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Lord of the Rims CE Patch
Mod, 1.0
File Size
0.353 MB
Jun 1, 2018 @ 5:41pm
Nov 20, 2018 @ 12:05pm
16 Change Notes ( view )

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Lord of the Rims CE Patch

In 1 collection by Saebbi
Combat Extended Patches
30 items
Patches the Lord of the Rims mods to work with Combat Extended. Automatically detects installed modules and makes them compatible.

Uses Nightinggales ModCheck.

This version was made to work with InsertKey's CE Fork. It is possible that the changes made will be incompatible with future CE releases and might require an update.

You can find the B18 version on Github[github.com].
Popular Discussions View All (3)
Jun 9, 2018 @ 1:04am
HugsLib Exception when adding Lord of the Rims CE Patch
Blackout Steve
Jun 9, 2018 @ 1:04am
The error log
Slayer Arch
Jun 3, 2018 @ 3:33pm
Unable to find recipe for certain ammunition
Blackout Steve
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Proudfoot Feb 10 @ 11:35am 
alright, just noticing no iron/mithril versions of the weapons craftable or spawnable, only armors. Just thought a ce patch might have been in the area.. I'll keep looking, cheers.
Saebbi  [author] Feb 10 @ 10:15am 
That seems very unlikely, as i would have to add this explicitly, as all is done via XML patching and it doesn't use a single "PatchOperationRemove".
Proudfoot Feb 10 @ 10:07am 
Havn't narrowed it down yet, but I have suspicion this mod is removing certain Iron/mithril weapons from the game.
Saebbi  [author] Feb 3 @ 12:06pm 
Sorry, but if the error is stemming from Third Age i can't influence it.
You could try loading MT after Third Age, but if that won't work i won't be able to help, as this patch touches neither Third Age nor MT (apart from a patch for the smithy).
mikeydmc Feb 3 @ 11:11am 
I want to run Third age with Medieval times, but it remove ammo for longbow and some other things, is there a way I can get them playing together?
Saebbi  [author] Jan 28 @ 12:19pm 
Please just take a look at the version number or try yourself.
It worked with the dev version and does with the official one as well.
Incredibacon Jan 28 @ 11:46am 
Can you update this with the new CE release please?
Spotter Nov 18, 2018 @ 1:29am 
@TnT did you make arrows for the bows to use?
TnT Aug 19, 2018 @ 10:23pm 
Hey, I have a problem where the elves arent able to use ranged weapons like the bows. The melee seems fine (with some red errors here and there but does damage).
Silent_lord Jul 31, 2018 @ 5:13am 
dude.... thank you very much for this and all the other CE patches.