Counter-Strike: Condition Zero

Counter-Strike: Condition Zero

 
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""Counter-Strike: Condition Zero" "cs_Assault" Map - AI Bots Ladder Fix"
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13 Comments
Rich ¥Weeds¥ Nagel  [author] Apr 20, 2013 @ 10:09am 
Glad to hear it :)

Next project: cs_Siege.
Irvinou Apr 20, 2013 @ 6:17am 
Yeah, it seems better, nice! :D
Rich ¥Weeds¥ Nagel  [author] Apr 20, 2013 @ 12:13am 
@Irv|n, Try out the new version (Rev. C)... it works a LOT better now :)

@S3K, "They just replace the buggy ladder with a crate" LOL! :)
zhangjun Apr 19, 2013 @ 11:24pm 
Ah, I have also noticed the first bug, that CT bots always get stuck at the exit of ventilation duct. I wondered how Valve solve this bug in their CS Source, which has a remake of "cs_assault" map. You know what? They just replace the buggy ladder with a crate. xD
Rich ¥Weeds¥ Nagel  [author] Apr 19, 2013 @ 10:19pm 
A-OK. I'm working on it right now, look for an update in a few hours from now :)

P.S. Although the filenames will be the same, you can see if there is a newer version by the revision letter in the title at the top of the readme file (e.g. "(Rev. x)".
Irvinou Apr 19, 2013 @ 11:14am 
the crates one
Rich ¥Weeds¥ Nagel  [author] Apr 19, 2013 @ 11:07am 
I'll see if I can do some more edits to the ladder NAV meshes later this evening. Which ladder are you refering to (the one by the crates, the one at the far side of the building, or both)?
Irvinou Apr 19, 2013 @ 10:50am 
Just test again, there is definitively something wrong with the outside ladder.
Rich ¥Weeds¥ Nagel  [author] Apr 19, 2013 @ 10:42am 
Yeah, I reworked all of the outside ladders. That being said, the bots have _always_ had problems with falling when trying to ascend the ladders in the original version of the NAV meshes.

Actually, to me, they seem to fall a bit less frequently now with the edited version.
Irvinou Apr 19, 2013 @ 10:21am 
Have you change something to the outside ladder?
I've noticed many fail from bots when they try to reach the roof that I never notice before. Though maybe it's my memory.