Don't Starve Together

Don't Starve Together

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Giant size
   
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Jun 3, 2018 @ 11:54am
Jul 14, 2018 @ 8:03am
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Giant size

Description
Greatly increase the size of the map.

INSTRUCTIONS
  1. In the mod options, choose the size you want.
  2. Just have this mod enabled when creating the world. The size selected on world screen will be ignored.


DESCRIPTION

The base game allows you to choose between four map sizes:
  • small (350x350)
  • medium (400x400)
  • large (425x425)
  • huge (450x450)
This mod removes hardcoded limits in the game files and introduces a new map size Giant, which enables to go beyond these limits.

The size is configurable, by default it is 640 x 640. This is about 2x larger area than Huge.

When should you use "Giant" maps ?
  • You should probably use it in combination with other mods that add new biomes to the game, otherwise the map will feel pretty empty.
  • Larger maps have no drawback in terms of performance.
  • Larger maps require a lot more memory, and you can eventually run into Out of Memory crashes. More details on this here.
Keep in mind that the developers did not include these sizes in the base game so they probably had reasons to do so. I noticed some bugs start happening above 900x900 (4x larger than Huge), that's why I disabled this size. Higher sizes can be selected in Giant Size: Experimental
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67 Comments
Jägermeister Sep 5, 2020 @ 1:15am 
Yes I understand. Do you think your mod is compatible with the Setpiece Config Mod {LINK REMOVED} ?
Swaggy  [author] Sep 2, 2020 @ 4:48pm 
No or very marginally, unlike regular objects which number should increase proportionally with size, set pieces are in a fixed amount no matter the size. You might see 1-2 more than usual because sometimes set pieces don't spawn if there is no room left, and this is less likely to happen with Giant, but that should be very marginal.
Jägermeister Sep 2, 2020 @ 8:57am 
Hey, I have a question. Does a bigger map generate more setpieces then a smaller one?
oatmeal May 19, 2020 @ 8:55pm 
hi may I know where in the local files of dst can I edit the map size generation?
Frizzeldian12 Apr 26, 2020 @ 9:07pm 
Does this work with IA?
Nikki Darks Apr 22, 2020 @ 7:13am 
This only makes it bigger, right? Should make a version of this that makes it like, very small. If you haven't already! <3
Swaggy  [author] Apr 15, 2020 @ 4:06pm 
Yes, that's normal then. The 32-bit limit is per-process, which is why hosting caves reduces crashes (consumes more memory, but splits into 2 processes).

McGibblers I've already summarized a lot of info on that topic. Make sure to take a look at the link I posted. Main lines are: don't play if the client uses 2.7 GB or more when starting the world or it will eventually be unstable, and install Linux for 2x more memory and incredibly faster loading times (as long as you have a GPU).
Whitegrave Apr 14, 2020 @ 5:31pm 
@Swaggy

I believe the 7gb is split between 3 separate processes. The overworld server, the cave server, and the user play environment.

Here's some proof
https://cdn.discordapp.com/attachments/240697141968896000/699441046639214592/unknown.png
Frizzeldian12 Apr 14, 2020 @ 2:00pm 
Whitegrave add me. I already have a a big collecgtion of mods I have that work together and Im also trying to get giant size to work with these. lets compare notes
Swaggy  [author] Apr 14, 2020 @ 11:47am 
I'm a bit confused how you manage to have a 32-bit process use 7 GB RAM. Has a 64-bit version of DST been released ?

Also this might be worth a read : link , especially the "play on Linux" part.