Torchlight II

Torchlight II

126 ratings
UI tweaks
Tags: Gameplay, Items, Ui
File Size
0.052 MB
Apr 17, 2013 @ 8:42pm
Jun 20, 2013 @ 6:14pm
9 Change Notes ( view )

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UI tweaks

A compilation of my current UI mods.If you prefer your unusable items dark, just place it above this one in modlauncher and it will override. Likewise, if another mod includes one of the same files you may need to move UI tweaks higher on the list. No known conflicts exist when doing this.

Manual download for non-Steam users.[]
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daft73 Apr 27, 2017 @ 9:08pm 
Thank you fine sir!
lee.rocky35 Nov 28, 2016 @ 4:41pm 
Grteat help, thanks
City Builder Aug 29, 2016 @ 8:08pm 
Thank you.
zParticle  [author] Aug 29, 2016 @ 5:13pm 
The menu buttons appear in town, or you can check the box in the upper right of the mini-map to toggle them manually.
City Builder Aug 28, 2016 @ 10:17am 
How do I activate the menu buttons? I'm not in combat yet the menu buttons on the sides of the screen are missing and I can't activate them using their assigned hotkeys.
Kardfogu May 8, 2016 @ 12:31am 
Thank you, I will! X)
zParticle  [author] May 7, 2016 @ 11:28pm 
Sure, you're welcome to use them however you like. If you end up including any in your compilation be sure to drop me a link to your new mod!
Kardfogu May 7, 2016 @ 3:23am 

I'd like to ask for your permission in order to merge your mods or at least permission to tinker with them so that I can replicate them on my own more easily into a tweakset of mine which I will use as the GUI base for a large mod in the future.

Of course, with proper credit given.
zelurker Aug 24, 2014 @ 4:22pm 
Ok well I try to be as low on mods as possible since I didn't finish the game yet. So for now all I have is (from top) :
Enhanced Retex Part 1
Enhanced Retex Part 2
Fishing Details (to know the stats the pet wins when fed by each fish).

That's all. Adding a mod below that list is sure to reset the map, I don't know why...
So maybe the problem is in 1 of these 3 mods then...
zParticle  [author] Aug 24, 2014 @ 3:44pm 
These are all my own mods, so if there's a problem I'd like to fix it. Safe Dialogs simply flips a couple of bits temporarily and should have no impact on your map or character. The only mod that's even aware of the map is "hide menu buttons in combat", but that's just read-only to determine whether you're in town. Yours is the first report like this I've received, so you can understand if I want to be sure—you've tried your savegame with zero mods loaded and then with only "safe dialogs" loaded and see different results for each?