like many other Gods, he can see what is happening anywhere without being physically present, but Aeolian enjoys traveling and rarely stays in the same place for long. He often flies over the Unsullied Meadows, sometimes in the company of Dragons, with one eye always on the grass and trees that extend into his realm as far as the eye can see.


Aeolian's realm is the Unsullied Meadows, an expanse of unspoiled grass, trees and growth as far as the eye can see. In spite of this, Aeolian's class affiliation is actually Sorcery rather than Nature. During the main quest, the Unsullied Meadows can be found on depths 7-9.

A run of the Unsullied Meadows yields 912 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Unsullied Meadows roughly 48 times.

Objects of the Unsullied Meadows
Clutter: Lakes, sunflowers, and totem poles may get in your way. You can remove them.
Pots: Break the pots open to find a small amount of various resources.
Gem Piles: You have a chance of finding a new spell gem when you search these piles.
Wood & Tents: If you find wood and bring it to the nomad tents for barter, they will reward you with assorted treasure.
Corrupted Totem Poles: These totem poles can be cleansed of corruption to earn 75 favor, but sometimes it will manifest into monsters. Defeat them and you will gain 100 favor and some treasure.
Effigy: The effigies will either buff your creatures, or debuff your foes for the rest of the realm.
Feather: One of Aeolian's feathers. Interacting with it will tell you "Catch me if you can!", causing the feather to move elsewhere in the realm and summon monsters near you. This can happen multiple times. When you finally catch it, Aeolian will grant you 300 favor.

Aeolian's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Mana Vortex
N/A
Core: Mana Vortex
10
Rank 2: Honored
Spell Gem: Dense Fog
5
Core: Servant Hunter
10
Rank 3: Revered
Core: Springtime Aspect
10
Mul Rune
15
Rank 4: Exalted
Bonus: Travelling Merchants
N/A
Spell Gem: Vaccuum
5
Core: Hemlock Ent
10
Rank 5: Deified
Core: Nature Shapeshifter
10
Spell Gem: Steel Storm
5
Tome of Intelligence (Repeating)
15
Rank 10: Deified(5)
Title: Aeolian's Guided
N/A
Talisman: Breath of Aeolian
100

Aeolian's Creatures

Mana Vortex (Vortex/Sorcery)
Health
29
Mana
39
Attack
14
Intelligence
14
Defense
17
Speed
14
Trait: Stifle
After an enemy casts a spell, afflict enemies with Silence for 1 turn.

Servant Hunter (Hunter/Nature)
Health
26
Mana
26
Attack
21
Intelligence
16
Defense
6
Speed
21
Trait: Hunter's Season
After this creature attacks, it deals damage to a random enemy equal to 35% of the attack's damage and afflicts them with Poison for 3 turns. This effect repeats once for each Hunter fighting on your side.

Springtime Aspect (Aspect/Nature)
Health
33
Mana
28
Attack
13
Intelligence
18
Defense
13
Speed
13
Trait: Call of the Bloom
After this creature dodges an attack, your creatures recover 30% of their missing Health. In addition, this creature has an independent 50% chance to dodge attacks.

Hemlock Ent (Ent/Nature)
Health
34
Mana
29
Attack
14
Intelligence
18
Defense
18
Speed
8
Trait: Nutrient Blood
Your creatures recover 15% Health at the start of their turn. If they have Mend, they recover 35% Health instead. This trait does not stack.

Nature Shapeshifter (Shapeshifter/Nature)
Health
30
Mana
30
Attack
15
Intelligence
15
Defense
15
Speed
15
Trait: Nature Transformation
When your creatures deal damage to each other, they are instead healed for 50% of the amount of damage they would have received. The amount of damage this creature would have dealt is not modified by other traits.

Aeolian's Rewards

Dense Fog
Base Mana Cost: 10
Each enemy has a 50% chance to be afflicted with Sleep.

Vaccuum
Base Mana Cost: 5
Caster gains the target's trait.

Steel Storm
Base Mana Cost: 40
Enemies take a massive amount of damage. This spell cannot be cast manually, but has a 15% chance to cast when its owner attacks or is attacked.

Mul Rune
Your creatures take 35% less damage from Sorcery creatures.

Breath of Aeolian
You have a 1% greater chance per talisman level to extract cores from enemy creatures. Only works if you have more than a 0% chance to extract from that creature.
At level 100, When you extract from an enemy creature, you gain 1 additional core.


Travelling Merchants
Travelling Merchants can occasionally be found in realms after being unlocked, and sell a randomized range of useful items.
Lister, God of Fortune
Vertraag often jokes with the Goddess of Illusion that Lister is her masterpiece. The God of Fortune can detect violence at any range. However, when these types of events take place far away from his realm, they have to be very serious for him to notice them at all. Unfortunately, when this happens, his favorite activity is interrupted. There is no doubt that Yseros did an excellent job, as Lister not only yearns for peace, but needs it to sleep peacefully.

Lister's realm, the Faraway Enclave, is a tropical island of palm trees and warm golden sands, surrounded by the crisp, clean waters of the ocean. Don't lower your guard too much however, as this realm can be just as dangerous as any other. The abundance and joy of Lister's realm reflects his affiliation with the Life class.
During the main quest, the Faraway Enclave can be found on depths 10-12.

A run of the Faraway Enclave yields 925 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Faraway Enclave roughly 48 times.

Objects of the Faraway Enclave
Clutter: Palm trees and assorted sea debris may block your way. They can be cleared out.
Stone Pile: Break down this pile of stones to gain a small amount of resources.
Crystals: These purple crystals will unsurprisingly yield crystal resources if gathered.
Sea Pineapple: One of Lister's favorites, collect these to earn 50 favor.
Stone Head: If you donate 250 of each resource at this shrine, Lister will grant you 100 favor.
Conch Shell + Huts: Similar to Torun's realm, the Imps here will demand "Crab Helmets". Bring the conch shells you find on the beach to each hut to appease them. Once all of the imps are appeased, you will earn some treasure and 300 favor.

Lister's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Siren Oracle
N/A
Core: Siren Oracle
10
Rank 2: Honored
Bonus: Goblet of Giving
N/A
Spell Gem: Cloud Beam
5
Core: Enclave Amaranth
10
Rank 3: Revered
Core: Skyward Vulpes
10
Aon Rune
15
Rank 4: Exalted
Spell Gem: Zephyr
5
Core: Stag Idol
10
Rank 5: Deified
Core: Ancient Spirit
10
Spell Gem: Ascension
5
Tome of Health (Repeating)
15
Rank 10: Deified(5)
Title: Lister's Trophy
N/A
Talisman: Lister's Riches
100

Lister's Creatures

Siren Oracle (Siren/Life)
Health
32
Mana
27
Attack
12
Intelligence
22
Defense
10
Speed
17
Trait: In Plain View
At the start of battle, this creature afflicts each enemy with Scorn or Silence for 1 turn, depending on whether their Attack or Intelligence is higher.

Enclave Amaranth (Amaranth/Life)
Health
21
Mana
26
Attack
11
Intelligence
16
Defense
21
Speed
21
Trait: Memento Mori
When this creature is attacked, the enemy takes damage equal to 75% of this creature's Defense.

Skyward Vulpes (Vulpes/Life)
Health
28
Mana
28
Attack
10
Intelligence
16
Defense
9
Speed
27
Trait: Cana
This creature's first three non-temporary, damaging Spell Gems each have a 35% chance to be cast automatically at the start of battle.

Stag Idol (Stag/Life)
Health
34
Mana
34
Attack
13
Intelligence
18
Defense
13
Speed
13
Trait: Star Prayer
Your creatures' "Chance to Attack" Spell Gem properties have double the chance to activate. This trait does not stack.

Ancient Spirit (Spirit/Life)
Health
22
Mana
37
Attack
16
Intelligence
21
Defense
9
Speed
16
Trait: Essential Dignity
When your creatures are healed, they gain a random buff. This trait does not stack.

Lister's Rewards

Cloud Beam
Base Mana Cost: 12
Random enemies take a small amount of damage continuously. After each enemy takes damage, the spell has a 20% chance to end.

Zephyr
Base Mana Cost: 18
Your creatures recover a moderate amount of Health, plus 25% more healing for each Life creature fighting on your side.

Ascension
Base Mana Cost: 10
Caster gains a random trait. This spell cannot be cast manually, but has a 100% chance to cast when the caster defends or provokes.

Aon Rune
Your creatures take 35% less damage from Life creatures.

Lister's Riches
You gain 1% more resources per talisman level when you convert resources at the Goblet of Giving.
At level 100, When you convert resources at the Goblet of Giving, you have a chance to receive a gift. The more resources you invest, the better your gift.


Goblet of Giving
The Goblet of Giving allows you to convert resources from one type to another, at a ratio of 3 resources lost to 1 resource gained.
Meraxis, God of Bliss
Meraxis's realm is an inhospitable place full of secrets that only the bravest adventurers dare to enter. However, the God of Bliss is peaceful and good-natured, and has a good relationship with the other Gods. Or, at least, as good as it can be with the likes of Torun and Tartarith. His innocence and carelessness have led him to remain on the sidelines during most of the conflicts that have endangered the world. However, he decided to take sides with the other Gods against the threat of the ruler of Siralim.

Meraxis's realm is The Swamplands, a lush and overgrown terrain filled with all manner of plantlife and fungus. From this, one can tell Meraxis associates with the Nature class.
During the main quest, The Swamplands can be found on depth 13-15.

A run of The Swamplands yields 840 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out The Swamplands roughly 52 times.

Objects of The Swamplands
Clutter: All manner of floral clutter may get in your way. They can be destroyed.
Roots: Harvest these roots to gain a small amount of some resources.
Colorful Mushrooms: Harvest these mushrooms to gain a small amount of power.
Treasure Pile: As might be expected, you can find treasure here.
Red Flower: These flowers will emit pollen that will debuff your enemies for the rest of the realm.
Obelisk: Meraxis does not like these edifices, and will grant you 100 favor to destroy them.
Temple: Monsters who oppose Meraxis have taken up residence here. Defeat them to win 100 favor.

Meraxis's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Pilwiz Peasant
N/A
Core: Pilwiz Peasant
10
Rank 2: Honored
Spell Gem: Giant's Strength
5
Core: Elf Huntsman
10
Rank 3: Revered
Bonus: Free Potion of Transforming
N/A
Core: Leda Imling
10
Fen Rune
15
Potion of Transforming
30
Rank 4: Exalted
Spell Gem: Soothing Breeze
5
Core: Boulder Imler
10
Rank 5: Deified
Core: Stone Giant
10
Spell Gem: Sandstorm
5
Tome of Speed (Repeating)
15
Rank 10: Deified(5)
Title: Meraxis' Consort
N/A
Talisman: Meraxis' Smile
100

Meraxis's Creatures

Pilwiz Peasant (Pilwiz/Nature)
Health
27
Mana
32
Attack
22
Intelligence
11
Defense
11
Speed
16
Trait: Flay
This creature's attacks deal 75% more damage and afflict Bleed for 5 turns.

Elf Huntsman (Elf/Nature)
Health
27
Mana
32
Attack
12
Intelligence
22
Defense
7
Speed
22
Trait: Love And Other Disasters
The enemy creatures' effects that activate when they deal critical damage are ignored.

Leda Imling (Imling/Nature)
Health
26
Mana
41
Attack
6
Intelligence
26
Defense
1
Speed
26
Trait: Ingenuity
Your Imlers gain the Attack, Intelligence, Defense and Speed bonuses from this creature's artifact.

Boulder Imler (Imler/Nature)
Health
38
Mana
23
Attack
28
Intelligence
3
Defense
23
Speed
3
Trait: Next Generation
After this creature dies, it grants 30% of its Attack, Intelligence, Defense, Speed and its innate trait to your Imlings.

Stone Giant (Giant/Nature)
Health
40
Mana
20
Attack
25
Intelligence
5
Defense
24
Speed
4
Trait: Absorption
After an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed.

Meraxis's Rewards

Giant's Strength
Base Mana Cost: 20
Target gains a massive amount of Attack.

Soothing Breeze
Base Mana Cost: 15
Target recovers 100% Mana.

Sandstorm
Base Mana Cost: 23
Enemies take a moderate amount of damage and are afflicted with Blind for 3 turns.

Fen Rune
Your creatures have +10% Speed.

Potion of Transforming
The Potion of Transforming turns a normal creature into a Nether creature. This cannot be undone, so consult the library on the quirks of Nether Creatures before using it.

Meraxis's Smile
Increases Crystal gained from battles by 1% per talisman level.
At level 100, Crystal gained from breakable objects is now increased by the same amount.
Erebyss, Goddess of Darkness
Vertraag and Erebyss had lived together in Arcadia for centuries. Faced with the threat of the God of Darkness, Vertraag convinced him to attack Erebyss first, saying she was the weakest. He lied. The armies of Angels and demons devastated Arcadia in a battle that claimed thousands of lives, until Erebyss realized there was only one way to defeat her foe. She let him pierce her skull with his sword, then used her full power to absorb the God's darkness, which spread through Erebyss and her realm. Vertraag appeared before a different Erebyss. She looked drained. 'Why did you not help me?' she asked. 'There can be no light without darkness', he replied.

Erebyss's realm is the Path of the Damned, a macabre graveyard realm that has been twisted into a nightmarish haven for the undead due to necromancers and other malign wizards tampering with the dead against Erebyss's wishes. This marks Erebyss's association with the Death class.
During the main quest, Path of the Damned can be found on depth 16-18.

A run of the Path of the Damned yields 807 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Path of the Damned roughly 55 times.

Objects of the Path of the Damned
Clutter: Dead trees, roots and the like block your way. You can destroy them.
Braziers: These can be broken to gain a small amount of resources.
Rubble: Piles of bricks from some forgotten structure. Collect them for granite.
Mushrooms: The spores from these mushrooms will debuff your enemies for the rest of the realm.
Grey Rocks: A small amount of resources can be found in the rocks that bear no moss.
Gravestone: Pay your respects and a grateful spirit will grant you some treasure.
Purple Rose: Appreciated by Erebyss, collecting these roses will grant you 50 favor.
Skull Pile: Defiled remains haunted by vengeful spirits. Battle the spirits to lay them to rest, which will earn you 75 favor and some treasure.

Erebyss's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Dungeon Shade
N/A
Core: Dungeon Shade
10
Rank 2: Honored
Bonus: Heart of Darkness
N/A
Spell Gem: Summon Death
5
Core: Skeleton Sniper
10
Rank 3: Revered
Core: Transient Spectre
10
Vae Rune
15
Rank 4: Exalted
Spell Gem: Shadow Infusion
5
Core: Reclusive Wight
10
Rank 5: Deified
Core: Death Shapeshifter
10
Spell Gem: Dark Whispers
5
Tome of Defense (Repeating)
15
Rank 10: Deified(5)
Title: Shadow of Erebyss
N/A
Talisman: Darkside of Erebyss
100

Erebyss's Creatures

Dungeon Shade (Shade/Death)
Health
26
Mana
26
Attack
21
Intelligence
6
Defense
16
Speed
21
Trait: Phase Shift
After this creature is damaged by a spell or attack, it gains Invisible until the start of its next turn.

Skeleton Sniper (Skeleton/Death)
Health
22
Mana
22
Attack
22
Intelligence
12
Defense
12
Speed
22
Trait: Head Shot
This creature's attacks have a 50% chance to deal 200% more damage.

Transient Spectre (Spectre/Death)
Health
26
Mana
31
Attack
16
Intelligence
16
Defense
11
Speed
16
Trait: Salted Earth
After this creature defends or provokes, enemies lose 30% Defense and Speed.

Reclusive Wight (Wight/Death)
Health
32
Mana
27
Attack
22
Intelligence
17
Defense
17
Speed
7
Trait: Resurrection Code
After this creature dies, it has a 50% chance to resurrect all allies with 35% Health.

Death Shapeshifter (Shapeshifter/Death)
Health
27
Mana
27
Attack
15
Intelligence
15
Defense
15
Speed
15
Trait: Death Transformation
When your creatures increase an enemy's stats, they are instead decreased by 50% of the amount.

Erebyss's Rewards

Summon Death
Base Mana Cost: 10
Summons a random Death creature to fill an empty creature slot. The summoned creature has random Spell Gems, and has a large stat bonus.

Shadow Infusion
Base Mana Cost: 18
Target gains a large amount of Attack and Speed.

Dark Whispers
Base Mana Cost: 12
Your creatures gain Multicast for 1 turn.

Vae Rune
Your creatures have +10% Defense.

Heart of Darkness
The Heart of Darkness causes creatures of a much lower level than you to run away, and instantly kills them if you touch them. This does not work on Nemesis Creatures.

Darkside of Erebyss
Increases Granite gained from battles by 1% per talisman level.
At level 100, Granite gained from breakable objects is now increased by the same amount.
Friden, God of the Sea
The oceans hide many mysteries. In them lie innumerable treasures, lost islands full of unimaginable riches, and terrible curses. They gave rise to incredible stories and legends. People, especially pirates, believed in the sea. In some way, their faith and the magic hidden in the depths of the waters gave life to Friden. The God of the Sea enjoys stories about the courage of adventurers, and often communicates with them to encourage them, give them advice and acknowledge their feats.

Friden's realm is known as Where the Dead Ships Dwell, and can be found on the deep sea floor of Rodia. Great wealth awaits those who are willing to brave great danger to find them. This dark, sunken and oppressive realm speaks of Friden's association with the Death class.
During the main quest, Where the Dead Ships Dwell is found at depth 19-21.

A run of Where the Dead Ships Dwell yields 927 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out Where the Dead Ships Dwell roughly 47 times.

Objects of Where the Dead Ships Dwell
Clutter: Coral, shipwrecks and more litter the sea bed. They can be cleared away.
Clams: These clams will yield various resources they have collected, if opened.
Doubloons: One of Friden's many golden coins. Collect them for 60 favor.
Masks: These lost effigies from some faraway land will grant you 75 favor with Friden. Sometimes the masks are haunted, and you must battle the spirits within, which will earn you 125 favor instead.
Giant Chest: One of Friden's amusements left for adventurers. A key can be found in one of the many articles of clutter lying around the realm; bring this key to the giant chest to win some treasure.

Friden's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Forsaken Swampdweller
N/A
Core: Forsaken Swampdweller
10
Rank 2: Honored
Spell Gem: Defile
5
Core: Creep Mummy
10
Rank 3: Revered
Bonus: Casual John
N/A
Core: Pit Wraith Dominator
10
Var Rune
15
Rank 4: Exalted
Spell Gem: Ghoul's Grip
5
Core: Leper Blightbringer
10
Rank 5: Deified
Core: Revenant Sealord
10
Spell Gem: Finger of Death
5
Tome of Defense (Repeating)
15
Rank 10: Deified(5)
Title: Soul of Friden
N/A
Talisman: Friden's Greed
100

Friden's Creatures

Forsaken Swampdweller (Forsaken/Death)
Health
24
Mana
24
Attack
24
Intelligence
14
Defense
14
Speed
14
Trait: Darkness Surrounding
This creature starts battles with 200% more Health, but takes damage equal to 15% of its Maximum Health at the start of its turn.

Creep Mummy (Mummy/Death)
Health
29
Mana
34
Attack
19
Intelligence
19
Defense
19
Speed
4
Trait: Inner Hatred
Your creatures have 150% more Attack. This trait is ignored when your creatures attack.

Pit Wraith Dominator (Pit Wraith/Death)
Health
31
Mana
36
Attack
21
Intelligence
16
Defense
11
Speed
6
Trait: Decrepify
This creature's attacks decrease the target's Defense by 50%.

Leper Blightbringer (Leper/Death)
Health
16
Mana
16
Attack
24
Intelligence
24
Defense
4
Speed
24
Trait: Pus and Pox
At the start of each enemy's turn, afflict them with a random debuff. This trait does not stack.

Revenant Sealord (Revenant/Death)
Health
32
Mana
32
Attack
22
Intelligence
12
Defense
12
Speed
12
Trait: Internal Struggle
When this creature casts a spell, it sacrifices 25% Current Health, adds this amount of health to its damage, and casts the spell 1 additional time.

Friden's Rewards

Defile
Base Mana Cost: 15
Enemies are afflicted with Poison and Blight for 5 turns.

Ghoul's Grip
Base Mana Cost: 18
Target takes a large amount of damage and is afflicted with Snare.

Finger of Death
Base Mana Cost: 20
Target takes a massive amount of damage.

Var Rune
Your creatures deal 35% more damage to Death creatures.

Friden's Greed
Increases your chance to encounter Mimics by 1% per talisman level.
At level 100, 2 additional treasure chests spawn in all realms.


Casual John
Casual John has a range of configurable options that make enemies more difficult in exchange for greater rewards.
Azural, God of Frost
Blizzards and frosts inspire fear and respect throughout the world. In the dawn of civilization, humans began to worship a God who did not exist. They implored him to placate the snowstorms and the cold, but their words were not heard. However, after the Watcher War, magic was unleashed for the first time on a scale that had never been seen before. And so, Azural opened his eyes on top of a frozen mountain. He never helps with the cold, but he enjoys watching travelers face its adversities.

Azural's domain is the Frostbite Caverns, a fiercely cold tundra where survival is hard-won, but great riches can be found for those brave enough to look. The unnatural, permanent cold of the Frostbite Caverns are presumably due to Azural's alignment with the Sorcery class.
During the main quest, the Frostbite Caverns can be found at depth 22-24.

A run of the Frostbite Caverns yields 820 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Frostbite Caverns roughly 54 times.

Objects of the Frostbite Caverns
Clutter: Various items can be cleared out of your path if they block you in.
Pots: Break open the pots to gain some resources.
Crystals: As you might imagine, collecting these will give you crystal resources.
Firewood + Igloo: Bring firewood to the camping explorers to be rewarded with treasure.
Grave Marker: Pay your respects at these graves to be given some treasure.
Campfire: These campfires will buff your creatures for the rest of the realm.
Diamonds: One of Azural's favorites, collecting them will grant you 100 favor.

Azural's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Frostbite Yeti
N/A
Core: Frostbite Yeti
10
Rank 2: Honored
Spell Gem: Black Ice
5
Core: Frost Phoenix
10
Rank 3: Revered
Core: Gorgon Gazer
10
Mav Rune
15
Rank 4: Exalted
Bonus: Arcane Refinery
N/A
Spell Gem: Shatter
5
Core: Phase Spellblade
10
Rank 5: Deified
Core: Frostfire Efreet
10
Spell Gem: Icewolf Bite
5
Tome of Intelligence (Repeating)
15
Rank 10: Deified(5)
Title: Azural's Guardian
N/A
Talisman: Azural's Safeguard
100

Azural's Creatures

Frostbite Yeti (Yeti/Sorcery)
Health
41
Mana
21
Attack
26
Intelligence
6
Defense
25
Speed
5
Trait: Brain Freeze
After this creature is attacked, the enemy becomes Frozen.

Frost Phoenix (Phoenix/Sorcery)
Health
17
Mana
32
Attack
12
Intelligence
22
Defense
10
Speed
22
Trait: Breath of the Dying
After your creatures are resurrected, enemies are afflicted with Frozen.

Gorgon Gazer (Gorgon/Sorcery)
Health
27
Mana
30
Attack
20
Intelligence
20
Defense
10
Speed
10
Trait: Deterioration
Enemy creatures deal 25% less damage with attacks and spells for each creature with Stun that is fighting on their side. This trait does not stack.

Phase Spellblade (Phase Warrior/Sorcery)
Health
33
Mana
28
Attack
13
Intelligence
18
Defense
18
Speed
13
Trait: Shock Aura
After your creatures are attacked, the attacker takes damage equal to 15% of the attacker's Speed. This trait does not stack.

Frostfire Efreet (Efreet/Sorcery)
Health
22
Mana
27
Attack
17
Intelligence
20
Defense
10
Speed
20
Trait: Living Flame
After an enemy takes damage from Burn, deal 30% of that damage to all enemies.

Azural's Rewards

Black Ice
Base Mana Cost: 15
Each enemy has a 50% chance to be afflicted with Frozen, and each of your creatures have a 50% chance to gain Invisible for 1 turn.

Shatter
Base Mana Cost: 16
Target takes a small amount of damage, or massive damage if the target is Frozen.

Icewolf Bite
Base Mana Cost: 19
Target takes a large amount of damage and is afflicted with Frozen.

Mav Rune
Your creatures deal 35% more damage to Sorcery creatures.

Azural's Safeguard
You have a 1% greater chance per talisman level to find Runes.
At level 100, Rune Powder can now be found in normal loot, such as in treasure chests.


Arcane Refinery
The Arcane Refinery can grind unwanted spell gems or runes, to gain gem dust or rune dust.
Regalis, Goddess of Poison
Since the beginning of time, the Goddess of Poison, also known as the Spider Queen, has maintained a certain rivalry with Vertraag that no mortal would describe as friendly. On one occasion, Regalis presented the God of Time with a huge statue of himself, but the inside was hollow and contained millions of spider eggs. When someone is caught in the webs of the Arachnid Nest, Regalis considers them her property, and she keeps certain individuals she likes as her slaves.


Regalis's realm is the Arachnid Nest, an expansive series of caverns that many, many spiders call home. As such, webbing can be found everywhere, as can picked-clean remains that serve as a reminder to the danger that lurks in every corner. Regalis is associated with the Nature class.
During the main quest, the Arachnid Nest can be found at depth 25-27.

A run of the Arachnid Nest yields 850 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Arachnid Nest roughly 52 times.

Objects of the Arachnid Nest
Clutter: Assorted debris can be cleared from your path if needs be.
Pile: A pile of webbed-up junk, useful resources can be found within.
Skulls: Essence still lingers in these skulls, and can be collected.
Webbed Cocoon: These bags of webbing contain things that the spiders of the Arachnid Nest have decided to save for later. Free an unfortunate captured person from the cocoon to be rewarded with treasure; however, sometimes angry creatures may be lurking inside which you must then battle. Sometimes, treasure chests can be found within - but why were they moving...?
Spiderling: One of Regalis's many children, gather them to safety for 50 favor.
Eggs: More of Regalis's unborn children, gather up the eggs to win 25 favor. Sometimes you will encounter creatures who have eaten the eggs - battle them for 50 favor.

Regalis's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Spitting Arachnalisk
N/A
Core: Spitting Arachnalisk
10
Rank 2: Honored
Spell Gem: Web
5
Core: Mite Invader
10
Rank 3: Revered
Core: Waspid Slicer
10
Fih Rune
15
Rank 4: Exalted
Spell Gem: Poison Arrow
5
Core: Vile Wolpertinger
10
Potion of Forgetting
30
Gift of Forgetting
30
Scroll of Defense
30
Scroll of Intelligence
30
Scroll of Speed
30
Rank 5: Deified
Core: Dryad Proliferator
10
Spell Gem: Petrify
5
Scroll of Health
30
Scroll of Attack
30
Tome of Speed (Repeating)
15
Rank 10: Deified(5)
Title: Regalis's Playmate
N/A
Talisman: Regalis's Lust
100

Regalis's Creatures

Spitting Arachnalisk (Arachnalisk/Nature)
Health
27
Mana
17
Attack
17
Intelligence
21
Defense
11
Speed
21
Trait: Spit Poison
After this creature is attacked, enemies are afflicted with Poison for 3 turns.

Mite Invader (Mite/Nature)
Health
29
Mana
23
Attack
23
Intelligence
13
Defense
13
Speed
18
Trait: Exacerbate
After this creature attacks, increase the duration of the target's debuffs by 3 turns. This trait does not affect Stun.

Waspid Slicer (Waspid/Nature)
Health
21
Mana
16
Attack
21
Intelligence
21
Defense
11
Speed
21
Trait: Gore
When your Waspids attack, they afflict the target with Poison and Bleed for 3 turns.

Vile Wolpertinger (Wolpertinger/Nature)
Health
27
Mana
22
Attack
22
Intelligence
16
Defense
6
Speed
21
Trait: Death Surge
After this creature attacks or is attacked, it casts Scourge Death on the enemy.

Dryad Proliferator (Dryad/Nature)
Health
22
Mana
32
Attack
12
Intelligence
17
Defense
17
Speed
17
Trait: Moonlight
Your creatures have 10% more Attack, Intelligence and Defense for each buff they have. This trait does not stack.

Regalis's Rewards

Web
Base Mana Cost: 5
Target is afflicted with Snare.

Poison Arrow
Base Mana Cost: 13
Target takes a moderate amount of damage and is afflicted with Poison. 100% of the damage is based on the caster's Speed instead of Intelligence.

Petrify
Base Mana Cost: 8
Target is afflicted with Stun for 1 turn.

Fih Rune
Your creatures deal 35% more damage to Nature creatures.

Gift of Forgetting
The Gift of Forgetting allows you to remove a trait from a Nether Creature, if they have gained any from catalysts.

Scrolls
Scrolls can be used on a Nether Creature to change its Nether Aura type, which shares a portion of one of its stats with the other creatures in its party.

Regalis's Lust
You have a 1% greater chance per talisman level to find eggs.
At level 100, Eggs you find have a chance to contain a Singular creature.
Vulcanar, God of Fire
The God of Fire is the biggest prankster of the Gods. Torun hates his attitude, and they have developed a certain rivalry over the years, though Vulcanar has never taken it too seriously. When Vulcanar created the Pandemonium Tokens, he included the possibility of summoning Torun just to annoy him. Throughout history, many creatures have tried to overthrow the Elemental King. However, they never succeed, and its inhabitants now understand that he is the one and only ruler of the underworld.

Great Pandemonium is the realm of Vulcanar; a scorching expanse of stone islands immersed in a sea of lava. Life here is hard enough without the constant competition to win favor in Vulcanar's name with ceaseless battles. Vulcanar, unsurprisingly, is affiliated with the Chaos class.
During the main quest, Great Pandemonium occupies depth 28-30.

A run of Great Pandemonium yields 885 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out Great Pandemonium roughly 50 times.

Objects of Great Pandemonium
Clutter: Some objects may get in your way. They can be destroyed.
Orbs: Break these open to collect the various resources inside.
Brimstone Piles: Gather these up to collect brimstone for your resources.
Rubble: The rubble contains a small amount of resources.
Pandemonium Token: Pandemonium Tokens can simply be found lying around in this realm.
Warp Stones: These paired stones allow you to teleport between them.
False Idol: An idol of a false god looking to usurp Vulcanar's place. Battle them for 100 favor.
Eggs: The eggs can be collected for 50 favor. Sometimes the owners of the eggs will catch you and attack - battle them to win treasure and 100 favor.

Vulcanar's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Inox Apocalypse
N/A
Core: Inox Apocalypse
10
Rank 2: Honored
Spell Gem: Flame Lash
5
Core: Crimson Manticore
10
Rank 3: Revered
Core: Roaring Basilisk
10
Rao Rune
15
Rank 4: Exalted
Spell Gem: Molten Wall
5
Core: Fire Salamander
10
Godly Godsawce
25
Rank 5: Deified
Core: Chaos Shapeshifter
10
Spell Gem: Volcano
5
Tome of Attack (Repeating)
15
Rank 10: Deified(5)
Title: Flame of Vulcanar
N/A
Talisman: Vulcanar's Deception
100

Vulcanar's Creatures

Inox Apocalypse (Apocalypse/Chaos)
Health
17
Mana
37
Attack
22
Intelligence
22
Defense
1
Speed
21
Trait: Naxor Harbinger
Your creatures deal 30% more damage for each turn they've taken in the current battle. This trait does not stack.

Crimson Manticore (Manticore/Chaos)
Health
33
Mana
33
Attack
17
Intelligence
12
Defense
17
Speed
12
Trait: The Crimson
Enemies attack as if they have 35% less Attack. This trait does not stack.

Roaring Basilisk (Basilisk/Chaos)
Health
30
Mana
30
Attack
20
Intelligence
10
Defense
23
Speed
10
Trait: No Sudden Movement
If this creature does not take damage from attacks or spells between each of its turns, it afflicts all enemies with Snare.

Fire Salamander (Salamander/Chaos)
Health
31
Mana
35
Attack
10
Intelligence
20
Defense
10
Speed
20
Trait: Until the End
When your creatures die, they cast one of their spells at random. This trait does not stack.

Chaos Shapeshifter (Shapeshifter/Chaos)
Health
30
Mana
30
Attack
15
Intelligence
15
Defense
15
Speed
15
Trait: Chaos Transformation
When your creatures buff an enemy, they debuff them instead. When your creatures debuff an ally, they buff them instead.

Vulcanar's Rewards

Flame Lash
Base Mana Cost: 14
Your creatures gain Multistrike for 1 turn.

Molten Wall
Base Mana Cost: 22
Your creatures gain a moderate amount of Attack and Defense.

Volcano
Base Mana Cost: 35
Enemies take a large amount of damage and are afflicted with Burn for 3 turns.

Rao Rune
Your creatures have +10% Attack.

Godly Godsawce
Use this item on a Godspawn or Avatar creature to make it Singular, changing its color.

Vulcanar's Deception
Increases Brimstone gained from battles by 1% per talisman level.
At level 100, Brimstone gained from breakable objects is now increased by the same amount.
Vertraag, God of Time
No one really knows what his goals are, but the God of Time seems to have been involved in most historical events of great importance. What is he always thinking about? What are his plans? Did he, as Yseros suspects, know that the ruler of Siralim would betray them? None of these questions can be answered, but it seems like Vertraag's plans always change the world in some way. The real question is: does Vertraag want the same kind of world as the other Gods? One day, we may find out.

Vertraag's realm is Eternity's End, a place found beyond time. A strange and barren realm that resembles the surface of another planet, adventurers must navigate craters, meteors and other scars left upon the dusty land. Vertraag is affiliated with the Death class, as time eventually ends all things.
During the main quest, Eternity's End is found at depth 30-33.

A run of Eternity's End yields 850 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out Eternity's End roughly 52 times.

Objects of Eternity's End
Clutter: Craters and various debris may block your way, and can be destroyed.
Crates: Open these crates to gain resources.
Star Piece: These small blue star fragments contain power that can be collected.
Teleporters: Paired devices that allow adventurers to teleport between them.
Rift: Monsters lurk inside the rift, and can be challenged for their treasure.
Spheres: Three spheres can be found in Vertraag's realm, with the following effects:
Sun Sphere: The flaming sun sphere starts a battle with creatures for some treasure and 150 favor.
Moon Sphere: The blue Moon Sphere buffs your creatures for the rest of the realm.
Arcane Sphere: The purple Arcane Sphere will grant 250 resources.
Obtaining all three spheres will impress Vertraag and grant you 350 favor.

Vertraag's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Pit Wraith Redeemer
N/A
Core: Pit Wraith Redeemer
10
Rank 2: Honored
Spell Gem: Purgatory
5
Core: Styx Banshee
10
Rank 3: Revered
Core: Nix Impostor
10
Wex Rune
15
Rank 4: Exalted
Spell Gem: Ticking Timebomb
5
Core: Gateway Shade
10
Rank 5: Deified
Bonus: Arcanist
N/A
Core: Incursion Reaper
10
Spell Gem: Annihilate
5
Tome of Defense (Repeating)
15
Rank 10: Deified(5)
Title: Star of Vertraag
N/A
Talisman: Vertraag's Reality
100

Vertraag's Creatures

Pit Wraith Redeemer (Pit Wraith/Death)
Health
28
Mana
33
Attack
18
Intelligence
18
Defense
16
Speed
8
Trait: Stricken
At the start of battle, afflict each enemy with 2 random debuffs.

Styx Banshee (Banshee/Death)
Health
22
Mana
32
Attack
7
Intelligence
17
Defense
20
Speed
17
Trait: Overload
Enemy spells cost 10 more Mana. This trait does not stack.

Nix Imposter (Nix/Death)
Health
26
Mana
31
Attack
16
Intelligence
16
Defense
6
Speed
21
Trait: Starless
Creatures cannot gain stats.

Gateway Shade (Shade/Death)
Health
22
Mana
22
Attack
22
Intelligence
7
Defense
17
Speed
22
Trait: Spook
At the start of battle and after this creature defends, it gains Invisible until the end of its next turn. This creature deals 200% more damage while it is Invisible.

Incursion Reaper (Reaper/Death)
Health
27
Mana
26
Attack
21
Intelligence
21
Defense
11
Speed
11
Trait: Defy the Gods
After attacking an ally with less than 50% Health, kill it, then resurrect it with 100% Health and 50% more Attack, Intelligence and Speed.

Vertraag's Rewards

Purgatory
Base Mana Cost: 10
Target is sent to the bottom of the Action Queue.

Ticking Timebomb
Base Mana Cost: 15
Enemies take a small amount of damage. The damage is increased based on the duration of the current battle.

Annihilate
Base Mana Cost: 20
Enemies take a small amount of damage, or a massive amount of damage if they are afflicted with a debuff.

Wex Rune
Your creatures take 35% less damage from Death creatures.

Vertraag's Reality
You have a 1% greater chance per talisman level to encounter Treasure Golems.
At level 100, 'There's always another secret'.


Arcanist
The Arcanist can modify sigils to make them more difficult in exchange for greater rewards.
Yseros, Goddess of Illusion
The Goddess of Illusion is wise and powerful, always watching over the world. Like some other Gods, she wants humans and creatures to live in harmony. When the world is in danger, Yseros is always the first to notice, and she sometimes mobilizes the rest of the Gods to help protect it. Yseros recently gathered the Gods to act against the tyranny of the ruler of Siralim. She suggested Milner as their new heroine, but, as usual, Vertraag got his own way and the ruler of Nex was chosen instead.

Yseros makes her domain in The Barrens, a hot desert filled with mirages and other tricks that adventurers must remain wary of, lest they find themselves suddenly and unexpectedly endangered. Despite the harsh conditions, Life thrives in its own way, as Yseros wills.
During the main quest, The Barrens occupy depth 34-36.

A run of The Barrens yields 972 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out The Barrens roughly 45 times.

Objects of The Barrens
Clutter: As usual, various things may block your way. They can be destroyed.
Stone Pile: Various resources can be found by anyone who harvests these piles.
Driftwood + Tents: Desert nomads will accept good quality wood as trade materials, and you will be rewarded with treasure for bringing them what they want.
Relics: These curious items will grant you 75 favor with Yseros.
Sandpit: A monster nest. Leap into the pit to confront a group of creatures for treasure.
Oasis: These waters can conceal treasure, a battle with a group of bandits, or 150 favor with Yseros. Sometimes however, they are merely mirages and will do nothing.

Yseros's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Apis Defender
N/A
Core: Apis Defender
10
Rank 2: Honored
Spell Gem: Starfire
5
Core: Life Shapeshifter
10
Rank 3: Revered
Core: Sphynx Elder
10
Aru Rune
15
Rank 4: Exalted
Spell Gem: Requiem
5
Core: Irantha Ophan
10
Rank 5: Deified
Core: Aerum Rift Dancer
10
Spell Gem: Lionheart
5
Robes of the Pyromancer
50
Robes of the Necromancer
50
Robes of the Cleric
50
Robes of the Druid
50
Robes of the Wizard
50
Tome of Health (Repeating)
15
Rank 10: Deified(5)
Title: Yseros' Illusion
N/A
Talisman: Mystery of Yseros
100

Yseros's Creatures

Apis Defender (Apis/Life)
Health
37
Mana
0
Attack
17
Intelligence
7
Defense
22
Speed
17
Trait: Vigilance
This creature intercepts attacks on its allies, but when it does, it takes extra damage equal to 10% of its Current Health.

Life Shapeshifter (Shapeshifter/Life)
Health
30
Mana
30
Attack
15
Intelligence
0
Defense
14
Speed
15
Trait: Life Transformation
When your creatures heal an enemy, it instead takes damage equal to 25% of the amount it would have been healed.

Sphinx Elder (Sphinx/Life)
Health
41
Mana
41
Attack
11
Intelligence
16
Defense
21
Speed
1
Trait: Pharaoh's Boon
Your creatures have 10% more Attack, Intelligence, Defense and Speed for each creature of the same class fighting on your side. This trait does not stack.

Irantha Ophan (Ophan/Life)
Health
22
Mana
36
Attack
1
Intelligence
21
Defense
21
Speed
1
Trait: Solace
Your creatures have 10% more Health for up to three non-temporary Life Spell Gems each of your creatures have equipped. This trait does not stack.

Aerum Rift Dancer (Rift Dancer/Life)
Health
28
Mana
28
Attack
16
Intelligence
11
Defense
16
Speed
21
Trait: Moon Dance
All effects that activate when a creature provokes will activate twice.

Yseros's Rewards

Starfire
Base Mana Cost: 22
Enemies take a moderate amoutn of damage and are afflicted with either Scorn or Silence for 1 turn.

Requiem
Base Mana Cost: 34
Your creatures are brought back to life with a moderate amount of Health.

Lionheart
Base Mana Cost: 18
Target gains a large amount of Attack and Defense.

Aru Rune
Your creatures deal 35% more damage to Life creatures.

Robes
These robes can be used to change your character's mage class, granting access to their associated set of perks and losing access to your current set.

Mystery of Yseros
Increases your chance to find Singular Creatures by 1% per talisman level.
At level 100, At the start of battle, you automatically extract a core from all enemy Singular Creatures.
Surathli, Goddess of Light
The Goddess of Light detests war and its terrible effects. Throughout history she has tried to stop numerous conflicts that threatened the world. At present, she regrets having helped the ruler of Siralim rise against Rodia and the Gods themselves. Surathli understands that it was her greed for Emblems and that of the other Gods that gave this person so much power. When the Gods gathered, Surathli declared that from then on, they would only accept the Emblems that had fallen in their own realms.

The Azure Dream is Surathli's realm; a realm found high in the sky, with terrain and flora made from dense clouds. The light and liveliness of this land speaks of Surathli's association with the Life class.
During the main quest, the Azure Dream can be found at depth 37-39.

A run of the Azure Dream yields 875 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Azure Dream roughly 50 times.

Objects of the Azure Dream
Clutter: Assorted cloudy foliage and architecture. It can be cleared out of your path.
Clouds: These clouds contain various resources, so you should collect them.
Silver Apples: Apples of life contain pure essence for you to harvest.
Swords: Find all five of these blades to gain a new artifact.
Angel Statue: The statue will confer a blessing on you, giving your creatures a buff for the rest of time you spend in the realm.
Blue Portal: These lead to a group of creatures. Fight them to win some treasure.
Mirror Ball: Confront your inner evil by fighting your own team. Surathli will grant you one of her emblems for accomplishing this feat.
Golden Apples: These purer apples of life will grant you 50 favor with Surathli.
Obelisk: Corrupted edifices that can be cleansed for 50 favor. Sometimes the corruption will manifest into monsters, defeat them to gain 75 favor and some treasure.
Wishing Star: You can make a wish on these fallen stars - sometimes your wish will go unheard, but most of the time Surathli will grant your desire. You can choose one of the following wishes:
Strength: Your creatures gain a buff for the rest of the realm.
Wealth: You are given a satchel full of a random resource.
Glory: Battle a group of monsters to win 75 favor with Surathli.

Surathli's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Vanelin Seraph
N/A
Core: Vanelin Seraph
10
Rank 2: Honored
Spell Gem: Consecration
5
Core: Goldblight Angel
10
Rank 3: Revered
Core: Priest of Light
10
Aen Rune
15
Rank 4: Exalted
Spell Gem: True Light
5
Core: Holy Crusader
10
Rank 5: Deified
Bonus: Divination Candle
N/A
Core: Celestial Idol
10
Spell Gem: Charm of Life
5
Tome of Health (Repeating)
15
Rank 10: Deified(5)
Title: Light of Surathli
N/A
Talisman: Surathli's Redemption
100

Surathli's Creatures

Vanelin Seraph (Seraph/Life)
Health
27
Mana
22
Attack
17
Intelligence
12
Defense
24
Speed
14
Trait: Almost Easy
When this creature attacks, it loses 30% Mana. If it has enough Mana for this to happen, the attack deals 200% more damage.

Goldblight Angel (Angel/Life)
Health
33
Mana
28
Attack
18
Intelligence
13
Defense
18
Speed
13
Trait: Stasis
This creature's attacks deal 75% more damage and afflict the target with Confused for 5 turns.

Priest of Light (Priest/Life)
Health
32
Mana
31
Attack
16
Intelligence
21
Defense
16
Speed
6
Trait: Bearer of Needs
At the start of this creature's turn, it heals your other creatures equal to 30% of its Maximum Health, then it loses its turn.

Holy Crusader (Crusader/Life)
Health
28
Mana
33
Attack
18
Intelligence
18
Defense
18
Speed
8
Trait: Faith's Armor
After this creature attacks or is attacked, it gains Shell.

Celestial Idol (Demigod/Life)
Health
41
Mana
31
Attack
11
Intelligence
21
Defense
11
Speed
11
Trait: Soul Swap
After this creature attacks, it trades its Health with that of the target.

Surathli's Rewards

Consecration
Base Mana Cost: 18
Enemies take a small amount of damage and the caster recovers a large amount of Health.

True Light
Base Mana Cost: 35
Your creatures gain a large amount of Defense, and enemies lose a large amount of Defense.

Charm of Life
Base Mana Cost: 22
Your creatures gain a moderate amount of Attack, Speed, and Current and Maximum Health.

Aen Rune
Your creatures have +10% Maximum Health.

Surathli's Redemption
Increases Power gained from battles by 1% per talisman level.
At level 100, Power gained from breakable objects is now increased by the same amount.


Divination Candle
The Divination Candle allows you to make Charms from creature cores. Charms attract large amounts of a specific creature when used.
Tartarith, God of Punishment
When Taylor's father arrived in the city, he was immediately arrested and taken to the Torture Chamber. His son had fun with him for hours, peeling off his skin, burning his face, pouring saltwater over him. Tartarith died in great pain and guilt. Then, the Nether Orbs that Taylor had set as per Vertraag's advice unleashed its power over his father. Tartarith breathed once more, but he was completely insane. Turned into a merciless God, he approached his son and said: I WILL NOT BE KILLED. NOW I KILL.

Tartarith's realm is the Torture Chamber, a gruesome dungeon filled with torture equipment and many clear indications that the equipment is used quite frequently. The horror and pain of this realm speaks to Tartarith's alignment with the Chaos class.
During the main quest, Tartarith's realm occupies depths 40-45.

A run of the Torture Chamber yields 817 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Torture Chamber roughly 54 times.

Objects of the Torture Chamber
Clutter: Scattered remains may block your way, and can be destroyed.
Crates: Break these crates open to claim some resources.
Iron Maidens: These horrid torture devices can sometimes yield a creature core if inspected.
Cages: Freeing the poor souls trapped within will reward you with some treasure.
Papers: Mostly useless, however sometimes you may find a map or breeding combination.
Shields: Assemble all five shields to gain a new artifact.
Racks: The racks can be inspected to gain 75 favor, or sometimes you may battle the vengeful spirits of Tartarith's torture victims for 150 favor instead.

Tartarith's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Chaos Guard
N/A
Core: Chaos Guard
10
Rank 2: Honored
Spell Gem: Eviscerate
5
Core: Harpy Torturer
10
Rank 3: Revered
Core: Destroyer Fiend
10
Ril Rune
15
Rank 4: Exalted
Spell Gem: Anger
5
Core: Carver Sadist
10
Rank 5: Deified
Bonus: Altar of Blood
N/A
Core: Cerberus Hellguard
10
Spell Gem: Ravage
5
Tome of Attack (Repeating)
15
Rank 10: Deified(5)
Title: Tartarith's Meat
N/A
Talisman: Tartarith's Hatred
100

Tartarith's Creatures

Chaos Guard (Doomguard/Chaos)
Health
37
Mana
30
Attack
10
Intelligence
15
Defense
25
Speed
5
Trait: Vigor
Your creatures take 25% less damage. This trait does not stack.

Harpy Torturer (Harpy/Chaos)
Health
23
Mana
33
Attack
13
Intelligence
18
Defense
12
Speed
22
Trait: CURUKUKU!!
When an enemy attempts to cast a single-target spell on any other creature, they have a 35% chance to target themselves instead.

Destroyer Fiend (Fiend/Chaos)
Health
21
Mana
21
Attack
24
Intelligence
4
Defense
19
Speed
24
Trait: Bloodfury
After this creature provokes, your creatures become Berserk for 3 turns.

Carver Sadist (Carver/Chaos)
Health
22
Mana
22
Attack
22
Intelligence
12
Defense
11
Speed
21
Trait: Wild Stabs
After this creature defends, it attacks enemy creatures at random for 50% normal damage. This effect repeats up to 5 times.

Cerberus Hellguard (Cerberus/Chaos)
Health
38
Mana
28
Attack
18
Intelligence
8
Defense
17
Speed
17
Trait: Hellblast
This creature can't cast spells directly. After this creature provokes, it casts one of its spells that can target all enemy creatures. This spell costs 0 Mana.

Tartarith's Rewards

Eviscerate
Base Mana Cost: 12
Target takes damage. The amount of damage is increased based on how much Health the target is missing.

Anger
Base Mana Cost: 9
Target creature's Attack is set equal to its Intelligence.

Ravage
Base Mana Cost: 15
Target takes a moderate amount of damage and loses a moderate amount of Defense. This spell cannot be cast manually, but has a 35% chance to cast when its owner attacks.

Ril Rune
Your creatures deal 35% more damage to Chaos creatures.

Tartarith's Hatred
You receive 1% more loot per talisman level from defeating Nemesis Creatures.
At level 100, You receive 3x this amount of additional loot from treasure chests found in Itherian Boss rooms as well.


Altar of Blood
The Altar of Blood allows you to sacrifice your creatures, permanently killing them in exchange for various useful items.
Gonfurian, God of War
The God of War delights in the conflicts that constantly plague the world. He always acknowledges warlike feats, and far from being satisfied with congratulating the great warriors of history, he grants them immortality and the power to fight for eternity as his Chosen. Sometimes, he lets himself be found by certain warriors in hopes of being challenged to a duel. However, until the arrival of the current ruler of Siralim, no one had managed to defeat him.

The Kingdom of Heretics is Gonfurian's realm, a ruined and combat-scarred realm filled with the scars of battles past and present. With the sheer revelry in war, Gonfurian's alignment with the Chaos class should come as no surprise.
The Kingdom of Heretics is at depth 46-48 during the main quest, and is the final realm you will visit.

A run of the Kingdom of Heretics yields 932 favor on average, meaning to reach maximum rank at 44,250 favor, you would need to clear out the Kingdom of Heretics roughly 47 times. This may take somewhat longer than other realms however, as there are very few peaceful methods of winning Gonfurian's favor.

Objects of the Kingdom of Heretics
Clutter: There are quite a lot of smashed objects lying around. You can clean them up.
Pots: The pots contain various resources that can be collected.
Rubble: The rubble can be collected to gain granite.
Bookshelves: These can sometimes teach you a new breeding combination.
Potion Shelves: There is a chance to find a realm-long buff for your creatures with these.
Bloodstains: These bloodstains show a glimpse of a past battle. Win it for 75 favor.
Hostile Knights: Knights have come to this realm seeking combat against worthy opponents for glory's sake. Win against them to gain 100 favor.

Gonfurian's Rewards
Rank
Reward
Emblem Cost
Rank 1: Respected
Bonus: Free Asura Bonebreaker
N/A
Core: Asura Bonebreaker
10
Rank 2: Honored
Spell Gem: Shield Bash
5
Core: Minotaur Juggernaut
10
Bonus: Arena
N/A
Rank 3: Revered
Core: Goretongue Gargoyle
10
Rod Rune
15
Rank 4: Exalted
Spell Gem: Impale
5
Core: Stronghold
10
Rank 5: Deified
Core: Diabolic Commander
10
Spell Gem: Lacerate
5
Tome of Attack (Repeating)
15
Rank 10: Deified(5)
Title: Gonfurian's Warrior
N/A
Talisman: Gonfurian's Beckoning
100

Gonfurian's Creatures

Asura Bonebreaker (Asura/Chaos)
Health
27
Mana
31
Attack
16
Intelligence
16
Defense
13
Speed
16
Trait: Ferocity
Your creatures always have Critical and have a 25% greater chance to deal critical damage. This trait does not stack.

Minotaur Juggernaut (Minotaur/Chaos)
Health
34
Mana
24
Attack
19
Intelligence
9
Defense
22
Speed
14
Trait: Flesh Wound
When this creature takes damage while below 35% Health, it gains a Barrier that absorbs damage equal to 100% of its Maximum Health.

Goretongue Gargoyle (Gargoyle/Chaos)
Health
28
Mana
28
Attack
18
Intelligence
13
Defense
13
Speed
18
Trait: Discord
Your creatures can cast Chaos Bolt and it costs 0 Mana.

Stronghold (Doom Fortress/Chaos)
Health
39
Mana
29
Attack
7
Intelligence
17
Defense
27
Speed
7
Trait: Derision
This creature always has Taunt, and provokes at the end of its turn.

Diabolic Commander (Diabolic Horde/Chaos)
Health
26
Mana
26
Attack
11
Intelligence
18
Defense
18
Speed
18
Trait: Diabolic Fortitude
Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. This trait does not stack.

Gonfurian's Rewards

Shield Bash
Base Mana Cost: 10
Target takes a small amount of damage and is afflicted with Stun for 1 turn. 100% of the damage dealt is based on the caster's Defense instead of Intelligence.

Impale
Base Mana Cost: 18
Target takes a large amount of damage, and enemies adjacent to the target take 75% of that damage.

Lacerate
Base Mana Cost: 17
If the target has Bleed, it takes a massive amount of damage. Otherwise, deals a moderate amount of damage and afflicts the target with Bleed.

Rod Rune
Your creatures take 35% less damage from Chaos creatures.

Gonfurian's Beckoning
Increases the amount of treasure rewarded by completing Realm Quests by 1% per talisman level.
At level 100, Realm Quests grant 100 additional Favor.


Arena
The Arena allows you to participate in battles where instead of using your party, you pick out creatures from a random selection and use those instead. Winning in the arena will grant Arena Points, which can be used to unlock unique rewards.
Battling the Gods
When you reach Deified favor level with every god, Torun will appear to make an offer to you - purchase "a relic" from him for 696969 of every resource. This offer can be redeemed at any time by speaking to him in Nex: the "relic" turns out to be the Gate of the Gods, a place where the gods themselves can be challenged to battle for 10,000 of each resource per attempt.

These are very difficult challenge battles that are scaled to your level, and will require you to think carefully about how to approach them. The difficulty level can also be chosen, which grant more rewards up to level 10 - beyond that the difficulty will continue to increase, but no further rewards will be granted except at level 15, which will earn you a costume and a title.

The reward for defeating a god is Glimmer, which transforms into a core of that god's avatar once you've collected 1,000 of it, a number emblems equal to the difficulty level of the fight, a talisman that improves avatars the first time you defeat the god in battle, and very rarely the god's card, or a core of the godspawn Elqor.

Each god has a unique trait that defines the battle, and comes with five random allies. These are very difficult battles even on the lowest difficulty, so don't be too disheartened if you lose, and remember you can try as many times as you like as long as you have the resources to pay for a fight.

Aeolian
Wind Aegis
Your creatures cannot be damaged by attacks or spells.


You will need to bring debuffs or some form of indirect trait-based damage to make any progress here. There are many options available for this, so Aeolian's trait is not as daunting as it appears.

Azural
Reckoning
Enemies deal 100% less damage, but deal 7% more damage for each buff they have.


You can either stack lots of buffs to deal with this one, or simply have extremely high damage output and then have a few buffs so that you're still making progress even with reduced damage output.

Erebyss
Darkest Night
At the start of this god's turn, set all enemies' Health to 1.


Barrier and Shell can help immensely in this fight, as Erebyss gets to act immediately after reducing your creatures health to 1, plus any enemies after her in the queue will also get to act, which puts your creatures at high risk of being killed. On higher difficulties Erebyss will be fast enough to do this as the very first action in battle, so some form of protection is going to be an absolute necessity.

Friden
Curse of the Deep
Your creatures always have Blight. Your creatures are immune to all damage except for damage taken from Blight.


Unfortunately this one is going to be a long slog no matter which way you approach it, as Blight cuts the power of heals by 75% before converting them to damage. Not much really interacts with or worsens the Blight debuff either, so there's no ways around it.
It should be noted that this trait is only active while Friden is still alive, so once you've brought him down you can blast the rest of his creatures like normal provided none of them resurrect him.

Gonfurian
Ancient Techniques
Your creatures have access to extremely powerful artifacts.


The artifacts in question grant 1000% to all stats, 500 extra mana, and have a 20% chance to cast a spell when they hit with an attack. If you have access to things that can decay artifacts, use them to even the odds.

Lister
Life Isn't Fair
Your creatures are immune to damage. All enemies can try to do is survive the onslaught.


Lister and his team will quit the battle and hand you the win once battle fatigue reaches or exceeds 100%, so it's just a matter of waiting it out. Stat boosts and reductions can help a lot here as well as buffs and debuffs, especially on higher difficulties where Lister and his team will be hitting very hard.

Meraxis
Iron Will
Your creatures start the battle with 100% more Health, Attack, Intelligence, Defense, and Speed. In addition, your creatures act as if they have 1000% more stats.


In my opinion this is the hardest of the god fights, as Meraxis simply brings a huge wall of stats with him rather than tricks or gimmicks you could find a way around. As with Friden, this trait stops working when Meraxis is killed, so target him first if you can.

Regalis
Sucked Dry
Enemies are afflicted with a random debuff at the start and end of their turns.


This is identical to the Plague affix found on Itherian bosses. Your options are simply to blast Regalis and her team as hard as you can before the debuffs can stack up and cripple you, or bring something with you that can remove or abuse the debuffs.

Surathli
The Best Offense
At the start of your creatures' turns, they recover 100% Health and gain Shell.


Blight can turn Surathli's healing against her team, and Shell usually isn't too difficult to deal with unless you're unable to hit a single creature multiple times, in which case you've probably got bigger problems going on. It does mean you have to deal with each creature within one round before its turn can come up however, otherwise it is simply going to fully recover itself and you'll have to start again.

Tartarith
The Butcher
Enemies can't manually attack or cast spells.


This is a rather bizarre fight in that you have to rely entirely on defending, provoking, and using traits to get through it. Several things exist that can do this, though it is very unusual to build an entire team around them.

Torun
Downright Rude
At the start of this god's turn, it deals damage to your creatures equal to 400% of their Maximum Health.


It sounds daunting, but the damage Torun deals out is affected by defense, so finding ways to boost your defense and damage reduction will help with the beating he gives you. Reducing his attack will not work however, as the damage is based on your creatures' health pools.

Vertraag
10,000 Lightyears
Enemies age so quickly that they're likely to die of old age.


Vertraag's trait essentially means that if he gets to take his third turn, he wins automatically because all of your party will die instantly. Fittingly for the God of Time, this means you're on a timer to win before he can get three turns, so you need to bring enough damage output to bring him down before that happens.

Vulcanar
Ultimate Ember
Enemies start the battle with 50% less Attack, Intelligence, Defense, and Speed. In addition, enemies cannot gain stats.


Your creatures are basically operating at half capacity, and you won't be able to remove any further stat reductions the enemy might bring with them. If your creatures are already able to deal huge overkill amounts of damage you shouldn't be affected too much by the stat decrease.

Yseros
Facade
Your creatures are immune to damage from each class that your enemy has. Maximum of 4 class immunities.


Bringing a diverse team of all five types still means that only two of them at most are going to be able to deal damage at all. Morph spells can help you get around this.

Zonte
Master of Magic
This god has 500 extra Mana. In addition, this god takes 1% less damage for each point of Mana it has.


This isn't too difficult as Zonte's trait only benefits Zonte himself, meaning you can deal with his allies first and then bully him around six on one. Mana draining can help, though Zonte's mana pool is so enormous it'll take you quite a while to clean it out.
Avatars
Avatars are powerful creatures that are manifestations of the gods, which are earned by collecting 1,000 glimmer from that god by winning battles against them in the Gate of the Gods.

All avatars have the following, identical stat line:
Health
50
Mana
35
Attack
25
Intelligence
25
Defense
25
Speed
25
Each avatar also has a unique and powerful trait, and you can only have one avatar in your party at a time. You are allowed to have both an Avatar and a Nether Creature in your party.

In battle, Avatars will always have 100 maximum mana, and start with 0 mana. Each one has a unique Ultimate spell that costs 100 mana, and they can cast any regular spell for free. Certain actions taken during battle will cause the Avatar to gain mana:

Avatar Defends/Provokes
+20
Avatar Attacks
+7
Avatar Casts Spell
+4
Ally Defends/Provokes
+10
Ally Casts Spell
+4
Ally Attacks
+2

Aeolian (Sorcery)
Trait: Periphery
Your creatures always dodge attacks, but take 200% more damage from all sources. This trait does not stack.
Ultimate Spell: Eagle Claws
This creature attacks each enemy 2 times, and your creatures gain 10% Speed for each attack.

Azural (Sorcery)
Trait: Wintermaul
At the start of this creature's turn, it casts Snowstorm. After your creatures attack a Frozen enemy, they cast Shatter on it. This trait does not stack.
Ultimate Spell: Frost Hammer
Target takes a devastating amount of damage, is afflicted with Frozen and Stun for 1 turn, and is sent to the bottom of the Action Queue.

Erebyss (Death)
Trait: Avenged Sevenfold
When your creatures take damage from an attack or spell, they cast a Scourge spell on the enemy. The type of Scourge spell is based on the enemy's class. This trait does not stack.
Ultimate Spell: Dark Strike
Target takes a devastating amount of damage, and is afflicted with all debuffs for 1 turn.

Friden (Death)
Trait: The Black
Enemies always have Poison, Blight, Leech, and Mend. In addition, enemies cannot ever be immune to Blight.
Ultimate Spell: Ghostly Scimitar
Target takes a devastating amount of damage which also ignores the target's Defense.

Gonfurian (Chaos)
Trait: Eraser
After your creatures attack, they recover Health equal to 100% of the damage dealt. This trait does not stack.
Ultimate Spell: Sunder
Enemies' Defense is set to their minimum values. Then, deals a large amount of damage to all enemies.

Lister (Life)
Trait: Perfect Imperfection
Your creatures deal 40% more damage and take 10% less damage for each turn they've taken in the current battle. In addition, your creatures have access to the Timewalk spell. This spell costs 0 Mana. This trait does not stack.
Ultimate Spell: Peace
Enemies' Attack or Intelligence (whichever is highest) is set to their minimum values. Then, afflict each enemy with Scorn or Silence for 1 turn, depending on whether their Attack or Intelligence was unaffected.

Meraxis (Nature)
Trait: Marigold
Your creatures have no limit to the amount of stats they can gain in battle.
Ultimate Spell: Good Fortune
Your creatures are resurrected with 100% Health or recover 100% Health if they're not dead. In addition, they gain all buffs for 1 turn.

Regalis (Nature)
Trait: Brothel
At the start of battle, your creatures that belong to this creature's class share their innate traits with each other. This trait does not stack.
Ultimate Spell: Seduction
Each enemy gives 25% of their Attack, Intelligence, Defense and Speed to your creatures in the enemies' corresponding positions.

Surathli (Life)
Trait: Prayer Position
At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're defending. This trait does not stack.
Ultimate Spell: Holy Strike
Target takes a devastating amount of damage, and your creatures gain a Barrier that absorbs damage equal to 100% of the damage dealt.

Tartarith (Chaos)
Trait: The End
At the end of each enemy's turn, this creature has a 1% chance to kill the enemy for every 1% Health they're missing. This trait does not stack.
Ultimate Spell: Butcher
Enemies take a massive amount of damage. In addition, your creatures gain Attack, Intelligence, Defense, and Speed equal to 30% of the damage dealt.

Torun (Nature)
Trait: I HATE YOU !@#$ING ALL
AT THE END OF YOUR CREATURES' TURNS, THEY'LL SAY A LOT OF !@#%ED UP !@#$ TO THE ENEMIES. SINCE YOUR ENEMIES HAVE THE EMOTIONAL FORTITUDE OF A PIKACHU, THEY'LL CRY LIKE A BUNCH OF !@#$%ES AND DEAL 90% LESS DAMAGE. THIS TRAIT DOES NOT STACK, WHATEVER THE !@#$ THAT MEANS.
Ultimate Spell: Avalanche
Enemies take a devastating amount of damage and are afflicted with Stun for 1 turn.

Vertraag (Death)
Trait: Lune
Your creatures spells that target all of your creatures or all the enemies are now single-target spells. These spells now deal 100% more damage, heal 100% more health, and increase/decrease stats 100% more. This trait does not stack.
Ultimate Spell: Comet
Target takes a devastating amount of damage. This spell casts an additional number of times equal to the number of turns this creature has taken in the current battle.

Vulcanar (Chaos)
Trait: Firelord
When your creatures attack, they deal 20% more damage for each time they've attacked in the current battle. This trait does not stack.
Ultimate Spell: Heat Wave
Enemies take a large amount of damage. In addition, enemies' Maximum Health is reduced by the amount of damage dealt.

Yseros (Life)
Trait: The Truth
You gain the benefits of every Rune that belongs to your character's class.
Ultimate Spell: Illusion
Your creatures transform into the enemy creatures and gain 100% Attack, Intelligence, Defense and Speed.

Zonte (Sorcery)
Trait: Condensed Power
Your creatures' single-target spells now affect all the creatures on the default selected side, but they deal 50% less damage, heal 50% less health, and increase/decrease stats 50% less. This trait only affect spells that were cast manually. This trait does not stack.
Ultimate Spell: Unstable Anomaly
Enemies take a large amount of damage for every 25 Mana your creatures have spent in the current battle.
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5 Comments
phadin Jun 26, 2018 @ 6:55pm 
Godly Godsawce now unlocks at Vulcanar lvl 3 instead of 5.
rwood42 Jun 15, 2018 @ 2:42pm 
Another detail you should add is the Sigil affix for each realm.
Groompah Jun 12, 2018 @ 2:30am 
Working on getting all the gods up to rank 10 as something to do. Do you know what each of the talismans do? I only have Zonte's and Yseros' talismans. Trying to figure out which one to aim for next
gay monster aunt  [author] Jun 12, 2018 @ 1:32am 
@Jo:
Not implemented quite yet. Give it a while and i'm sure the dev will get around to it.
Jo Jun 11, 2018 @ 6:14pm 
Great guide, I didn't know about Rank10 rewards.
I want to know how to challenge the gods to a fight :)